Player Matchup

Osiris
Osiris
Fuzzyskinflap
Osiris
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,225 Elo+
Party 1
Cthulhu
Cthulhu
chrisj14044041
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
maniak1117
Tsukuyomi
Level 45
God Stats
8W - 6L
1,750 SR
Queue Stats
80W - 136L
1,210 Elo+
Party 1
Bellona
Bellona
manu_gamer956
Bellona
Level 4
God Stats
0W - 2L
1,315 SR
Queue Stats
1W - 3L
1,193 Elo+
Solo
Scylla
Scylla
witdeflow
Scylla
Level 24
God Stats
5W - 5L
1,402 SR
Queue Stats
76W - 70L
1,386 Elo+
Solo
Team Averages
Level 18
1,493 SR
1,303 Elo+

VS

Team Averages
Level 9
1,404 SR
1,437 Elo+
Yemoja
Yemoja
Nico s2 Tai
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thor
Thor
TruDog09
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Yanyoo_-
Achilles
Level 14
God Stats
2W - 0L
1,690 SR
Queue Stats
11W - 15L
1,322 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
iTzCape97
Morgan Le Fay
Level 20
God Stats
1W - 2L
1,110 SR
Queue Stats
13W - 15L
1,362 Elo+
Party 2
Neith
Neith
kimkaz
Neith
Level 8
God Stats
2W - 0L
1,220 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 8
8,666
361
1,954
14,550
7,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
3 / 10 / 14
10,376
432
4,118
14,617
9,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
maniak1117
Tsukuyomi
20
16 / 4 / 9
13,442
560
21,894
15,648
6,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
11
0 / 7 / 7
8,412
351
1,179
15,623
12,510
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
witdeflow
Scylla
19
25 / 0 / 9
14,029
585
40,239
10,614
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 14 / 9
9,349
390
3,444
21,226
8,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
6
1 / 12 / 5
6,922
288
2,052
11,578
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Yanyoo_-
Achilles
17
6 / 2 / 6
10,469
436
12,138
19,841
17,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
iTzCape97
Morgan Le Fay
16
11 / 10 / 7
11,243
468
13,980
20,576
6,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
kimkaz
Neith
16
4 / 8 / 2
10,739
447
6,676
16,105
6,993
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
51
45
Kills
22
26
Deaths
46
47
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
5
8
1
W
Yemoja
0
14
9
0.32
W
Thor
1
12
5
0.29
W
Achilles
Yanyoo_-
Achilles
6
2
6
4.5
L
3
10
14
1
W
Morgan Le Fay
iTzCape97
Morgan Le Fay
11
10
7
1.45
W
Neith
kimkaz
Neith
4
8
2
0.63
L
Tsukuyomi
maniak1117
Tsukuyomi
16
4
9
5.13
L
Bellona
0
7
7
0.5
L
Scylla
witdeflow
Scylla
25
0
9
29.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,384
Damage
38,290
71,052
Taken
89,326
39,714
Mitigated
41,345
11,113
Healing
15,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,954
795
0
1,952
14,550
7,328
0
1,035
13,012
0
26,234
W
Yemoja
3,444
1,947
1,842
137
21,226
8,754
565
16,540
4,686
14,741
0
W
Thor
2,052
891
0
979
11,578
2,430
81
6,344
5,234
0
7,168
W
Achilles
Yanyoo_-
Achilles
12,138
4,277
0
5,021
19,841
17,103
470
5,947
13,894
0
58,576
L
4,118
1,197
247
1,972
14,617
9,889
83
4,633
9,361
15,498
0
W
Morgan Le Fay
iTzCape97
Morgan Le Fay
13,980
2,570
0
4,976
20,576
6,065
78
9,673
10,903
52,261
0
W
Neith
kimkaz
Neith
6,676
3,311
0
2,259
16,105
6,993
572
5,853
10,252
0
44,273
L
Tsukuyomi
maniak1117
Tsukuyomi
21,894
7,321
0
3,940
15,648
6,242
4,488
2,917
12,453
0
80,323
L
Bellona
1,179
556
0
277
15,623
12,510
0
4,519
10,955
0
18,547
L
Scylla
witdeflow
Scylla
40,239
2,507
228
2,497
10,614
3,745
1,515
4,320
6,207
97,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,925
Gold Earned
48,722
340
Minions Killed
305
0
Camps Cleared
0
1,943,074
Distance Traveled
1,597,793
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,666
361
26
1
0
391,635
0
W
Yemoja
9,349
390
23
1
0
313,914
11
W
Thor
6,922
288
15
1
0
224,829
4
W
Achilles
10,469
436
101
4
0
398,116
0
L
Cthulhu
10,376
432
17
1
0
300,650
2
W
Morgan Le Fay
11,243
468
62
3
0
332,066
1
W
Neith
10,739
447
104
4
0
328,868
0
L
Tsukuyomi
13,442
560
115
5
0
463,955
0
L
Bellona
8,412
351
32
1
0
339,401
0
L
Scylla
14,029
585
150
6
0
447,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role