Player Matchup

Cthulhu
Cthulhu
ASFDZSFSDA
Cthulhu
Level 44
God Stats
0W - 2L
1,418 SR
Queue Stats
7W - 14L
1,403 Elo+
Solo
Athena
Athena
Facuencio
Athena
Level 68
God Stats
39W - 15L
1,729 SR
Queue Stats
170W - 141L
1,534 Elo+
Solo
Danzaburou
Danzaburou
HeishiM
Danzaburou
Level 36
God Stats
1W - 2L
1,299 SR
Queue Stats
97W - 104L
1,473 Elo+
Solo
Hel
Hel
NeroPoc
Hel
Level 33
God Stats
22W - 20L
1,497 SR
Queue Stats
230W - 206L
1,438 Elo+
Solo
Kali
Kali
RichardqM
Kali
Level 101
God Stats
6W - 5L
1,646 SR
Queue Stats
353W - 377L
1,477 Elo+
Solo
Team Averages
Level 56
1,518 SR
1,465 Elo+

VS

Team Averages
Level 85
1,611 SR
1,656 Elo+
Tyr
Tyr
AgusRam05
Tyr
Level 108
God Stats
17W - 8L
1,679 SR
Queue Stats
368W - 128L
1,768 Elo+
Party 1
Neith
Neith
HFields80
Neith
Level 69
God Stats
35W - 35L
1,460 SR
Queue Stats
905W - 997L
1,406 Elo+
Solo
Guan Yu
Guan Yu
HavelDaedrico
Guan Yu
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
402W - 164L
1,764 Elo+
Party 1
Kali
Kali
PityMartinez
Kali
Level 157
God Stats
5W - 3L
1,918 SR
Queue Stats
643W - 449L
1,674 Elo+
Party 1
Aphrodite
Aphrodite
thesaimon91
Aphrodite
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
403W - 178L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ASFDZSFSDA
Cthulhu
7
0 / 2 / 0
3,847
481
2,196
4,175
2,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
Facuencio
Athena
5
1 / 2 / 0
4,098
512
1,003
4,788
1,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
HeishiM
Danzaburou
7
0 / 3 / 2
4,311
539
2,449
5,497
1,010
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hel
8
1 / 4 / 0
4,404
551
1,743
4,024
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
7
0 / 3 / 0
4,227
528
2,117
6,190
1,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 1
5,440
680
3,786
6,335
2,948
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
HFields80
Neith
8
0 / 1 / 4
4,467
558
2,088
2,449
540
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Guan Yu
8
3 / 0 / 1
4,596
575
3,484
5,120
1,842
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
3 / 1 / 1
5,540
693
3,041
4,363
1,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
thesaimon91
Aphrodite
9
5 / 0 / 2
5,682
710
3,275
5,148
1,561
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
14
14
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ASFDZSFSDA
Cthulhu
0
2
0
0
W
3
0
1
3.5
L
Athena
Facuencio
Athena
1
2
0
0.5
W
Neith
HFields80
Neith
0
1
4
2
W
Guan Yu
3
0
1
3.5
L
Danzaburou
HeishiM
Danzaburou
0
3
2
0.33
L
Hel
1
4
0
0.25
W
3
1
1
3.5
L
Kali
0
3
0
0
W
Aphrodite
thesaimon91
Aphrodite
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,508
Damage
15,674
24,674
Taken
23,415
6,991
Mitigated
8,856
5,077
Healing
14,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ASFDZSFSDA
Cthulhu
2,196
523
0
1,041
4,175
2,014
0
0
4,175
14,272
0
W
3,786
502
0
4,706
6,335
2,948
0
2,160
4,175
0
27,200
L
Athena
Facuencio
Athena
1,003
218
0
380
4,788
1,355
0
386
4,402
7,779
0
W
Neith
HFields80
Neith
2,088
1,396
0
1,254
2,449
540
0
198
2,251
0
18,769
W
Guan Yu
3,484
399
239
1,710
5,120
1,842
0
1,298
3,822
0
16,441
L
Danzaburou
HeishiM
Danzaburou
2,449
1,158
0
2,157
5,497
1,010
0
438
5,059
0
19,034
L
Hel
1,743
198
57
900
4,024
959
0
2,019
2,005
16,155
0
W
3,041
1,565
0
2,263
4,363
1,965
0
357
4,006
0
29,545
L
Kali
2,117
1,151
0
542
6,190
1,653
0
432
5,758
0
21,260
W
Aphrodite
thesaimon91
Aphrodite
3,275
493
467
3,384
5,148
1,561
0
929
4,219
25,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,887
Gold Earned
25,725
154
Minions Killed
257
0
Camps Cleared
0
730,404
Distance Traveled
787,682
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,847
481
25
3
0
156,999
3
W
Tyr
5,440
680
66
8
0
182,686
0
L
Athena
4,098
512
12
2
0
121,294
0
W
Neith
4,467
558
43
5
0
117,882
1
W
Guan Yu
4,596
575
27
3
0
163,196
0
L
Danzaburou
4,311
539
37
5
0
138,672
1
L
Hel
4,404
551
31
4
0
147,798
4
W
Kali
5,540
693
65
8
0
167,490
0
L
Kali
4,227
528
49
6
0
165,641
1
W
Aphrodite
5,682
710
56
7
0
156,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role