Player Matchup

Da Ji
Da Ji
AntonioTheRomeo
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,489 Elo+
Solo
Ra
Ra
Byneki
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,167 Elo+
Party 2
Odin
Odin
CUCALON
Odin
Level 4
God Stats
2W - 1L
1,777 SR
Queue Stats
2W - 1L
1,771 Elo+
Party 2
Terra
Terra
IAmSteve15
Terra
Level 86
God Stats
1W - 2L
1,477 SR
Queue Stats
2W - 2L
1,460 Elo+
Party 2
Sol
Sol
Panarabbit
Sol
Level 5
God Stats
1W - 1L
1,689 SR
Queue Stats
2W - 2L
1,460 Elo+
Party 2
Team Averages
Level 25
1,589 SR
1,469 Elo+

VS

Team Averages
Level 14
1,563 SR
1,431 Elo+
Set
Set
Bulk37
Set
Level 3
God Stats
3W - 4L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Mantis336
Baron Samedi
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,273 Elo+
Party 1
Ymir
Ymir
RaptorBoogie
Ymir
Level 18
God Stats
10W - 3L
1,614 SR
Queue Stats
28W - 21L
1,441 Elo+
Party 3
Amaterasu
Amaterasu
Simplestt
Amaterasu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,426 Elo+
Party 1
Artemis
Artemis
Wingooooooooooo
Artemis
Level 41
God Stats
2W - 0L
1,702 SR
Queue Stats
25W - 16L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 7 / 1
10,316
469
16,320
19,130
6,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ra
15
3 / 8 / 1
9,600
436
10,391
13,732
4,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Odin
CUCALON
Odin
11
0 / 10 / 2
7,710
350
5,047
18,072
3,254
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
12
0 / 1 / 8
7,682
349
7,825
10,329
13,701
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 3 / 3
7,912
360
11,394
12,021
3,014
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Bulk37
Set
17
6 / 4 / 5
11,221
510
7,766
14,214
6,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Mantis336
Baron Samedi
15
3 / 4 / 12
9,950
452
8,167
14,193
13,602
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
3 / 4 / 8
9,491
431
5,954
17,560
19,065
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
Simplestt
Amaterasu
16
6 / 3 / 15
10,954
498
13,736
22,362
22,336
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
11 / 2 / 4
11,036
502
23,272
12,870
5,580
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
16
Kills
29
29
Deaths
17
15
Assists
44
Player
Kills
Deaths
Assists
KDA
L
10
7
1
1.5
W
Set
Bulk37
Set
6
4
5
2.13
L
Ra
3
8
1
0.44
L
Odin
CUCALON
Odin
0
10
2
0.1
L
Terra
0
1
8
4
W
Baron Samedi
Mantis336
Baron Samedi
3
4
12
2.25
L
3
3
3
1.5
W
3
4
8
1.75
W
Amaterasu
Simplestt
Amaterasu
6
3
15
4.5
W
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,977
Damage
58,895
73,284
Taken
81,199
31,366
Mitigated
66,718
14,844
Healing
22,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,320
3,335
0
3,030
19,130
6,778
414
4,951
14,179
0
53,722
W
Set
Bulk37
Set
7,766
2,343
0
301
14,214
6,135
104
3,168
11,046
0
77,453
L
Ra
10,391
1,141
814
981
13,732
4,619
1,115
3,476
10,256
58,526
0
L
Odin
CUCALON
Odin
5,047
2,461
0
1,993
18,072
3,254
842
1,347
16,725
0
26,621
L
Terra
7,825
505
1,100
3,906
10,329
13,701
0
2,329
8,000
20,828
0
W
Baron Samedi
Mantis336
Baron Samedi
8,167
511
2,804
4,317
14,193
13,602
701
6,289
7,904
47,133
0
L
11,394
3,267
0
3,020
12,021
3,014
0
2,018
10,003
40,200
0
W
5,954
1,234
0
2,319
17,560
19,065
514
9,960
7,600
25,876
0
W
Amaterasu
Simplestt
Amaterasu
13,736
5,970
0
8,579
22,362
22,336
1,290
4,887
17,475
0
47,712
W
23,272
12,927
0
4,056
12,870
5,580
4,638
5,306
7,564
0
66,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,220
Gold Earned
52,652
342
Minions Killed
382
0
Camps Cleared
0
1,689,212
Distance Traveled
1,963,200
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,316
469
90
4
0
345,536
2
W
Set
11,221
510
102
5
0
425,828
0
L
Ra
9,600
436
113
5
0
332,562
2
L
Odin
7,710
350
55
3
0
316,919
1
L
Terra
7,682
349
21
1
0
428,488
2
W
Baron Samedi
9,950
452
69
3
0
318,435
0
L
Sol
7,912
360
63
3
0
265,707
3
W
Ymir
9,491
431
35
2
0
388,733
4
W
Amaterasu
10,954
498
74
3
0
415,111
2
W
Artemis
11,036
502
102
5
0
415,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role