Player Matchup

Neith
Neith
BrTROLLHU3Br
Neith
Level 4
God Stats
2W - 1L
1,877 SR
Queue Stats
3W - 2L
1,779 Elo+
Solo
Chaac
Chaac
DustyNuts1
Chaac
Level 7
God Stats
3W - 5L
1,269 SR
Queue Stats
6W - 7L
1,559 Elo+
Party 1
Ratatoskr
Ratatoskr
Pratertater
Ratatoskr
Level 29
God Stats
1W - 7L
1,500 SR
Queue Stats
159W - 138L
1,571 Elo+
Solo
Cthulhu
Cthulhu
STA713Mateo
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 203L
1,595 Elo+
Solo
Sol
Sol
UndeadThief
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,671 Elo+
Party 1
Team Averages
Level 14
1,529 SR
1,635 Elo+

VS

Team Averages
Level 22
1,581 SR
1,568 Elo+
Izanami
Izanami
 
Izanami
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
lockseason
Athena
Level 15
God Stats
7W - 6L
1,663 SR
Queue Stats
69W - 83L
1,630 Elo+
Party 2
Hel
Hel
nano8437
Hel
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
237W - 230L
1,573 Elo+
Party 2
Hercules
Hercules
xWolfIron
Hercules
Level 17
God Stats
3W - 1L
1,743 SR
Queue Stats
62W - 65L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,625
449
9,200
11,353
3,616
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
14
8 / 3 / 3
9,417
554
15,076
18,090
12,438
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ratatoskr
Pratertater
Ratatoskr
12
1 / 6 / 6
7,877
463
7,947
14,424
5,063
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
STA713Mateo
Cthulhu
13
1 / 5 / 6
8,552
503
5,859
16,611
13,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 8 / 0
8,627
507
7,022
13,315
3,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
9 / 3 / 6
10,864
639
16,486
10,596
4,095
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
 
Arachne
16
9 / 2 / 8
10,380
611
10,590
16,208
8,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
lockseason
Athena
14
3 / 2 / 13
9,849
579
6,960
13,392
12,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 1 / 11
10,427
613
11,033
11,488
6,041
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hercules
xWolfIron
Hercules
15
3 / 7 / 3
10,018
589
6,794
13,304
9,222
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
69
15
Kills
28
28
Deaths
15
18
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
3
6
4
W
Arachne
 
Arachne
9
2
8
6.5
L
2
6
3
0.58
L
Chaac
8
3
3
3.17
L
Ratatoskr
Pratertater
Ratatoskr
1
6
6
0.67
L
Cthulhu
STA713Mateo
Cthulhu
1
5
6
0.8
L
3
8
0
0.38
W
Athena
lockseason
Athena
3
2
13
4.75
W
4
1
11
9.5
W
Hercules
xWolfIron
Hercules
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,104
Damage
51,863
73,793
Taken
64,988
37,806
Mitigated
40,485
14,564
Healing
20,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,486
10,370
0
2,436
10,596
4,095
997
2,492
8,104
0
97,846
W
Arachne
 
Arachne
10,590
6,206
0
6,619
16,208
8,526
263
2,248
13,960
0
63,590
L
9,200
4,102
0
2,973
11,353
3,616
0
475
10,844
0
43,193
L
Chaac
15,076
4,427
0
4,253
18,090
12,438
650
4,545
13,496
12
54,723
L
Ratatoskr
Pratertater
Ratatoskr
7,947
2,319
0
2,072
14,424
5,063
0
2,804
11,620
0
48,952
L
Cthulhu
STA713Mateo
Cthulhu
5,859
312
77
3,362
16,611
13,081
12
5,026
11,453
39,317
0
L
7,022
2,244
0
1,827
13,315
3,608
0
5,286
8,029
38,506
0
W
Athena
lockseason
Athena
6,960
2,111
0
1,123
13,392
12,601
0
3,855
9,537
23,174
0
W
11,033
1,422
1,295
7,126
11,488
6,041
182
3,836
7,652
73,338
0
W
Hercules
xWolfIron
Hercules
6,794
2,931
0
1,890
13,304
9,222
0
558
12,746
0
46,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,098
Gold Earned
51,538
389
Minions Killed
505
0
Camps Cleared
0
1,543,938
Distance Traveled
1,720,493
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,864
639
155
9
0
335,703
4
W
Arachne
10,380
611
86
5
0
399,368
0
L
Neith
7,625
449
73
4
0
293,406
4
L
Chaac
9,417
554
94
6
0
295,490
3
L
Ratatoskr
7,877
463
85
5
0
341,111
1
L
Cthulhu
8,552
503
50
3
0
337,508
5
L
Sol
8,627
507
87
5
0
276,423
2
W
Athena
9,849
579
27
2
0
367,854
3
W
Hel
10,427
613
128
8
0
330,041
5
W
Hercules
10,018
589
109
6
0
287,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role