Player Matchup

Sobek
Sobek
 
Sobek
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
 
Pele
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
DavidDominic2020
Izanami
Level 108
God Stats
365W - 368L
1,476 SR
Queue Stats
405W - 443L
1,375 Elo+
Solo
Thanatos
Thanatos
iKotsea-
Thanatos
Level 23
God Stats
30W - 21L
1,658 SR
Queue Stats
42W - 38L
1,391 Elo+
Party 2
Bellona
Bellona
multiegum78
Bellona
Level 14
God Stats
7W - 9L
1,504 SR
Queue Stats
20W - 20L
1,409 Elo+
Party 3
Team Averages
Level 51
1,528 SR
1,435 Elo+

VS

Team Averages
Level 95
1,517 SR
1,414 Elo+
Athena
Athena
D4rk_L1NK_101111
Athena
Level 153
God Stats
6W - 7L
1,455 SR
Queue Stats
297W - 290L
1,587 Elo+
Party 1
Sol
Sol
Emperor_Lucian
Sol
Level 37
God Stats
8W - 3L
1,706 SR
Queue Stats
60W - 87L
1,374 Elo+
Party 4
Ra
Ra
TheClarkenator
Ra
Level 27
God Stats
1W - 0L
1,453 SR
Queue Stats
2W - 1L
1,170 Elo+
Party 1
Danzaburou
Danzaburou
black_lampard800
Danzaburou
Level 140
God Stats
6W - 11L
1,388 SR
Queue Stats
310W - 336L
1,449 Elo+
Party 4
Tyr
Tyr
iTz_ZabraX
Tyr
Level 120
God Stats
7W - 8L
1,585 SR
Queue Stats
304W - 350L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
6
0 / 3 / 0
5,233
436
2,797
9,834
4,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
 
Pele
8
0 / 5 / 1
5,208
434
2,785
6,172
1,722
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 3 / 0
6,795
566
2,693
7,061
2,342
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
iKotsea-
Thanatos
4
0 / 3 / 0
4,148
346
1,780
4,298
894
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
multiegum78
Bellona
8
1 / 5 / 0
5,454
455
2,712
7,118
4,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 7
6,461
538
5,746
6,211
5,058
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 2 / 3
7,174
598
3,989
8,005
1,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 0 / 1
6,804
567
1,704
3,999
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
black_lampard800
Danzaburou
11
7 / 1 / 2
7,416
618
8,220
7,865
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 0 / 2
8,222
685
3,622
5,099
4,881
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
19
19
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
3
0
0
L
Pele
 
Pele
0
5
1
0.1
W
3
0
7
6.5
L
1
3
0
0.33
W
3
2
3
2.25
W
1
0
1
1.5
W
Danzaburou
black_lampard800
Danzaburou
7
1
2
8
L
Thanatos
iKotsea-
Thanatos
0
3
0
0
W
5
0
2
6
L
Bellona
multiegum78
Bellona
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,767
Damage
23,281
34,483
Taken
31,179
13,506
Mitigated
15,630
7,037
Healing
12,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,797
96
0
2,246
9,834
4,055
192
4,383
5,451
13,517
0
L
Pele
 
Pele
2,785
596
0
910
6,172
1,722
0
572
5,600
0
22,395
W
5,746
1,951
64
1,329
6,211
5,058
0
1,255
4,956
22,066
0
L
2,693
1,188
0
1,673
7,061
2,342
335
2,794
4,181
0
43,951
W
3,989
1,390
0
3,764
8,005
1,859
963
410
7,595
50,600
0
W
1,704
0
0
1,104
3,999
1,089
0
0
3,999
41,607
0
W
Danzaburou
black_lampard800
Danzaburou
8,220
4,047
0
3,259
7,865
2,743
1,436
1,294
6,571
0
37,421
L
Thanatos
iKotsea-
Thanatos
1,780
529
0
1,466
4,298
894
222
1,327
2,971
0
9,463
W
3,622
401
0
2,746
5,099
4,881
0
0
5,099
0
45,572
L
Bellona
multiegum78
Bellona
2,712
730
0
742
7,118
4,493
392
2,277
4,841
0
20,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,838
Gold Earned
36,077
219
Minions Killed
395
0
Camps Cleared
0
974,977
Distance Traveled
1,118,219
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,233
436
20
2
0
198,428
1
L
Pele
5,208
434
40
3
0
194,244
0
W
Athena
6,461
538
28
2
0
213,828
3
L
Izanami
6,795
566
97
8
0
214,799
3
W
Sol
7,174
598
99
8
0
217,757
1
W
Ra
6,804
567
92
8
0
244,386
0
W
Danzaburou
7,416
618
65
5
0
212,047
2
L
Thanatos
4,148
346
10
1
0
142,431
0
W
Tyr
8,222
685
111
9
0
230,201
3
L
Bellona
5,454
455
52
4
0
225,075
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role