Player Matchup

Susano
Susano
CrispyPumas
Susano
Level 20
God Stats
5W - 4L
1,535 SR
Queue Stats
159W - 151L
1,485 Elo+
Party 2
Hachiman
Hachiman
Ebohill
Hachiman
Level 49
God Stats
7W - 8L
1,375 SR
Queue Stats
250W - 238L
1,431 Elo+
Party 2
Chaac
Chaac
INAROS-JP
Chaac
Level 65
God Stats
42W - 24L
1,657 SR
Queue Stats
236W - 199L
1,576 Elo+
Party 2
Eset
Eset
TheCoachWill296
Eset
Level 149
God Stats
14W - 5L
1,859 SR
Queue Stats
640W - 622L
1,525 Elo+
Party 3
Cthulhu
Cthulhu
aquaipride
Cthulhu
Level 160
God Stats
4W - 7L
1,458 SR
Queue Stats
414W - 411L
1,484 Elo+
Party 3
Team Averages
Level 89
1,577 SR
1,500 Elo+

VS

Team Averages
Level 55
1,499 SR
1,424 Elo+
Sobek
Sobek
GreatestLinke24
Sobek
Level 44
God Stats
13W - 15L
1,402 SR
Queue Stats
121W - 126L
1,386 Elo+
Party 1
Hades
Hades
Ovi Wan Kenobii
Hades
Level 78
God Stats
13W - 7L
1,632 SR
Queue Stats
237W - 250L
1,438 Elo+
Party 1
Neith
Neith
ScalNJ
Neith
Level 41
God Stats
51W - 55L
1,508 SR
Queue Stats
63W - 77L
1,406 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Stecks20
Tsukuyomi
Level 47
God Stats
17W - 20L
1,454 SR
Queue Stats
26W - 37L
1,383 Elo+
Party 1
Thoth
Thoth
iceblitz789
Thoth
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 117L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
13
0 / 2 / 0
8,265
435
968
10,357
4,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Ebohill
Hachiman
13
7 / 5 / 4
8,573
451
8,824
10,463
3,118
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
INAROS-JP
Chaac
15
1 / 2 / 1
8,863
466
7,645
14,002
11,739
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
5 / 1 / 3
11,464
603
13,189
9,438
4,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
aquaipride
Cthulhu
15
7 / 3 / 8
10,865
572
11,394
16,599
17,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 5
10,263
540
4,615
18,801
15,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 2 / 2
11,454
603
8,490
14,533
10,666
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
ScalNJ
Neith
17
5 / 8 / 1
10,972
577
14,839
14,981
5,052
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Stecks20
Tsukuyomi
16
3 / 3 / 5
10,386
547
7,599
10,853
3,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 3 / 2
8,563
451
1,591
9,909
3,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
20
Kills
12
13
Deaths
21
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Susano
0
2
0
0
L
Hachiman
Ebohill
Hachiman
7
5
4
1.8
W
2
5
5
0.9
L
Chaac
INAROS-JP
Chaac
1
2
1
0.75
W
2
2
2
1.5
W
Neith
ScalNJ
Neith
5
8
1
0.69
W
Tsukuyomi
Stecks20
Tsukuyomi
3
3
5
1.83
L
5
1
3
6.5
L
Cthulhu
aquaipride
Cthulhu
7
3
8
3.67
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,020
Damage
37,134
60,859
Taken
69,077
41,563
Mitigated
38,355
13,847
Healing
23,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
968
164
0
2,057
10,357
4,393
0
2,166
8,191
0
62,382
L
Hachiman
Ebohill
Hachiman
8,824
3,853
0
2,662
10,463
3,118
74
1,319
9,144
0
34,430
W
4,615
727
0
4,634
18,801
15,325
24
6,641
12,160
23,754
0
L
Chaac
INAROS-JP
Chaac
7,645
421
0
6,894
14,002
11,739
675
5,685
8,317
0
55,387
W
8,490
663
56
8,741
14,533
10,666
202
3,150
11,383
78,620
0
W
Neith
ScalNJ
Neith
14,839
8,363
114
3,608
14,981
5,052
2,542
8,357
6,624
0
73,179
W
Tsukuyomi
Stecks20
Tsukuyomi
7,599
946
0
3,806
10,853
3,542
1,131
1,723
9,130
0
61,019
L
13,189
454
0
1,827
9,438
4,800
747
2,592
6,650
80,109
0
L
Cthulhu
aquaipride
Cthulhu
11,394
1,270
0
407
16,599
17,513
0
2,585
13,861
40,324
0
W
1,591
103
0
2,867
9,909
3,770
0
4,712
5,197
46,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,030
Gold Earned
51,638
491
Minions Killed
554
0
Camps Cleared
0
1,760,914
Distance Traveled
1,737,515
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,265
435
109
6
0
391,386
1
L
Hachiman
8,573
451
49
3
0
258,901
0
W
Sobek
10,263
540
35
2
0
343,351
0
L
Chaac
8,863
466
106
6
0
362,303
7
W
Hades
11,454
603
201
11
0
338,290
3
W
Neith
10,972
577
118
6
0
303,342
3
W
Tsukuyomi
10,386
547
109
6
0
380,988
0
L
Eset
11,464
603
171
9
0
395,519
7
L
Cthulhu
10,865
572
56
3
0
352,805
0
W
Thoth
8,563
451
91
5
0
371,544
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role