Player Matchup

Serqet
Serqet
 
Serqet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
GuapOClock
Tiamat
Level 45
God Stats
3W - 2L
1,682 SR
Queue Stats
104W - 107L
1,320 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mot1nless
Tsukuyomi
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,200 Elo+
Solo
Zeus
Zeus
VigilanceW00
Zeus
Level 62
God Stats
1W - 1L
1,762 SR
Queue Stats
19W - 16L
1,420 Elo+
Solo
Team Averages
Level 54
1,589 SR
1,388 Elo+

VS

Team Averages
Level 87
1,521 SR
1,377 Elo+
Scylla
Scylla
 
Scylla
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BWA_BIG_STEPPER
Anubis
Level 103
God Stats
6W - 1L
1,225 SR
Queue Stats
103W - 121L
1,340 Elo+
Solo
Athena
Athena
Berto79 Is Back
Athena
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 26L
1,106 Elo+
Party 1
Ares
Ares
VicksVaperuB
Ares
Level 55
God Stats
7W - 2L
1,878 SR
Queue Stats
225W - 203L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
2 / 8 / 4
7,741
704
6,971
9,571
3,378
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
 
Hercules
15
0 / 2 / 6
7,471
679
9,277
13,757
19,946
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
GuapOClock
Tiamat
15
2 / 3 / 5
7,715
701
13,273
9,111
4,954
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Mot1nless
Tsukuyomi
13
1 / 8 / 4
7,538
685
10,777
13,609
6,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 8 / 3
8,809
801
24,053
10,112
4,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
8 / 2 / 15
9,930
903
15,684
13,370
5,711
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
 
Hel
13
3 / 3 / 14
8,339
758
7,217
17,126
8,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 3 / 19
9,594
872
12,608
13,093
7,076
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 0 / 23
10,112
919
6,375
14,356
12,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
8 / 1 / 17
10,311
937
6,980
13,220
14,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
117
9
Kills
29
29
Deaths
9
22
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
8
4
0.5
L
Hercules
 
Hercules
0
2
6
1.5
W
Scylla
 
Scylla
8
2
15
7.75
W
Hel
 
Hel
3
3
14
3.33
W
6
3
19
5.17
W
4
0
23
15.5
L
Tiamat
GuapOClock
Tiamat
2
3
5
1.5
L
Tsukuyomi
Mot1nless
Tsukuyomi
1
8
4
0.38
W
8
1
17
16.5
L
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,351
Damage
48,864
56,160
Taken
71,165
38,397
Mitigated
48,350
15,710
Healing
44,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,971
344
283
480
9,571
3,378
0
7,544
2,027
0
8,927
L
Hercules
 
Hercules
9,277
1,173
947
7,499
13,757
19,946
0
12,170
1,587
0
17,279
W
Scylla
 
Scylla
15,684
2,118
1,659
2,139
13,370
5,711
1,424
7,634
5,454
30,617
0
W
Hel
 
Hel
7,217
303
16,958
11,146
17,126
8,180
246
8,649
8,477
13,546
0
W
12,608
187
1,054
4,339
13,093
7,076
354
8,801
3,976
32,736
0
W
6,375
1,423
996
1,946
14,356
12,489
430
7,000
7,068
11,194
0
L
Tiamat
GuapOClock
Tiamat
13,273
1,307
64
3,068
9,111
4,954
0
8,030
1,081
19,852
0
L
Tsukuyomi
Mot1nless
Tsukuyomi
10,777
2,054
45
2,373
13,609
6,040
0
12,122
1,487
0
19,311
W
6,980
405
2,067
2,611
13,220
14,894
475
5,242
7,798
9,495
0
L
24,053
1,736
425
526
10,112
4,079
0
8,998
1,114
41,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,274
Gold Earned
48,286
91
Minions Killed
108
0
Camps Cleared
0
916,508
Distance Traveled
1,039,895
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,741
704
6
1
0
194,408
0
L
Hercules
7,471
679
8
1
0
194,723
3
W
Scylla
9,930
903
40
4
0
197,057
0
W
Hel
8,339
758
13
1
0
215,090
0
W
Anubis
9,594
872
30
3
0
183,710
0
W
Athena
10,112
919
11
1
0
225,171
0
L
Tiamat
7,715
701
14
1
0
187,986
0
L
Tsukuyomi
7,538
685
20
2
0
194,070
0
W
Ares
10,311
937
14
1
0
218,867
0
L
Zeus
8,809
801
43
4
0
145,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role