Player Matchup

Jormungandr
Jormungandr
Ballaur
Jormungandr
Level 16
God Stats
12W - 10L
1,500 SR
Queue Stats
14W - 13L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
MoistOoze
Sun Wukong
Level 7
God Stats
10W - 13L
1,196 SR
Queue Stats
21W - 21L
1,177 Elo+
Party 1
Zeus
Zeus
dasdwa
Zeus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 26L
1,450 Elo+
Solo
Hel
Hel
supernovacity
Hel
Level 20
God Stats
6W - 2L
1,678 SR
Queue Stats
12W - 9L
1,447 Elo+
Party 1
Fenrir
Fenrir
xSharkBaitx17320
Fenrir
Level 15
God Stats
24W - 29L
1,418 SR
Queue Stats
27W - 34L
1,374 Elo+
Solo
Team Averages
Level 15
1,458 SR
1,390 Elo+

VS

Team Averages
Level 17
1,439 SR
1,441 Elo+
Guan Yu
Guan Yu
Edding24
Guan Yu
Level 15
God Stats
0W - 3L
1,291 SR
Queue Stats
167W - 187L
1,498 Elo+
Solo
Pele
Pele
PBJ0055
Pele
Level 24
God Stats
1W - 3L
1,437 SR
Queue Stats
105W - 93L
1,565 Elo+
Solo
Baron Samedi
Baron Samedi
StArkimedes
Baron Samedi
Level 13
God Stats
12W - 12L
1,478 SR
Queue Stats
14W - 19L
1,376 Elo+
Solo
Chaac
Chaac
Thatonephonecall
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,437 Elo+
Solo
Set
Set
Zothectl
Set
Level 26
God Stats
7W - 11L
1,491 SR
Queue Stats
52W - 53L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ballaur
Jormungandr
20
6 / 3 / 21
14,753
1,054
24,499
23,530
35,093
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
MoistOoze
Sun Wukong
20
8 / 5 / 22
15,103
1,079
22,564
26,373
27,873
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zeus
dasdwa
Zeus
20
15 / 8 / 18
16,316
1,165
52,977
17,464
5,109
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
7 / 10 / 19
14,274
1,020
20,886
22,704
8,362
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
2 / 7 / 17
12,824
916
4,999
17,410
7,401
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

61

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Edding24
Guan Yu
20
1 / 5 / 16
13,099
936
7,322
27,109
32,491
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pele
PBJ0055
Pele
20
22 / 8 / 5
18,775
1,341
42,658
27,739
10,400
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
StArkimedes
Baron Samedi
20
2 / 14 / 16
13,290
949
17,356
30,385
15,415
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
1 / 6 / 19
13,922
994
16,380
31,694
35,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
7 / 5 / 10
14,979
1,070
13,470
18,456
7,258
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
99
38
Kills
33
33
Deaths
38
97
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Ballaur
Jormungandr
6
3
21
5.5
L
Guan Yu
Edding24
Guan Yu
1
5
16
1.8
W
Sun Wukong
MoistOoze
Sun Wukong
8
5
22
3.8
L
Pele
PBJ0055
Pele
22
8
5
3.06
L
Baron Samedi
StArkimedes
Baron Samedi
2
14
16
0.71
L
1
6
19
1.75
L
7
5
10
2.4
W
Zeus
dasdwa
Zeus
15
8
18
3
W
7
10
19
1.65
W
2
7
17
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,925
Damage
97,186
107,481
Taken
135,383
83,838
Mitigated
100,843
18,396
Healing
32,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Ballaur
Jormungandr
24,499
4,988
2,397
3,237
23,530
35,093
0
2,696
20,084
53,521
0
L
Guan Yu
Edding24
Guan Yu
7,322
1,110
5,531
4,986
27,109
32,491
0
20,695
6,414
92
29,718
W
Sun Wukong
MoistOoze
Sun Wukong
22,564
7,254
0
3,689
26,373
27,873
0
5,687
20,139
0
69,157
L
Pele
PBJ0055
Pele
42,658
14,651
0
7,156
27,739
10,400
0
19,334
8,265
0
76,565
L
Baron Samedi
StArkimedes
Baron Samedi
17,356
3,855
2,694
2,553
30,385
15,415
0
24,572
5,813
34,915
0
L
16,380
3,513
0
6,858
31,694
35,279
0
22,394
9,300
0
40,016
L
13,470
6,728
0
2,893
18,456
7,258
0
11,367
6,996
0
38,949
W
Zeus
dasdwa
Zeus
52,977
8,773
0
1,470
17,464
5,109
0
2,329
14,990
82,939
0
W
20,886
3,342
3,788
3,815
22,704
8,362
0
4,400
18,251
31,004
0
W
4,999
702
0
0
17,410
7,401
0
2,336
13,161
0
10,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,270
Gold Earned
74,065
276
Minions Killed
254
4
Camps Cleared
14
1,245,438
Distance Traveled
1,327,663
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,753
1,054
49
4
1
248,307
2
L
Guan Yu
13,099
936
37
3
0
293,375
0
W
Sun Wukong
15,103
1,079
115
8
0
269,970
1
L
Pele
18,775
1,341
92
7
1
264,057
0
L
Baron Samedi
13,290
949
42
3
1
193,104
0
L
Chaac
13,922
994
53
4
1
271,990
0
L
Set
14,979
1,070
30
2
11
305,137
1
W
Zeus
16,316
1,165
83
6
1
221,898
0
W
Hel
14,274
1,020
22
2
1
251,542
0
W
Fenrir
12,824
916
7
1
1
253,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role