Player Matchup

Odin
Odin
Gold V
iConphident
Odin
Gold V
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,525 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 96
1,500 SR
1,525 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 53
1,500 SR
1,500 MMR
Janus
Janus
Bronze III
F4LLENF4D3
Janus
Bronze III
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 0
9,104
910
5,695
8,209
4,943
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
KaliGilgameshAnubis

VS

Bans
HeraSolAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
2 / 4 / 0
8,059
806
1,223
6,652
2,066
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
4
Kills
2
2
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
2
4
0
0.5
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,695
Damage
1,223
8,209
Taken
6,652
4,943
Mitigated
2,066
556
Healing
385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
1,223
157
0
385
6,652
2,066
263
0
6,652
24,077
0
W
5,695
1,104
0
556
8,209
4,943
27
1,223
6,986
0
49,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,104
Gold Earned
8,059
100
Minions Killed
47
0
Camps Cleared
0
204,241
Distance Traveled
171,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,059
806
47
5
0
171,420
0
W
Odin
9,104
910
100
10
0
204,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role