Player Matchup

Persephone
Persephone
 
Persephone
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Mongoose729
Yemoja
Level 160
God Stats
1W - 5L
1,683 SR
Queue Stats
961W - 938L
1,544 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Smokley
Ah Muzen Cab
Level 145
God Stats
2W - 3L
1,188 SR
Queue Stats
97W - 101L
1,553 Elo+
Solo
Chaac
Chaac
eroticplatypus
Chaac
Level 145
God Stats
3W - 5L
1,534 SR
Queue Stats
205W - 187L
1,597 Elo+
Solo
Team Averages
Level 142
1,481 SR
1,539 Elo+

VS

Team Averages
Level 127
1,415 SR
1,522 Elo+
Sun Wukong
Sun Wukong
Lawfulhaddock1
Sun Wukong
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,489 Elo+
Solo
Osiris
Osiris
McGrute
Osiris
Level 139
God Stats
2W - 0L
1,172 SR
Queue Stats
67W - 51L
1,529 Elo+
Party 2
Terra
Terra
Mulletizer
Terra
Level 156
God Stats
5W - 6L
1,456 SR
Queue Stats
582W - 612L
1,565 Elo+
Solo
Serqet
Serqet
Raunchy Russian
Serqet
Level 144
God Stats
4W - 3L
1,452 SR
Queue Stats
207W - 199L
1,537 Elo+
Solo
Apollo
Apollo
SupremePenguin10
Apollo
Level 123
God Stats
2W - 1L
1,495 SR
Queue Stats
100W - 83L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
2 / 2 / 7
9,899
707
20,781
11,071
4,980
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
 
He Bo
15
3 / 4 / 5
9,435
674
14,915
10,905
3,733
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
16
0 / 2 / 8
9,696
693
5,320
10,471
14,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Muzen Cab
Smokley
Ah Muzen Cab
17
3 / 4 / 6
9,990
714
21,037
16,777
8,317
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 1 / 7
10,157
726
18,619
15,379
20,851
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lawfulhaddock1
Sun Wukong
16
2 / 3 / 9
9,891
707
12,687
16,628
11,774
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
McGrute
Osiris
18
4 / 1 / 10
10,521
752
16,883
22,222
16,983
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Terra
17
2 / 2 / 10
9,724
695
6,959
29,892
23,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
4 / 3 / 8
10,180
727
5,384
15,639
16,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

17
2 / 2 / 10
10,316
737
14,239
13,221
6,344
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
61
11
Kills
14
13
Deaths
11
33
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
2
2
7
2.75
L
He Bo
 
He Bo
3
4
5
1.38
W
Sun Wukong
Lawfulhaddock1
Sun Wukong
2
3
9
2.17
W
Osiris
McGrute
Osiris
4
1
10
9
L
Yemoja
0
2
8
2
W
Terra
2
2
10
3.5
W
4
3
8
2.67
L
Ah Muzen Cab
Smokley
Ah Muzen Cab
3
4
6
1.5
W
2
2
10
3.5
L
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,672
Damage
56,152
64,603
Taken
97,602
52,151
Mitigated
75,089
32,209
Healing
55,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
20,781
1,798
826
1,571
11,071
4,980
530
797
10,116
41,453
0
L
He Bo
 
He Bo
14,915
1,142
1,897
2,695
10,905
3,733
493
588
10,051
16,727
0
W
Sun Wukong
Lawfulhaddock1
Sun Wukong
12,687
1,492
2,140
4,499
16,628
11,774
369
8,529
8,099
0
33,747
W
Osiris
McGrute
Osiris
16,883
1,937
415
9,456
22,222
16,983
533
9,876
12,346
0
25,068
L
Yemoja
5,320
1,256
11,501
2,697
10,471
14,270
240
1,934
8,348
13,694
0
W
Terra
6,959
1,047
12,947
15,912
29,892
23,727
727
9,928
19,964
13,110
0
W
5,384
456
3,246
2,513
15,639
16,261
760
6,837
8,802
0
5,455
L
Ah Muzen Cab
Smokley
Ah Muzen Cab
21,037
6,787
760
4,479
16,777
8,317
1,809
1,358
14,923
0
38,189
W
14,239
5,744
1,186
2,842
13,221
6,344
2,720
5,846
7,375
0
48,028
L
18,619
1,019
1,092
4,691
15,379
20,851
229
2,281
12,386
0
38,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,177
Gold Earned
50,632
144
Minions Killed
168
0
Camps Cleared
0
1,241,761
Distance Traveled
1,385,932
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,899
707
33
2
0
281,546
3
L
He Bo
9,435
674
8
1
0
245,618
0
W
Sun Wukong
9,891
707
34
2
0
266,337
0
W
Osiris
10,521
752
18
1
0
314,453
0
L
Yemoja
9,696
693
24
2
0
184,330
4
W
Terra
9,724
695
10
1
0
268,695
0
W
Serqet
10,180
727
11
1
0
283,078
4
L
Ah Muzen Cab
9,990
714
49
4
0
230,679
0
W
Apollo
10,316
737
95
7
0
253,369
0
L
Chaac
10,157
726
30
2
0
299,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role