Player Matchup

Danzaburou
Danzaburou
IForgor
Danzaburou
Level 5
God Stats
1W - 2L
1,536 SR
Queue Stats
3W - 3L
1,451 Elo+
Party 2
Mercury
Mercury
RLisaic
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 36L
1,338 Elo+
Party 1
Achilles
Achilles
StoneFamily
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,320 Elo+
Party 1
Ares
Ares
TencentGames
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,451 Elo+
Party 2
Raijin
Raijin
moth227
Raijin
Level 6
God Stats
1W - 8L
1,195 SR
Queue Stats
5W - 10L
1,356 Elo+
Solo
Team Averages
Level 10
1,446 SR
1,383 Elo+

VS

Team Averages
Level 33
1,479 SR
1,425 Elo+
Ganesha
Ganesha
Flamestorm625
Ganesha
Level 18
God Stats
3W - 0L
1,789 SR
Queue Stats
5W - 1L
1,545 Elo+
Party 3
Nike
Nike
MasterEmill
Nike
Level 26
God Stats
3W - 2L
1,492 SR
Queue Stats
42W - 44L
1,386 Elo+
Party 3
Bastet
Bastet
RememberParagon
Bastet
Level 64
God Stats
8W - 6L
1,224 SR
Queue Stats
134W - 166L
1,355 Elo+
Party 3
Danzaburou
Danzaburou
Woodencrumb
Danzaburou
Level 28
God Stats
5W - 1L
1,500 SR
Queue Stats
62W - 47L
1,440 Elo+
Solo
Ra
Ra
x1x9x9x4
Ra
Level 29
God Stats
15W - 16L
1,392 SR
Queue Stats
46W - 51L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IForgor
Danzaburou
14
2 / 9 / 6
8,979
428
9,556
16,117
5,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
RLisaic
Mercury
13
0 / 11 / 10
8,512
405
6,131
20,836
5,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
StoneFamily
Achilles
15
7 / 11 / 4
10,519
501
8,324
19,182
8,061
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
0 / 8 / 6
7,764
370
4,925
19,688
13,958
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
moth227
Raijin
16
5 / 12 / 4
10,573
503
10,858
15,597
8,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
16
0 / 2 / 32
12,633
602
6,858
16,228
16,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
4 / 3 / 9
12,326
587
9,604
16,547
14,581
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
18 / 4 / 8
13,283
633
15,149
19,281
9,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Woodencrumb
Danzaburou
20
22 / 0 / 8
15,714
748
25,193
15,832
7,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
6 / 5 / 14
12,162
579
13,316
13,421
5,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
121
14
Kills
50
51
Deaths
14
30
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Ganesha
0
2
32
8
L
Danzaburou
IForgor
Danzaburou
2
9
6
0.56
W
4
3
9
2.83
L
Mercury
RLisaic
Mercury
0
11
10
0.45
W
18
4
8
5.5
L
Achilles
StoneFamily
Achilles
7
11
4
0.82
L
0
8
6
0.38
W
Danzaburou
Woodencrumb
Danzaburou
22
0
8
26
L
Raijin
moth227
Raijin
5
12
4
0.58
W
6
5
14
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,794
Damage
70,120
91,420
Taken
81,309
40,990
Mitigated
52,617
5,158
Healing
30,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
6,858
825
148
3,358
16,228
16,548
625
4,103
12,125
23,114
0
L
Danzaburou
IForgor
Danzaburou
9,556
5,071
0
1,933
16,117
5,120
0
1,812
14,305
0
43,228
W
9,604
805
0
3,430
16,547
14,581
2,269
4,461
12,086
0
60,981
L
Mercury
RLisaic
Mercury
6,131
2,704
0
1,953
20,836
5,150
522
5,357
15,479
0
46,765
W
15,149
7,866
0
5,814
19,281
9,008
1,266
4,907
14,374
0
78,161
L
Achilles
StoneFamily
Achilles
8,324
2,202
0
296
19,182
8,061
260
5,415
13,767
0
25,847
L
4,925
256
0
439
19,688
13,958
0
2,162
17,526
27,745
0
W
Danzaburou
Woodencrumb
Danzaburou
25,193
14,882
0
10,405
15,832
7,163
9,496
1,869
13,963
0
117,858
L
Raijin
moth227
Raijin
10,858
1,107
0
537
15,597
8,701
215
5,428
10,169
58,792
0
W
13,316
1,970
2,426
4,962
13,421
5,317
1,942
5,528
7,893
55,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,347
Gold Earned
66,118
305
Minions Killed
455
0
Camps Cleared
0
1,774,716
Distance Traveled
1,865,056
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,633
602
1
0
0
363,136
2
L
Danzaburou
8,979
428
73
3
0
344,753
2
W
Nike
12,326
587
107
5
0
357,430
4
L
Mercury
8,512
405
81
4
0
424,447
0
W
Bastet
13,283
633
90
4
0
427,671
0
L
Achilles
10,519
501
37
2
0
325,466
1
L
Ares
7,764
370
34
2
0
364,072
2
W
Danzaburou
15,714
748
170
8
0
390,271
2
L
Raijin
10,573
503
80
4
0
315,978
0
W
Ra
12,162
579
87
4
0
326,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role