Player Matchup

Loki
Loki
AlphaWendigo973
Loki
Level 103
God Stats
0W - 1L
1,116 SR
Queue Stats
64W - 62L
1,494 Elo+
Party 2
Ymir
Ymir
CabbageDetective
Ymir
Level 62
God Stats
17W - 14L
1,604 SR
Queue Stats
318W - 273L
1,605 Elo+
Party 3
Artemis
Artemis
CountryAnel001
Artemis
Level 24
God Stats
0W - 1L
1,188 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thoth
Thoth
TuskKaitem
Thoth
Level 48
God Stats
11W - 12L
1,624 SR
Queue Stats
269W - 245L
1,554 Elo+
Party 3
Chaac
Chaac
ethangentry
Chaac
Level 127
God Stats
8W - 13L
1,460 SR
Queue Stats
16W - 20L
1,377 Elo+
Party 2
Team Averages
Level 73
1,398 SR
1,506 Elo+

VS

Team Averages
Level 90
1,397 SR
1,377 Elo+
Nox
Nox
CAiiiiiiyO
Nox
Level 160
God Stats
1W - 2L
1,305 SR
Queue Stats
255W - 278L
1,377 Elo+
Party 1
Hun Batz
Hun Batz
Pineapple99000
Hun Batz
Level 58
God Stats
2W - 6L
1,280 SR
Queue Stats
76W - 76L
1,447 Elo+
Party 4
Skadi
Skadi
Rasta1450P
Skadi
Level 27
God Stats
65W - 67L
1,610 SR
Queue Stats
330W - 405L
1,323 Elo+
Party 1
Chang'e
Chang'e
SweetCandy115
Chang'e
Level 160
God Stats
15W - 22L
1,486 SR
Queue Stats
287W - 315L
1,379 Elo+
Party 1
Achilles
Achilles
macdee
Achilles
Level 44
God Stats
2W - 3L
1,302 SR
Queue Stats
36W - 58L
1,357 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,577
438
6,631
9,570
3,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 0 / 0
8,495
566
4,305
9,873
5,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 6 / 0
5,109
341
1,267
5,273
1,518
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
13
1 / 2 / 0
7,722
515
3,069
6,300
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 0
6,919
461
6,469
16,879
14,952
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 3
8,055
537
6,176
7,253
6,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
15
6 / 0 / 4
8,643
576
8,506
11,347
3,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Skadi
11
1 / 3 / 0
6,831
455
2,355
7,749
2,215
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
16
2 / 1 / 1
9,212
614
3,478
6,355
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
macdee
Achilles
14
4 / 0 / 3
7,895
526
11,685
9,313
9,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
18
18
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
5
0
3
6.5
L
2
0
0
2
L
0
6
0
0
W
Hun Batz
6
0
4
8
W
Skadi
1
3
0
0.33
W
Chang'e
2
1
1
2.5
L
Thoth
1
2
0
0.5
L
0
5
0
0
W
Achilles
macdee
Achilles
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,741
Damage
32,200
47,895
Taken
42,017
27,333
Mitigated
24,884
9,795
Healing
18,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,631
1,445
127
1,667
9,570
3,809
0
1,966
7,354
0
38,510
W
6,176
999
0
2,137
7,253
6,978
0
1,514
5,739
27,144
0
L
4,305
946
0
1,976
9,873
5,073
0
2,715
7,158
46,022
0
L
1,267
570
0
0
5,273
1,518
56
2,161
3,112
0
8,418
W
Hun Batz
8,506
3,606
0
5,974
11,347
3,856
0
1,088
10,177
0
55,787
W
Skadi
2,355
1,183
9
1,586
7,749
2,215
452
2,654
5,095
0
34,602
W
Chang'e
3,478
0
746
4,181
6,355
1,858
768
1,824
4,319
63,002
0
L
Thoth
3,069
42
0
1,441
6,300
1,981
0
2,812
3,488
49,352
0
L
6,469
1,378
0
4,584
16,879
14,952
177
0
15,715
0
37,655
W
Achilles
macdee
Achilles
11,685
3,935
311
3,407
9,313
9,977
416
0
9,313
0
37,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,822
Gold Earned
40,636
334
Minions Killed
401
0
Camps Cleared
0
1,329,306
Distance Traveled
1,484,374
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,577
438
68
5
0
284,101
3
W
Nox
8,055
537
40
3
0
282,578
2
L
Ymir
8,495
566
90
6
0
283,818
1
L
Artemis
5,109
341
12
1
0
209,137
0
W
Hun Batz
8,643
576
104
7
0
347,691
4
W
Skadi
6,831
455
65
4
0
258,629
0
W
Chang'e
9,212
614
141
9
0
282,915
4
L
Thoth
7,722
515
98
7
0
271,390
0
L
Chaac
6,919
461
66
4
0
280,860
1
W
Achilles
7,895
526
51
3
0
312,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role