Player Matchup

Merlin
Merlin
 
Merlin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Boneard
Bellona
Level 108
God Stats
3W - 3L
1,317 SR
Queue Stats
19W - 27L
1,439 Elo+
Party 1
Gilgamesh
Gilgamesh
Neutrality98
Gilgamesh
Level 121
God Stats
8W - 10L
1,485 SR
Queue Stats
255W - 268L
1,534 Elo+
Party 1
Freya
Freya
Solzz
Freya
Level 67
God Stats
1W - 4L
1,109 SR
Queue Stats
320W - 321L
1,565 Elo+
Party 1
Cabrakan
Cabrakan
lgbm
Cabrakan
Level 85
God Stats
3W - 1L
1,504 SR
Queue Stats
108W - 102L
1,498 Elo+
Solo
Team Averages
Level 96
1,383 SR
1,507 Elo+

VS

Team Averages
Level 89
1,576 SR
1,471 Elo+
Chang'e
Chang'e
 
Chang'e
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AbyssalOlive
Neith
Level 100
God Stats
11W - 9L
1,619 SR
Queue Stats
188W - 196L
1,518 Elo+
Party 2
Khepri
Khepri
Ashttyn
Khepri
Level 65
God Stats
2W - 3L
1,506 SR
Queue Stats
203W - 236L
1,381 Elo+
Solo
Kali
Kali
Captain Volgin
Kali
Level 129
God Stats
12W - 8L
1,664 SR
Queue Stats
275W - 273L
1,536 Elo+
Party 2
Scylla
Scylla
Nova309
Scylla
Level 73
God Stats
3W - 8L
1,593 SR
Queue Stats
101W - 152L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 2 / 4
7,349
565
4,824
3,782
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Boneard
Bellona
14
1 / 1 / 2
8,160
628
4,780
8,865
6,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
Neutrality98
Gilgamesh
14
5 / 2 / 3
8,559
658
6,370
8,383
4,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Freya
Solzz
Freya
11
3 / 2 / 1
7,095
546
4,886
7,336
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
lgbm
Cabrakan
10
1 / 2 / 3
6,302
485
1,890
8,707
8,217
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
1 / 2 / 0
6,917
532
3,182
7,641
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 2 / 1
6,432
495
4,136
6,136
1,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
Ashttyn
Khepri
9
1 / 2 / 3
6,042
465
2,213
6,805
4,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 1 / 2
6,563
505
5,679
8,939
3,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Nova309
Scylla
11
4 / 5 / 0
7,359
566
3,700
7,369
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
12
Kills
8
9
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
4
2
L
Chang'e
 
Chang'e
1
2
0
0.5
L
1
2
1
0.75
L
Khepri
Ashttyn
Khepri
1
2
3
1.25
W
Bellona
Boneard
Bellona
1
1
2
2
L
1
1
2
2
W
Gilgamesh
Neutrality98
Gilgamesh
5
2
3
3.25
L
Scylla
Nova309
Scylla
4
5
0
0.8
W
Freya
Solzz
Freya
3
2
1
1.75
W
Cabrakan
lgbm
Cabrakan
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,750
Damage
18,910
37,073
Taken
36,890
22,583
Mitigated
14,800
12,867
Healing
12,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,824
212
0
739
3,782
1,064
0
914
2,836
39,412
0
L
Chang'e
 
Chang'e
3,182
290
253
3,927
7,641
2,316
232
214
7,427
40,282
0
L
4,136
1,051
0
1,653
6,136
1,776
0
2,579
3,557
0
39,745
L
Khepri
Ashttyn
Khepri
2,213
175
0
2,162
6,805
4,849
107
4,862
1,943
15,149
0
W
Bellona
Boneard
Bellona
4,780
878
0
5,290
8,865
6,955
492
3,601
5,258
0
45,995
L
5,679
2,621
0
3,282
8,939
3,712
0
2,780
6,159
0
40,440
W
Gilgamesh
Neutrality98
Gilgamesh
6,370
2,794
0
2,762
8,383
4,032
0
1,140
7,196
0
55,607
L
Scylla
Nova309
Scylla
3,700
211
0
764
7,369
2,147
0
1,165
6,204
29,118
0
W
Freya
Solzz
Freya
4,886
2,307
0
1,908
7,336
2,315
712
700
6,630
36,236
0
W
Cabrakan
lgbm
Cabrakan
1,890
153
148
2,020
8,707
8,217
93
2,576
6,058
21,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,465
Gold Earned
33,313
398
Minions Killed
340
0
Camps Cleared
0
1,331,302
Distance Traveled
1,220,717
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,349
565
73
6
0
291,804
5
L
Chang'e
6,917
532
93
7
0
234,320
4
L
Neith
6,432
495
86
7
0
214,170
4
L
Khepri
6,042
465
14
1
0
262,123
0
W
Bellona
8,160
628
128
10
0
243,557
0
L
Kali
6,563
505
78
6
0
297,861
4
W
Gilgamesh
8,559
658
91
7
0
284,794
4
L
Scylla
7,359
566
69
5
0
212,243
11
W
Freya
7,095
546
64
5
0
258,476
4
W
Cabrakan
6,302
485
42
3
0
252,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role