Player Matchup

Hachiman
Hachiman
CHaosDisorder
Hachiman
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,230 Elo+
Party 1
Ymir
Ymir
Cntrlah
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,438 Elo+
Solo
Fenrir
Fenrir
GGmaKK27
Fenrir
Level 4
God Stats
3W - 3L
1,500 SR
Queue Stats
160W - 141L
1,336 Elo+
Solo
Da Ji
Da Ji
GalaxyGoth7943
Da Ji
Level 18
God Stats
1W - 2L
1,445 SR
Queue Stats
4W - 9L
1,230 Elo+
Party 1
Ra
Ra
WetBagel
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,420 Elo+
Solo
Team Averages
Level 15
1,489 SR
1,331 Elo+

VS

Team Averages
Level 16
1,533 SR
1,448 Elo+
Ares
Ares
 
Ares
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
SpudPC
Nemesis
Level 28
God Stats
47W - 40L
1,535 SR
Queue Stats
311W - 311L
1,407 Elo+
Solo
Anubis
Anubis
WarHammer22
Anubis
Level 13
God Stats
4W - 9L
1,442 SR
Queue Stats
26W - 36L
1,462 Elo+
Party 2
Sol
Sol
aceaz
Sol
Level 26
God Stats
121W - 129L
1,400 SR
Queue Stats
132W - 152L
1,341 Elo+
Party 2
Mulan
Mulan
箫耀爵迹
Mulan
Level 7
God Stats
2W - 1L
1,789 SR
Queue Stats
5W - 5L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CHaosDisorder
Hachiman
7
0 / 7 / 0
4,525
453
2,138
6,550
1,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
Cntrlah
Ymir
7
0 / 2 / 2
4,663
466
1,655
7,013
3,338
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
GGmaKK27
Fenrir
9
4 / 2 / 2
6,163
616
3,633
7,617
2,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

5
0 / 5 / 1
4,126
413
356
4,937
1,125
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 4 / 2
5,492
549
3,278
5,029
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
2
0 / 0 / 0
4,261
426
0
120
24
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Nemesis
SpudPC
Nemesis
10
2 / 2 / 8
6,258
626
3,632
5,657
2,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
9
1 / 3 / 0
5,560
556
3,412
5,838
2,690
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
aceaz
Sol
11
8 / 1 / 1
6,934
693
9,526
5,388
1,966
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
8 / 0 / 1
7,434
743
5,192
6,116
4,549
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
6
Kills
19
20
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
0
0
0
L
Hachiman
CHaosDisorder
Hachiman
0
7
0
0
L
Ymir
Cntrlah
Ymir
0
2
2
0.5
L
Fenrir
GGmaKK27
Fenrir
4
2
2
2.5
L
0
5
1
0.1
W
Nemesis
SpudPC
Nemesis
2
2
8
3
W
Anubis
1
3
0
0.33
L
2
4
2
0.75
W
Sol
aceaz
Sol
8
1
1
8.5
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,060
Damage
21,762
31,146
Taken
23,119
9,390
Mitigated
11,377
5,467
Healing
6,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
0
0
0
0
120
24
0
0
120
38
0
L
Hachiman
CHaosDisorder
Hachiman
2,138
1,204
0
412
6,550
1,566
0
1,046
5,504
0
12,227
L
Ymir
Cntrlah
Ymir
1,655
225
0
1,600
7,013
3,338
0
2,679
4,334
15,095
0
L
Fenrir
GGmaKK27
Fenrir
3,633
1,097
0
2,141
7,617
2,087
0
3,953
3,664
0
14,426
L
356
115
0
184
4,937
1,125
0
1,446
3,491
0
7,380
W
Nemesis
SpudPC
Nemesis
3,632
1,731
0
1,202
5,657
2,148
338
312
5,147
0
31,304
W
Anubis
3,412
43
0
1,668
5,838
2,690
900
1,565
4,033
23,708
0
L
3,278
513
387
743
5,029
1,274
0
3,814
1,215
16,899
0
W
Sol
aceaz
Sol
9,526
3,261
0
2,506
5,388
1,966
1,262
2,737
2,515
39,441
0
W
5,192
1,559
0
893
6,116
4,549
336
0
6,116
0
37,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,969
Gold Earned
30,447
132
Minions Killed
252
0
Camps Cleared
0
944,320
Distance Traveled
763,851
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
4,261
426
0
0
0
17,780
0
L
Hachiman
4,525
453
26
3
0
170,157
1
L
Ymir
4,663
466
31
3
0
185,077
2
L
Fenrir
6,163
616
23
2
0
205,075
5
L
Da Ji
4,126
413
19
2
0
197,005
0
W
Nemesis
6,258
626
55
6
0
198,682
3
W
Anubis
5,560
556
40
4
0
172,059
1
L
Ra
5,492
549
33
3
0
187,006
2
W
Sol
6,934
693
65
7
0
180,137
3
W
Mulan
7,434
743
92
9
0
195,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role