Player Matchup

Nike
Nike
Neptune2xs
Nike
Level 76
God Stats
196W - 205L
1,585 SR
Queue Stats
415W - 475L
1,515 Elo+
Party 2
Artemis
Artemis
UNICORN SLAYUR
Artemis
Level 83
God Stats
17W - 11L
1,508 SR
Queue Stats
115W - 134L
1,382 Elo+
Party 1
Odin
Odin
ZaddyRey
Odin
Level 87
God Stats
0W - 2L
1,280 SR
Queue Stats
349W - 461L
1,420 Elo+
Solo
Ymir
Ymir
aoi2832
Ymir
Level 22
God Stats
4W - 6L
1,440 SR
Queue Stats
12W - 18L
1,475 Elo+
Party 1
Hera
Hera
l3lessMe_
Hera
Level 41
God Stats
1W - 2L
1,311 SR
Queue Stats
140W - 157L
1,488 Elo+
Party 2
Team Averages
Level 62
1,425 SR
1,456 Elo+

VS

Team Averages
Level 86
1,483 SR
1,451 Elo+
Discordia
Discordia
Dayv Troll
Discordia
Level 104
God Stats
14W - 14L
1,602 SR
Queue Stats
195W - 199L
1,480 Elo+
Party 3
Cthulhu
Cthulhu
Staminologist
Cthulhu
Level 105
God Stats
34W - 32L
1,562 SR
Queue Stats
171W - 168L
1,564 Elo+
Party 3
Nike
Nike
Youz-Dead-BTW
Nike
Level 80
God Stats
1W - 2L
1,232 SR
Queue Stats
209W - 259L
1,397 Elo+
Solo
Bakasura
Bakasura
o Varlet o
Bakasura
Level 101
God Stats
4W - 5L
1,500 SR
Queue Stats
226W - 236L
1,481 Elo+
Party 3
Rama
Rama
shrek nasty 42
Rama
Level 39
God Stats
4W - 6L
1,520 SR
Queue Stats
189W - 236L
1,331 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,755
476
2,875
6,609
3,010
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 1 / 4
5,402
540
5,125
5,535
1,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Odin
8
2 / 1 / 1
5,231
523
2,623
5,142
1,246
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
aoi2832
Ymir
8
3 / 0 / 3
5,610
561
1,446
3,872
2,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
9
0 / 3 / 0
4,756
476
2,074
5,341
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dayv Troll
Discordia
11
2 / 0 / 3
6,535
654
2,837
3,209
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
12
1 / 0 / 3
6,867
687
6,429
6,884
3,725
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 3 / 3
4,895
490
1,518
9,110
3,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
o Varlet o
Bakasura
10
4 / 0 / 2
6,344
634
3,637
7,638
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 3 / 0
5,474
547
2,364
3,700
1,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
6
Kills
7
7
Deaths
6
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Discordia
Dayv Troll
Discordia
2
0
3
3.5
L
0
2
0
0
W
Cthulhu
1
0
3
2.5
L
1
1
4
3
W
0
3
3
0.5
L
Odin
2
1
1
2.5
L
Ymir
aoi2832
Ymir
3
0
3
4.5
L
Hera
0
3
0
0
W
Bakasura
o Varlet o
Bakasura
4
0
2
5
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,143
Damage
16,785
26,499
Taken
30,541
9,186
Mitigated
10,965
7,508
Healing
9,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Dayv Troll
Discordia
2,837
281
0
1,335
3,209
945
137
906
2,303
35,045
0
L
2,875
594
0
1,745
6,609
3,010
0
3,553
3,026
0
22,228
W
Cthulhu
6,429
489
0
2,529
6,884
3,725
636
468
6,416
42,891
0
L
5,125
3,271
285
2,841
5,535
1,383
225
0
5,236
0
27,336
W
1,518
319
0
526
9,110
3,292
0
1,356
7,754
0
15,915
L
Odin
2,623
747
0
717
5,142
1,246
0
2,275
2,649
0
17,978
L
Ymir
aoi2832
Ymir
1,446
483
106
1,189
3,872
2,006
168
0
3,802
7,915
0
L
Hera
2,074
760
0
625
5,341
1,541
0
2,953
2,060
26,553
0
W
Bakasura
o Varlet o
Bakasura
3,637
2,400
487
3,875
7,638
1,998
214
456
7,182
0
24,107
W
2,364
1,642
87
201
3,700
1,005
0
566
3,134
0
22,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,754
Gold Earned
30,115
206
Minions Killed
302
0
Camps Cleared
0
908,154
Distance Traveled
1,002,559
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,535
654
76
8
0
186,105
2
L
Nike
4,755
476
43
4
0
166,343
1
W
Cthulhu
6,867
687
93
9
0
215,212
1
L
Artemis
5,402
540
58
6
0
166,535
0
W
Nike
4,895
490
23
2
0
181,110
3
L
Odin
5,231
523
45
5
0
210,152
2
L
Ymir
5,610
561
9
1
0
186,544
0
L
Hera
4,756
476
51
5
0
178,580
2
W
Bakasura
6,344
634
60
6
0
224,645
4
W
Rama
5,474
547
50
5
0
195,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role