Player Matchup

Hel
Hel
BIGMAC_MEME
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,512 Elo+
Party 1
Fenrir
Fenrir
BoxyLotus29
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 16L
1,538 Elo+
Party 1
Nemesis
Nemesis
Cristopher1825
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 17L
1,512 Elo+
Party 1
Anhur
Anhur
Jamesdudedragon
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,143 Elo+
Solo
Jormungandr
Jormungandr
zXMattXz
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 197L
1,153 Elo+
Solo
Team Averages
Level 14
1,500 SR
1,372 Elo+

VS

Team Averages
Level 24
1,467 SR
1,499 Elo+
Hel
Hel
A__Nutt
Hel
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 58L
1,520 Elo+
Party 2
Ymir
Ymir
Alanthejalen
Ymir
Level 20
God Stats
44W - 34L
1,560 SR
Queue Stats
80W - 63L
1,505 Elo+
Party 2
Danzaburou
Danzaburou
Goatbay819
Danzaburou
Level 27
God Stats
1W - 4L
1,210 SR
Queue Stats
90W - 80L
1,495 Elo+
Party 2
Sun Wukong
Sun Wukong
NasBway
Sun Wukong
Level 29
God Stats
13W - 10L
1,605 SR
Queue Stats
63W - 58L
1,489 Elo+
Party 2
Persephone
Persephone
nessquickly
Persephone
Level 18
God Stats
18W - 14L
1,461 SR
Queue Stats
55W - 50L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 8 / 3
10,573
881
6,328
15,014
6,096
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
17
4 / 11 / 2
12,052
1,004
12,854
22,916
18,262
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

17
1 / 9 / 4
10,367
864
9,105
17,635
7,726
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
0 / 8 / 1
9,642
804
2,132
12,650
4,561
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
zXMattXz
Jormungandr
18
2 / 3 / 3
11,799
983
8,865
19,816
25,638
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
19
8 / 3 / 23
12,919
1,077
12,916
7,559
4,634
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
6 / 0 / 23
12,348
1,029
11,024
10,127
7,894
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
Goatbay819
Danzaburou
19
9 / 2 / 21
13,314
1,110
24,729
9,644
2,486
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
NasBway
Sun Wukong
20
12 / 1 / 18
13,066
1,089
18,586
14,160
7,523
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
nessquickly
Persephone
19
4 / 2 / 18
11,755
980
12,309
6,795
2,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
142
8
Kills
39
39
Deaths
8
13
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Hel
8
3
23
6.5
W
6
0
23
17.5
L
1
8
3
0.31
L
Fenrir
4
11
2
0.45
L
1
9
4
0.33
W
Danzaburou
Goatbay819
Danzaburou
9
2
21
9.75
L
0
8
1
0.06
W
Sun Wukong
NasBway
Sun Wukong
12
1
18
21
W
Persephone
nessquickly
Persephone
4
2
18
6.5
L
Jormungandr
zXMattXz
Jormungandr
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,284
Damage
79,564
88,031
Taken
48,285
62,283
Mitigated
24,807
9,183
Healing
9,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
12,916
2,509
4,561
2,171
7,559
4,634
0
2,488
5,071
31,645
0
W
11,024
1,748
0
155
10,127
7,894
0
5,762
4,365
21,190
0
L
6,328
904
3,780
2,142
15,014
6,096
0
6,796
8,218
19,753
0
L
Fenrir
12,854
4,387
0
1,507
22,916
18,262
0
7,886
15,030
0
29,164
L
9,105
3,414
0
1,352
17,635
7,726
0
8,975
8,660
0
15,489
W
Danzaburou
Goatbay819
Danzaburou
24,729
15,977
0
1,149
9,644
2,486
0
1,873
5,855
0
47,159
L
2,132
554
0
402
12,650
4,561
0
4,394
8,256
0
9,844
W
Sun Wukong
NasBway
Sun Wukong
18,586
9,552
0
968
14,160
7,523
0
3,970
9,785
0
26,842
W
Persephone
nessquickly
Persephone
12,309
2,047
0
686
6,795
2,270
0
1,100
5,693
35,458
0
L
Jormungandr
zXMattXz
Jormungandr
8,865
3,732
0
0
19,816
25,638
0
8,198
11,618
40,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,433
Gold Earned
63,402
151
Minions Killed
213
5
Camps Cleared
3
925,312
Distance Traveled
1,040,773
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,919
1,077
55
5
0
198,379
0
W
Ymir
12,348
1,029
31
3
0
219,837
2
L
Hel
10,573
881
30
3
2
198,776
3
L
Fenrir
12,052
1,004
34
3
2
195,322
0
L
Nemesis
10,367
864
18
2
1
193,606
2
W
Danzaburou
13,314
1,110
50
4
1
198,361
0
L
Anhur
9,642
804
13
1
0
124,224
0
W
Sun Wukong
13,066
1,089
19
2
1
217,689
0
W
Persephone
11,755
980
58
5
1
206,507
0
L
Jormungandr
11,799
983
56
5
0
213,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role