Player Matchup

Artemis
Artemis
AntiSocialElf
Artemis
Level 24
God Stats
5W - 2L
1,629 SR
Queue Stats
16W - 12L
1,613 Elo+
Party 1
Tiamat
Tiamat
OrphanedPeanut
Tiamat
Level 28
God Stats
1W - 1L
1,421 SR
Queue Stats
15W - 13L
1,609 Elo+
Party 1
Athena
Athena
feliscatusdraco
Athena
Level 23
God Stats
10W - 5L
1,595 SR
Queue Stats
15W - 12L
1,609 Elo+
Party 1
Team Averages
Level 25
1,548 SR
1,610 Elo+

VS

Team Averages
Level 70
1,418 SR
1,262 Elo+
Ra
Ra
 
Ra
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Cesar452
Neith
Level 7
God Stats
0W - 1L
1,656 SR
Queue Stats
0W - 2L
1,277 Elo+
Party 2
Sun Wukong
Sun Wukong
taron09
Sun Wukong
Level 63
God Stats
0W - 1L
1,098 SR
Queue Stats
0W - 5L
1,009 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
6 / 0 / 5
10,385
692
8,837
6,821
2,393
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 1 / 6
10,315
688
14,600
7,849
5,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

12
0 / 4 / 11
9,716
648
5,501
18,267
17,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 4 / 2
9,021
601
5,367
10,022
2,977
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Cesar452
Neith
11
1 / 5 / 1
8,211
547
6,712
10,112
2,523
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
taron09
Sun Wukong
12
1 / 2 / 2
8,363
558
5,489
13,121
12,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
11
Kills
5
5
Deaths
11
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
4
2
1
W
Artemis
6
0
5
8.5
L
Neith
Cesar452
Neith
1
5
1
0.3
W
5
1
6
8
W
0
4
11
1.38
L
Sun Wukong
taron09
Sun Wukong
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,938
Damage
17,568
32,937
Taken
33,255
24,738
Mitigated
18,128
9,545
Healing
3,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,367
773
735
450
10,022
2,977
0
6,887
3,135
36,937
0
W
Artemis
8,837
2,428
0
1,309
6,821
2,393
2,005
1,789
4,824
0
35,567
L
Neith
Cesar452
Neith
6,712
2,234
0
783
10,112
2,523
270
6,459
3,653
0
21,081
W
14,600
1,472
0
3,350
7,849
5,227
653
527
7,162
56,731
0
W
5,501
1,420
0
4,886
18,267
17,118
106
3,051
14,746
14,539
0
L
Sun Wukong
taron09
Sun Wukong
5,489
908
0
1,374
13,121
12,628
171
6,755
6,366
0
21,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,416
Gold Earned
25,595
152
Minions Killed
162
0
Camps Cleared
0
829,111
Distance Traveled
749,751
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,021
601
96
6
0
261,406
2
W
Artemis
10,385
692
39
3
0
284,045
4
L
Neith
8,211
547
40
3
0
221,853
0
W
Tiamat
10,315
688
100
7
0
265,981
2
W
Athena
9,716
648
13
1
0
279,085
3
L
Sun Wukong
8,363
558
26
2
0
266,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role