Player Matchup

Cthulhu
Cthulhu
FeltPrawn747524
Cthulhu
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 11L
1,688 Elo+
Solo
Tiamat
Tiamat
NG JuiceMan
Tiamat
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,298 Elo+
Party 1
Pele
Pele
NG MXMBA
Pele
Level 27
God Stats
5W - 12L
1,141 SR
Queue Stats
107W - 135L
1,419 Elo+
Party 1
Skadi
Skadi
NG vDarth
Skadi
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 196L
1,433 Elo+
Party 1
He Bo
He Bo
killlahertzzz
He Bo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 208L
1,391 Elo+
Party 1
Team Averages
Level 27
1,428 SR
1,446 Elo+

VS

Team Averages
Level 17
1,515 SR
1,335 Elo+
Chang'e
Chang'e
Monsoon43333
Chang'e
Level 29
God Stats
21W - 17L
1,609 SR
Queue Stats
242W - 260L
1,399 Elo+
Solo
Olorun
Olorun
baconfighter69
Olorun
Level 27
God Stats
7W - 6L
1,534 SR
Queue Stats
377W - 418L
1,377 Elo+
Solo
Ratatoskr
Ratatoskr
smoke_420_every
Ratatoskr
Level 4
God Stats
1W - 4L
1,382 SR
Queue Stats
1W - 9L
1,256 Elo+
Party 2
King Arthur
King Arthur
unclecurt14
King Arthur
Level 6
God Stats
3W - 5L
1,606 SR
Queue Stats
24W - 63L
1,244 Elo+
Party 2
Yemoja
Yemoja
xXBMTHXx1121
Yemoja
Level 20
God Stats
27W - 36L
1,443 SR
Queue Stats
86W - 113L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 33
11,750
1,068
19,212
11,428
13,918
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tiamat
19
5 / 2 / 27
11,730
1,066
15,046
9,585
7,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
20
28 / 6 / 15
16,564
1,506
38,078
19,085
8,884
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
NG vDarth
Skadi
19
6 / 5 / 29
12,316
1,120
22,347
12,604
4,375
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
13 / 3 / 19
13,195
1,200
18,048
11,310
4,078
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

214

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Monsoon43333
Chang'e
18
8 / 11 / 6
12,893
1,172
22,904
24,726
8,385
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
2 / 11 / 9
11,717
1,065
13,170
30,055
11,471
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
smoke_420_every
Ratatoskr
17
2 / 8 / 5
10,276
934
6,072
17,681
6,429
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

King Arthur
unclecurt14
King Arthur
17
2 / 18 / 7
10,430
948
5,402
28,201
10,905
Yemoja
18
2 / 5 / 10
11,803
1,073
8,201
21,734
21,732
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
53
53
Kills
16
16
Deaths
53
123
Assists
37
Player
Kills
Deaths
Assists
KDA
W
1
0
33
17.5
L
Chang'e
Monsoon43333
Chang'e
8
11
6
1
W
Tiamat
5
2
27
9.25
W
Pele
28
6
15
5.92
W
Skadi
NG vDarth
Skadi
6
5
29
4.1
L
2
11
9
0.59
W
13
3
19
7.5
L
Ratatoskr
smoke_420_every
Ratatoskr
2
8
5
0.56
L
King Arthur
unclecurt14
King Arthur
2
18
7
0.31
L
Yemoja
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,731
Damage
55,749
64,012
Taken
122,397
39,125
Mitigated
58,922
12,274
Healing
23,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,212
1,530
895
0
11,428
13,918
0
7,178
4,250
42,426
0
L
Chang'e
Monsoon43333
Chang'e
22,904
2,347
3,615
4,206
24,726
8,385
0
10,248
14,478
47,481
0
W
Tiamat
15,046
2,825
368
3,693
9,585
7,870
0
6,886
2,699
26,145
0
W
Pele
38,078
14,304
335
3,444
19,085
8,884
0
15,113
3,972
0
51,786
W
Skadi
NG vDarth
Skadi
22,347
11,580
0
0
12,604
4,375
0
7,628
4,976
0
31,874
L
13,170
6,767
1,529
9,418
30,055
11,471
0
16,178
13,877
42,669
0
W
18,048
2,304
581
2,958
11,310
4,078
0
7,470
3,840
35,775
0
L
Ratatoskr
smoke_420_every
Ratatoskr
6,072
2,142
0
733
17,681
6,429
0
5,918
11,763
0
13,052
L
King Arthur
unclecurt14
King Arthur
5,402
721
0
0
28,201
10,905
0
13,399
14,802
0
9,143
L
Yemoja
8,201
1,720
3,460
711
21,734
21,732
0
6,563
15,171
32,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,555
Gold Earned
57,119
149
Minions Killed
181
1
Camps Cleared
2
1,026,993
Distance Traveled
893,909
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,750
1,068
42
4
0
256,663
2
L
Chang'e
12,893
1,172
55
5
1
201,608
0
W
Tiamat
11,730
1,066
18
2
0
176,882
3
W
Pele
16,564
1,506
28
3
1
213,844
0
W
Skadi
12,316
1,120
16
1
0
190,122
0
L
Olorun
11,717
1,065
55
5
1
158,058
0
W
He Bo
13,195
1,200
45
4
0
189,482
0
L
Ratatoskr
10,276
934
7
1
0
152,736
2
L
King Arthur
10,430
948
7
1
0
197,180
0
L
Yemoja
11,803
1,073
57
5
0
184,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role