Player Matchup

Fenrir
Fenrir
Allied1
Fenrir
Level 45
God Stats
2W - 1L
1,337 SR
Queue Stats
47W - 55L
1,421 Elo+
Solo
Cthulhu
Cthulhu
Alpharius194
Cthulhu
Level 20
God Stats
0W - 1L
1,639 SR
Queue Stats
41W - 51L
1,341 Elo+
Party 3
Gilgamesh
Gilgamesh
FearAicecream
Gilgamesh
Level 123
God Stats
16W - 20L
1,442 SR
Queue Stats
354W - 323L
1,481 Elo+
Party 1
Zhong Kui
Zhong Kui
ScrooopyNooopers
Zhong Kui
Level 29
God Stats
0W - 3L
1,315 SR
Queue Stats
38W - 48L
1,456 Elo+
Party 3
Izanami
Izanami
SeraphicDreams
Izanami
Level 18
God Stats
0W - 2L
1,789 SR
Queue Stats
1W - 3L
1,275 Elo+
Party 1
Team Averages
Level 47
1,504 SR
1,395 Elo+

VS

Team Averages
Level 68
1,640 SR
1,418 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DirtyGrimmm
Ah Muzen Cab
Level 69
God Stats
5W - 6L
1,493 SR
Queue Stats
45W - 52L
1,380 Elo+
Party 2
King Arthur
King Arthur
KHAOCELOT
King Arthur
Level 17
God Stats
1W - 1L
1,915 SR
Queue Stats
53W - 60L
1,261 Elo+
Party 2
Ymir
Ymir
KlahndikeBeer
Ymir
Level 33
God Stats
12W - 8L
1,562 SR
Queue Stats
33W - 39L
1,500 Elo+
Party 2
Nox
Nox
xKavemann
Nox
Level 100
God Stats
4W - 2L
1,731 SR
Queue Stats
161W - 176L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Allied1
Fenrir
13
3 / 8 / 5
8,112
676
8,395
14,711
6,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Alpharius194
Cthulhu
13
1 / 4 / 2
7,328
611
7,659
11,519
8,815
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
FearAicecream
Gilgamesh
15
3 / 6 / 5
9,034
753
11,265
14,748
10,703
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
14
1 / 4 / 4
7,739
645
10,844
10,828
8,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 7
8,623
719
7,813
10,335
3,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
6 / 2 / 14
11,307
942
13,301
19,022
13,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ah Muzen Cab
DirtyGrimmm
Ah Muzen Cab
17
6 / 2 / 12
10,411
868
12,935
8,716
4,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

King Arthur
KHAOCELOT
King Arthur
16
3 / 3 / 10
9,782
815
7,188
11,665
9,407
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 2 / 18
10,235
853
7,084
11,477
11,557
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
5 / 1 / 11
10,171
848
11,239
6,654
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
89
10
Kills
24
25
Deaths
10
23
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
6
2
14
6.5
L
Fenrir
Allied1
Fenrir
3
8
5
0.69
L
Cthulhu
Alpharius194
Cthulhu
1
4
2
0.5
W
Ah Muzen Cab
DirtyGrimmm
Ah Muzen Cab
6
2
12
6
L
Gilgamesh
FearAicecream
Gilgamesh
3
6
5
0.92
W
King Arthur
KHAOCELOT
King Arthur
3
3
10
2.67
W
4
2
18
6.5
L
Zhong Kui
1
4
4
0.75
L
2
3
7
1.83
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,976
Damage
51,747
62,141
Taken
57,534
37,210
Mitigated
42,687
9,523
Healing
23,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
13,301
1,493
6,728
9,005
19,022
13,883
390
8,858
10,164
32,472
0
L
Fenrir
Allied1
Fenrir
8,395
2,837
787
1,373
14,711
6,166
0
7,898
6,583
0
16,407
L
Cthulhu
Alpharius194
Cthulhu
7,659
220
263
402
11,519
8,815
0
5,634
5,767
23,042
0
W
Ah Muzen Cab
DirtyGrimmm
Ah Muzen Cab
12,935
6,137
0
3,097
8,716
4,325
3,314
3,368
5,348
0
48,943
L
Gilgamesh
FearAicecream
Gilgamesh
11,265
1,275
0
1,491
14,748
10,703
1
6,324
8,192
6,577
22,558
W
King Arthur
KHAOCELOT
King Arthur
7,188
1,018
812
1,257
11,665
9,407
75
1,939
9,726
106
29,562
W
7,084
751
1,023
950
11,477
11,557
381
4,052
7,425
15,887
0
L
Zhong Kui
10,844
657
0
3,901
10,828
8,092
0
4,944
5,850
27,671
0
L
7,813
4,381
0
1,306
10,335
3,434
318
6,409
3,818
0
25,287
W
11,239
1,061
0
265
6,654
3,515
330
2,565
4,089
29,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,836
Gold Earned
51,906
230
Minions Killed
270
5
Camps Cleared
9
1,062,098
Distance Traveled
1,187,347
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,307
942
33
3
0
228,272
0
L
Fenrir
8,112
676
16
1
0
199,521
0
L
Cthulhu
7,328
611
34
3
1
231,350
1
W
Ah Muzen Cab
10,411
868
88
7
6
233,690
0
L
Gilgamesh
9,034
753
58
5
0
224,487
4
W
King Arthur
9,782
815
47
4
1
258,022
2
W
Ymir
10,235
853
28
2
1
238,008
2
L
Zhong Kui
7,739
645
58
5
2
200,391
2
L
Izanami
8,623
719
64
5
2
206,349
1
W
Nox
10,171
848
74
6
1
229,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role