Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
SamoanJokeR1189
Ymir
Level 105
God Stats
0W - 1L
1,857 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
ThyP4leRid3r
Mulan
Level 37
God Stats
1W - 9L
1,208 SR
Queue Stats
72W - 82L
1,365 Elo+
Party 2
Loki
Loki
WickedImpu1se95
Loki
Level 36
God Stats
12W - 13L
1,534 SR
Queue Stats
106W - 108L
1,413 Elo+
Party 2
Medusa
Medusa
milinkishow
Medusa
Level 65
God Stats
24W - 29L
1,444 SR
Queue Stats
216W - 256L
1,379 Elo+
Solo
Team Averages
Level 62
1,509 SR
1,432 Elo+

VS

Team Averages
Level 113
1,445 SR
1,395 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
El-Boss7Cyber
Medusa
Level 89
God Stats
2W - 0L
1,614 SR
Queue Stats
90W - 101L
1,354 Elo+
Party 1
Ra
Ra
MalikGotem
Ra
Level 108
God Stats
6W - 3L
1,368 SR
Queue Stats
181W - 222L
1,353 Elo+
Solo
Bellona
Bellona
Onibizu
Bellona
Level 104
God Stats
9W - 9L
1,488 SR
Queue Stats
91W - 77L
1,366 Elo+
Party 1
Yemoja
Yemoja
xJHAYx81x
Yemoja
Level 125
God Stats
2W - 0L
1,255 SR
Queue Stats
179W - 189L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 2 / 1
5,932
494
1,671
6,735
3,860
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 2 / 4
5,905
492
1,688
8,371
5,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 7 / 0
5,286
441
2,676
9,148
3,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 1 / 0
5,305
442
1,534
4,538
1,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
12
5 / 1 / 0
6,815
568
6,405
8,202
2,961
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
3 / 0 / 2
6,824
569
5,540
4,430
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 1
6,007
501
3,246
4,707
1,030
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 3 / 2
6,691
558
4,875
7,089
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Onibizu
Bellona
13
8 / 0 / 1
7,988
666
8,729
6,480
6,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
xJHAYx81x
Yemoja
9
0 / 3 / 4
6,160
513
2,511
6,481
1,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
13
13
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
2
1
0.75
W
Zhong Kui
 
Zhong Kui
3
0
2
4
W
1
0
1
1.5
W
1
3
2
0.67
W
Bellona
Onibizu
Bellona
8
0
1
8.5
L
0
2
4
1
L
0
7
0
0
L
0
1
0
0
L
Medusa
5
1
0
5
W
Yemoja
xJHAYx81x
Yemoja
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,974
Damage
24,901
36,994
Taken
29,187
17,157
Mitigated
13,944
10,318
Healing
12,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
1,671
248
269
3,081
6,735
3,860
758
2,900
3,669
26,774
0
W
Zhong Kui
 
Zhong Kui
5,540
745
0
3,219
4,430
2,532
1,258
340
4,090
37,120
0
W
3,246
1,502
0
1,879
4,707
1,030
609
734
3,973
0
28,809
W
4,875
573
357
2,267
7,089
2,325
226
1,201
5,888
41,107
0
W
Bellona
Onibizu
Bellona
8,729
2,613
0
3,549
6,480
6,558
231
91
6,389
2,445
37,427
L
1,688
264
583
1,286
8,371
5,799
0
4,376
3,945
12,504
0
L
2,676
875
0
288
9,148
3,274
184
1,402
7,746
0
24,893
L
1,534
156
0
1,736
4,538
1,263
0
972
3,529
0
24,838
L
Medusa
6,405
3,371
0
3,075
8,202
2,961
0
3,549
4,549
0
42,779
W
Yemoja
xJHAYx81x
Yemoja
2,511
325
672
885
6,481
1,499
0
1,053
5,428
16,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,243
Gold Earned
33,670
253
Minions Killed
332
0
Camps Cleared
0
1,048,952
Distance Traveled
1,153,164
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,932
494
49
4
0
185,624
1
W
Zhong Kui
6,824
569
82
7
0
229,555
6
W
Medusa
6,007
501
61
5
0
230,404
4
W
Ra
6,691
558
78
7
0
221,204
13
W
Bellona
7,988
666
80
7
0
259,339
4
L
Ymir
5,905
492
21
2
0
201,244
7
L
Mulan
5,286
441
47
4
0
185,584
0
L
Loki
5,305
442
54
5
0
247,845
0
L
Medusa
6,815
568
82
7
0
228,655
6
W
Yemoja
6,160
513
31
3
0
212,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role