Player Matchup

Loki
Loki
Hallanger
Loki
Level 160
God Stats
1W - 2L
1,122 SR
Queue Stats
384W - 352L
1,519 Elo+
Party 2
Xbalanque
Xbalanque
Hood Vinez
Xbalanque
Level 129
God Stats
3W - 1L
1,735 SR
Queue Stats
97W - 87L
1,561 Elo+
Party 1
Ymir
Ymir
Joshwua
Ymir
Level 47
God Stats
7W - 4L
1,822 SR
Queue Stats
46W - 41L
1,564 Elo+
Party 1
Gilgamesh
Gilgamesh
MrRyanO9
Gilgamesh
Level 29
God Stats
27W - 23L
1,565 SR
Queue Stats
89W - 91L
1,483 Elo+
Party 2
Poseidon
Poseidon
Sann
Poseidon
Level 106
God Stats
5W - 2L
1,544 SR
Queue Stats
208W - 175L
1,524 Elo+
Party 2
Team Averages
Level 94
1,558 SR
1,530 Elo+

VS

Team Averages
Level 67
1,440 SR
1,474 Elo+
Ymir
Ymir
Andres Cano1999
Ymir
Level 41
God Stats
0W - 4L
1,168 SR
Queue Stats
25W - 41L
1,362 Elo+
Solo
The Morrigan
The Morrigan
GhostWarrior231
The Morrigan
Level 103
God Stats
7W - 7L
1,514 SR
Queue Stats
370W - 419L
1,491 Elo+
Party 3
Hades
Hades
PakaPakaBih
Hades
Level 64
God Stats
29W - 25L
1,547 SR
Queue Stats
365W - 430L
1,484 Elo+
Party 3
Hachiman
Hachiman
ikickyourash21
Hachiman
Level 98
God Stats
3W - 7L
1,467 SR
Queue Stats
189W - 218L
1,567 Elo+
Party 3
Da Ji
Da Ji
itselpollote115
Da Ji
Level 28
God Stats
3W - 6L
1,503 SR
Queue Stats
26W - 26L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
4 / 1 / 0
7,502
577
3,830
8,345
2,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
Hood Vinez
Xbalanque
14
5 / 1 / 2
8,051
619
7,730
8,935
2,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Joshwua
Ymir
10
0 / 2 / 7
6,549
504
2,063
6,011
3,170
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
MrRyanO9
Gilgamesh
12
3 / 6 / 3
7,216
555
3,746
9,976
6,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
Sann
Poseidon
12
3 / 2 / 4
7,113
547
6,561
5,376
1,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,765
520
1,579
6,769
3,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
GhostWarrior231
The Morrigan
12
4 / 5 / 2
7,446
573
6,106
5,552
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
3 / 1 / 0
7,978
614
4,189
7,181
3,752
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
12
1 / 3 / 1
6,980
537
6,185
7,383
1,958
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 3 / 3
7,621
586
5,056
9,588
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
15
Kills
12
12
Deaths
15
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
The Morrigan
GhostWarrior231
The Morrigan
4
5
2
1
W
Loki
4
1
0
4
W
Xbalanque
Hood Vinez
Xbalanque
5
1
2
6
W
Ymir
Joshwua
Ymir
0
2
7
1.75
W
Gilgamesh
MrRyanO9
Gilgamesh
3
6
3
0.75
L
3
1
0
3
W
Poseidon
Sann
Poseidon
3
2
4
2.5
L
Hachiman
1
3
1
0.5
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,930
Damage
23,115
38,643
Taken
36,473
16,134
Mitigated
15,355
9,794
Healing
11,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,579
391
0
0
6,769
3,707
0
2,103
4,610
16,617
0
L
The Morrigan
GhostWarrior231
The Morrigan
6,106
1,400
0
375
5,552
2,510
540
927
4,513
39,435
0
W
Loki
3,830
686
0
2,999
8,345
2,403
0
1,205
7,140
0
50,186
W
Xbalanque
Hood Vinez
Xbalanque
7,730
3,054
0
2,388
8,935
2,499
731
180
8,755
0
50,872
W
Ymir
Joshwua
Ymir
2,063
283
0
1,088
6,011
3,170
0
3,156
2,849
16,074
0
W
Gilgamesh
MrRyanO9
Gilgamesh
3,746
1,410
0
1,956
9,976
6,594
245
5,110
4,854
0
32,009
L
4,189
511
68
4,300
7,181
3,752
802
2,623
4,316
52,603
0
W
Poseidon
Sann
Poseidon
6,561
1,048
0
1,363
5,376
1,468
174
2,316
3,056
40,559
0
L
Hachiman
6,185
3,682
0
3,421
7,383
1,958
0
975
6,392
0
45,336
L
5,056
1,115
0
3,190
9,588
3,428
0
1,460
7,980
0
41,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,431
Gold Earned
36,790
367
Minions Killed
397
0
Camps Cleared
0
1,248,193
Distance Traveled
1,202,599
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,765
520
41
3
0
239,784
1
L
The Morrigan
7,446
573
69
5
0
230,097
2
W
Loki
7,502
577
86
7
0
278,259
0
W
Xbalanque
8,051
619
108
8
0
244,051
2
W
Ymir
6,549
504
24
2
0
253,903
2
W
Gilgamesh
7,216
555
68
5
0
214,781
0
L
Hades
7,978
614
112
9
0
241,022
4
W
Poseidon
7,113
547
81
6
0
257,199
2
L
Hachiman
6,980
537
80
6
0
236,505
4
L
Da Ji
7,621
586
95
7
0
255,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role