Player Matchup

Heimdallr
Heimdallr
AarSoln
Heimdallr
Level 46
God Stats
1W - 5L
1,349 SR
Queue Stats
202W - 201L
1,451 Elo+
Solo
Yemoja
Yemoja
MyDadSaidYeet
Yemoja
Level 38
God Stats
0W - 1L
1,818 SR
Queue Stats
4W - 5L
1,452 Elo+
Party 1
Mercury
Mercury
PeaceKeeperX755
Mercury
Level 40
God Stats
5W - 8L
1,482 SR
Queue Stats
112W - 140L
1,302 Elo+
Party 3
Horus
Horus
Tippbuddha
Horus
Level 24
God Stats
10W - 7L
1,655 SR
Queue Stats
35W - 28L
1,529 Elo+
Party 1
Janus
Janus
TwistedJoke9266
Janus
Level 109
God Stats
1W - 2L
1,691 SR
Queue Stats
124W - 126L
1,445 Elo+
Party 3
Team Averages
Level 51
1,599 SR
1,436 Elo+

VS

Team Averages
Level 49
1,378 SR
1,281 Elo+
Olorun
Olorun
Dr_Deeznutz3
Olorun
Level 75
God Stats
4W - 2L
1,242 SR
Queue Stats
703W - 762L
1,335 Elo+
Party 2
Da Ji
Da Ji
FNL X MO
Da Ji
Level 61
God Stats
3W - 4L
1,493 SR
Queue Stats
495W - 567L
1,390 Elo+
Party 2
Kumbhakarna
Kumbhakarna
HateJayy-_-
Kumbhakarna
Level 27
God Stats
6W - 8L
1,361 SR
Queue Stats
311W - 363L
1,320 Elo+
Party 2
Amaterasu
Amaterasu
MetroKingCash12
Amaterasu
Level 42
God Stats
3W - 3L
1,189 SR
Queue Stats
6W - 10L
1,001 Elo+
Solo
Medusa
Medusa
Nlej0ker
Medusa
Level 39
God Stats
8W - 5L
1,607 SR
Queue Stats
332W - 372L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AarSoln
Heimdallr
9
0 / 5 / 4
5,854
450
4,269
9,015
2,672
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 1 / 3
6,401
492
2,466
6,923
5,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
3 / 1 / 1
6,929
533
834
5,835
1,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
11
2 / 3 / 0
6,785
522
5,512
7,858
3,348
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 3 / 1
8,036
618
7,411
9,479
3,767
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
2 / 3 / 1
8,030
618
5,626
8,323
3,110
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
FNL X MO
Da Ji
11
3 / 2 / 4
7,266
559
4,721
6,508
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
HateJayy-_-
Kumbhakarna
9
4 / 1 / 1
6,767
521
2,800
6,631
4,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
MetroKingCash12
Amaterasu
13
3 / 1 / 0
7,379
568
5,516
8,746
2,609
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Nlej0ker
Medusa
8
1 / 3 / 4
5,927
456
7,685
8,531
2,312
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
10
Kills
13
13
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AarSoln
Heimdallr
0
5
4
0.4
W
Olorun
2
3
1
0.83
W
Da Ji
FNL X MO
Da Ji
3
2
4
2.5
W
Kumbhakarna
HateJayy-_-
Kumbhakarna
4
1
1
4.5
W
Amaterasu
MetroKingCash12
Amaterasu
3
1
0
3
L
1
1
3
2.5
W
Medusa
Nlej0ker
Medusa
1
3
4
1
L
3
1
1
3.5
L
Horus
2
3
0
0.67
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,492
Damage
26,348
39,110
Taken
38,739
17,144
Mitigated
15,401
7,830
Healing
7,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AarSoln
Heimdallr
4,269
1,623
0
1,730
9,015
2,672
529
1,955
7,060
0
29,271
W
Olorun
5,626
3,305
81
2,450
8,323
3,110
514
5,418
2,905
45,870
3,464
W
Da Ji
FNL X MO
Da Ji
4,721
1,082
0
988
6,508
2,737
694
590
5,918
0
36,577
W
Kumbhakarna
HateJayy-_-
Kumbhakarna
2,800
487
0
0
6,631
4,633
114
2,384
4,247
11,637
0
W
Amaterasu
MetroKingCash12
Amaterasu
5,516
1,825
0
3,316
8,746
2,609
298
0
8,746
0
33,202
L
2,466
805
557
149
6,923
5,763
271
1,352
5,571
13,717
0
W
Medusa
Nlej0ker
Medusa
7,685
3,016
0
697
8,531
2,312
384
2,170
6,361
0
30,229
L
834
229
0
740
5,835
1,594
0
239
5,596
0
33,717
L
Horus
5,512
2,515
0
1,182
7,858
3,348
868
0
7,858
0
30,091
L
7,411
776
0
3,472
9,479
3,767
0
4,265
5,214
50,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,005
Gold Earned
35,369
306
Minions Killed
298
0
Camps Cleared
0
1,145,482
Distance Traveled
1,208,927
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,854
450
59
5
0
219,559
3
W
Olorun
8,030
618
111
9
0
221,004
1
W
Da Ji
7,266
559
69
5
0
279,126
0
W
Kumbhakarna
6,767
521
15
1
0
222,736
3
W
Amaterasu
7,379
568
75
6
0
230,832
0
L
Yemoja
6,401
492
19
1
0
237,588
0
W
Medusa
5,927
456
28
2
0
255,229
1
L
Mercury
6,929
533
59
5
0
230,269
0
L
Horus
6,785
522
56
4
0
245,451
1
L
Janus
8,036
618
113
9
0
212,615
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role