Player Matchup

Cabrakan
Cabrakan
CaptMrDrSir
Cabrakan
Level 29
God Stats
6W - 11L
1,790 SR
Queue Stats
176W - 214L
1,416 Elo+
Solo
Baron Samedi
Baron Samedi
Luckynt707
Baron Samedi
Level 26
God Stats
8W - 8L
1,137 SR
Queue Stats
171W - 143L
1,509 Elo+
Party 2
Nu Wa
Nu Wa
MysticSylvexn
Nu Wa
Level 43
God Stats
3W - 0L
1,855 SR
Queue Stats
25W - 15L
1,597 Elo+
Party 2
Rama
Rama
sammmii89
Rama
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,214 Elo+
Party 2
Freya
Freya
sinof
Freya
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 21L
1,534 Elo+
Party 2
Team Averages
Level 24
1,556 SR
1,454 Elo+

VS

Team Averages
Level 5
1,440 SR
1,328 Elo+
Hel
Hel
Jawcy
Hel
Level 4
God Stats
24W - 23L
1,441 SR
Queue Stats
287W - 271L
1,370 Elo+
Party 3
Ra
Ra
Oodam
Ra
Level 3
God Stats
11W - 10L
1,257 SR
Queue Stats
270W - 240L
1,370 Elo+
Party 3
Jormungandr
Jormungandr
Whiteninjasquad
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 38L
1,335 Elo+
Solo
Loki
Loki
beck76
Loki
Level 7
God Stats
0W - 1L
1,296 SR
Queue Stats
0W - 2L
1,190 Elo+
Party 1
Anhur
Anhur
trueBluedragon22
Anhur
Level 8
God Stats
1W - 1L
1,708 SR
Queue Stats
1W - 2L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CaptMrDrSir
Cabrakan
12
2 / 2 / 4
7,523
502
4,438
7,847
6,878
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Luckynt707
Baron Samedi
16
12 / 1 / 4
10,394
693
11,762
12,669
5,225
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
8 / 3 / 10
9,619
641
14,979
11,209
3,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Rama
12
3 / 2 / 3
7,472
498
3,810
8,425
2,673
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Freya
sinof
Freya
13
10 / 2 / 9
9,206
614
7,275
10,019
3,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Jawcy
Hel
12
1 / 2 / 2
6,723
448
2,958
7,335
3,951
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ra
14
8 / 4 / 1
9,231
615
15,817
13,412
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
Whiteninjasquad
Jormungandr
8
0 / 13 / 0
5,532
369
5,409
16,261
4,230
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Loki
beck76
Loki
6
0 / 6 / 3
5,480
365
1,004
7,421
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 12 / 4
7,251
483
4,958
12,348
3,365
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
35
Kills
10
10
Deaths
37
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
CaptMrDrSir
Cabrakan
2
2
4
2
L
Hel
Jawcy
Hel
1
2
2
1
W
Baron Samedi
Luckynt707
Baron Samedi
12
1
4
14
W
8
3
10
4.33
L
Ra
8
4
1
2.13
L
Jormungandr
Whiteninjasquad
Jormungandr
0
13
0
0
L
Loki
beck76
Loki
0
6
3
0.25
W
Rama
3
2
3
2.25
W
Freya
sinof
Freya
10
2
9
7.25
L
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,264
Damage
30,146
50,169
Taken
56,777
22,036
Mitigated
17,428
17,277
Healing
10,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
CaptMrDrSir
Cabrakan
4,438
624
30
1,436
7,847
6,878
936
4,321
3,381
23,234
0
L
Hel
Jawcy
Hel
2,958
360
605
2,332
7,335
3,951
646
3,875
3,348
29,321
0
W
Baron Samedi
Luckynt707
Baron Samedi
11,762
2,468
375
4,853
12,669
5,225
3,708
6,692
5,911
71,916
0
W
14,979
4,227
108
2,948
11,209
3,599
784
5,071
5,871
50,946
0
L
Ra
15,817
937
427
4,792
13,412
4,039
0
9,144
3,789
66,414
0
L
Jormungandr
Whiteninjasquad
Jormungandr
5,409
1,891
0
233
16,261
4,230
120
13,679
2,452
20,716
0
L
Loki
beck76
Loki
1,004
397
0
1,178
7,421
1,843
0
3,332
3,979
0
14,517
W
Rama
3,810
2,707
0
3,254
8,425
2,673
1,827
3,623
4,741
0
36,371
W
Freya
sinof
Freya
7,275
2,295
0
4,273
10,019
3,661
141
4,256
5,677
33,385
7,156
L
4,958
2,260
0
498
12,348
3,365
286
6,779
5,203
0
24,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,214
Gold Earned
34,217
403
Minions Killed
264
0
Camps Cleared
0
1,363,816
Distance Traveled
1,264,068
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,523
502
39
3
0
280,208
1
L
Hel
6,723
448
50
3
0
284,702
0
W
Baron Samedi
10,394
693
135
9
0
248,611
1
W
Nu Wa
9,619
641
84
6
0
273,751
3
L
Ra
9,231
615
124
8
0
287,161
1
L
Jormungandr
5,532
369
22
1
0
222,107
3
L
Loki
5,480
365
24
2
0
244,973
0
W
Rama
7,472
498
69
5
0
260,844
0
W
Freya
9,206
614
76
5
0
300,402
0
L
Anhur
7,251
483
44
3
0
225,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role