Player Matchup

Danzaburou
Danzaburou
Mr Huggings
Danzaburou
Level 27
God Stats
32W - 21L
1,603 SR
Queue Stats
142W - 130L
1,566 Elo+
Solo
Bellona
Bellona
TomateSinSalsa
Bellona
Level 18
God Stats
6W - 4L
1,371 SR
Queue Stats
32W - 26L
1,390 Elo+
Solo
Fenrir
Fenrir
Worthless Pyro
Fenrir
Level 28
God Stats
8W - 16L
1,309 SR
Queue Stats
163W - 216L
1,343 Elo+
Party 1
Cthulhu
Cthulhu
WorthlessJak
Cthulhu
Level 25
God Stats
23W - 17L
1,207 SR
Queue Stats
122W - 164L
1,338 Elo+
Party 1
Chang'e
Chang'e
worthlessstoner
Chang'e
Level 28
God Stats
3W - 0L
1,760 SR
Queue Stats
152W - 200L
1,399 Elo+
Party 1
Team Averages
Level 25
1,450 SR
1,407 Elo+

VS

Team Averages
Level 15
1,610 SR
1,495 Elo+
Baron Samedi
Baron Samedi
IamQveen21
Baron Samedi
Level 28
God Stats
5W - 2L
1,737 SR
Queue Stats
126W - 96L
1,436 Elo+
Solo
Scylla
Scylla
LatinRoma
Scylla
Level 8
God Stats
1W - 1L
1,765 SR
Queue Stats
1W - 1L
1,681 Elo+
Party 2
Neith
Neith
LiteninMcFly
Neith
Level 17
God Stats
2W - 2L
1,447 SR
Queue Stats
2W - 2L
1,524 Elo+
Party 2
Fenrir
Fenrir
MunAmLegend
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,401 Elo+
Party 2
Anhur
Anhur
timogilvie
Anhur
Level 6
God Stats
5W - 3L
1,600 SR
Queue Stats
5W - 5L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mr Huggings
Danzaburou
9
6 / 2 / 3
6,157
684
6,066
4,585
1,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 0 / 1
5,268
585
3,158
4,908
2,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
2 / 1 / 3
5,182
576
3,506
5,441
1,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
WorthlessJak
Cthulhu
8
3 / 1 / 5
5,476
608
2,223
4,444
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 3 / 0
5,492
610
2,387
5,980
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IamQveen21
Baron Samedi
8
3 / 4 / 0
4,825
536
4,700
7,921
3,505
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
LatinRoma
Scylla
6
1 / 3 / 2
4,325
481
1,165
3,317
941
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 2 / 0
4,564
507
2,419
3,475
847
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
6
1 / 2 / 0
4,225
469
1,038
4,787
1,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anhur
4
1 / 5 / 0
3,983
443
320
4,679
553
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
15
Kills
6
7
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
IamQveen21
Baron Samedi
3
4
0
0.75
L
Scylla
LatinRoma
Scylla
1
3
2
0.67
L
0
2
0
0
W
Danzaburou
Mr Huggings
Danzaburou
6
2
3
3.75
L
Fenrir
1
2
0
0.5
W
2
0
1
2.5
W
2
1
3
3.5
W
Cthulhu
WorthlessJak
Cthulhu
3
1
5
5.5
L
Anhur
1
5
0
0.2
W
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,340
Damage
9,642
25,358
Taken
24,179
10,134
Mitigated
7,021
7,145
Healing
5,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
IamQveen21
Baron Samedi
4,700
558
0
2,393
7,921
3,505
125
1,867
5,890
21,345
0
L
Scylla
LatinRoma
Scylla
1,165
353
81
245
3,317
941
360
1,082
2,235
9,437
0
L
2,419
918
38
1,422
3,475
847
491
0
3,475
0
18,586
W
Danzaburou
Mr Huggings
Danzaburou
6,066
2,744
0
417
4,585
1,364
0
961
3,624
0
25,101
L
Fenrir
1,038
376
133
1,349
4,787
1,175
0
495
4,292
0
10,198
W
3,158
1,029
0
3,055
4,908
2,872
482
0
4,908
0
19,130
W
3,506
860
0
713
5,441
1,717
0
1,378
4,063
0
22,005
W
Cthulhu
WorthlessJak
Cthulhu
2,223
603
0
1,244
4,444
2,393
0
991
3,453
18,333
0
L
Anhur
320
267
0
169
4,679
553
0
958
3,677
0
4,262
W
2,387
289
190
1,526
5,980
1,788
222
2,535
3,445
24,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,575
Gold Earned
21,922
221
Minions Killed
113
0
Camps Cleared
0
886,322
Distance Traveled
710,277
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,825
536
24
3
0
149,485
2
L
Scylla
4,325
481
16
2
0
112,974
0
L
Neith
4,564
507
36
4
0
152,678
0
W
Danzaburou
6,157
684
44
5
0
174,638
1
L
Fenrir
4,225
469
27
3
0
147,152
0
W
Bellona
5,268
585
44
5
0
182,734
0
W
Fenrir
5,182
576
40
4
0
203,666
3
W
Cthulhu
5,476
608
38
4
0
162,903
1
L
Anhur
3,983
443
10
1
0
147,988
0
W
Chang'e
5,492
610
55
6
0
162,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role