Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DrolXerberus
Danzaburou
Level 137
God Stats
1W - 5L
1,478 SR
Queue Stats
255W - 260L
1,543 Elo+
Solo
Zeus
Zeus
Fleet_Admiral786
Zeus
Level 126
God Stats
50W - 47L
1,476 SR
Queue Stats
864W - 869L
1,516 Elo+
Party 1
Kuzenbo
Kuzenbo
KRITICALITY
Kuzenbo
Level 126
God Stats
20W - 29L
1,480 SR
Queue Stats
696W - 658L
1,452 Elo+
Party 1
Serqet
Serqet
PurpleStrife187
Serqet
Level 106
God Stats
1W - 7L
1,248 SR
Queue Stats
113W - 100L
1,566 Elo+
Party 1
Team Averages
Level 129
1,437 SR
1,515 Elo+

VS

Team Averages
Level 105
1,603 SR
1,560 Elo+
Arachne
Arachne
 
Arachne
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
G325 13th
Odin
Level 121
God Stats
8W - 13L
1,630 SR
Queue Stats
411W - 367L
1,610 Elo+
Party 2
Baron Samedi
Baron Samedi
GoldenPiwe
Baron Samedi
Level 83
God Stats
4W - 1L
1,961 SR
Queue Stats
186W - 180L
1,495 Elo+
Party 2
Danzaburou
Danzaburou
ju06v
Danzaburou
Level 121
God Stats
0W - 2L
1,310 SR
Queue Stats
165W - 136L
1,580 Elo+
Solo
Terra
Terra
xsenpai7876
Terra
Level 63
God Stats
16W - 11L
1,616 SR
Queue Stats
76W - 55L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
3 / 1 / 1
9,124
608
8,417
8,263
6,540
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
DrolXerberus
Danzaburou
16
7 / 0 / 0
10,139
676
9,566
8,258
3,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 6 / 2
7,628
509
10,006
11,908
5,280
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
KRITICALITY
Kuzenbo
12
1 / 0 / 11
8,491
566
6,687
7,206
7,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
4 / 0 / 3
7,644
510
4,584
6,311
2,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 2 / 0
7,499
500
3,973
11,845
5,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
12
1 / 1 / 1
6,847
456
7,172
9,580
3,423
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
GoldenPiwe
Baron Samedi
9
1 / 5 / 4
6,292
419
8,338
12,521
5,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ju06v
Danzaburou
12
0 / 3 / 0
7,181
479
2,364
8,028
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 6 / 2
6,172
411
3,426
13,164
9,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
17
Kills
7
7
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
1
1
3.5
L
Arachne
 
Arachne
4
2
0
2
W
Danzaburou
DrolXerberus
Danzaburou
7
0
0
7
W
2
6
2
0.5
L
Odin
1
1
1
1.5
L
Baron Samedi
GoldenPiwe
Baron Samedi
1
5
4
0.6
W
Kuzenbo
KRITICALITY
Kuzenbo
1
0
11
6.5
W
4
0
3
5.5
L
Danzaburou
ju06v
Danzaburou
0
3
0
0
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,260
Damage
25,273
41,946
Taken
55,138
25,724
Mitigated
25,787
13,820
Healing
15,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,417
1,866
204
3,130
8,263
6,540
432
759
7,504
0
59,720
L
Arachne
 
Arachne
3,973
2,260
0
3,758
11,845
5,016
0
2,655
9,190
0
50,732
W
Danzaburou
DrolXerberus
Danzaburou
9,566
4,211
0
4,175
8,258
3,940
2,644
1,588
6,670
0
82,329
W
10,006
939
0
3,867
11,908
5,280
0
5,899
6,009
44,230
0
L
Odin
7,172
2,226
0
0
9,580
3,423
0
1,517
8,063
44
39,156
L
Baron Samedi
GoldenPiwe
Baron Samedi
8,338
1,081
829
3,344
12,521
5,986
0
6,016
6,142
24,834
0
W
Kuzenbo
KRITICALITY
Kuzenbo
6,687
3,109
560
1,184
7,206
7,752
110
2,509
4,697
21,267
0
W
4,584
434
0
700
6,311
2,212
462
1,147
5,164
0
33,612
L
Danzaburou
ju06v
Danzaburou
2,364
870
0
2,065
8,028
2,213
0
508
7,520
0
39,704
L
3,426
618
1,092
3,970
13,164
9,149
0
5,997
7,119
16,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,026
Gold Earned
33,991
457
Minions Killed
298
0
Camps Cleared
0
1,400,717
Distance Traveled
1,401,630
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,124
608
137
9
0
274,984
5
L
Arachne
7,499
500
83
6
0
330,540
2
W
Danzaburou
10,139
676
154
10
0
270,735
4
W
Zeus
7,628
509
88
6
0
250,953
5
L
Odin
6,847
456
71
5
0
298,634
2
L
Baron Samedi
6,292
419
31
2
0
238,285
1
W
Kuzenbo
8,491
566
23
2
0
287,821
7
W
Serqet
7,644
510
55
4
0
316,224
2
L
Danzaburou
7,181
479
89
6
0
270,249
2
L
Terra
6,172
411
24
2
0
263,922
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role