Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Dynmk
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,345 Elo+
Solo
Chaac
Chaac
Kyo_Mvp
Chaac
Level 25
God Stats
29W - 21L
1,640 SR
Queue Stats
99W - 83L
1,498 Elo+
Solo
Vulcan
Vulcan
QueRicaLaPalta
Vulcan
Level 28
God Stats
1W - 1L
1,704 SR
Queue Stats
106W - 68L
1,601 Elo+
Solo
Da Ji
Da Ji
amoninfetinhas
Da Ji
Level 15
God Stats
3W - 3L
1,905 SR
Queue Stats
15W - 10L
1,623 Elo+
Solo
Team Averages
Level 20
1,650 SR
1,514 Elo+

VS

Team Averages
Level 17
1,493 SR
1,492 Elo+
Artemis
Artemis
 
Artemis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Andamir
Nemesis
Level 6
God Stats
5W - 3L
1,500 SR
Queue Stats
131W - 115L
1,433 Elo+
Solo
Sol
Sol
Matacholas134
Sol
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 100L
1,589 Elo+
Solo
Ymir
Ymir
StainingManx410
Ymir
Level 29
God Stats
7W - 8L
1,218 SR
Queue Stats
283W - 255L
1,552 Elo+
Solo
Jormungandr
Jormungandr
twtvleonwick1
Jormungandr
Level 7
God Stats
4W - 1L
1,748 SR
Queue Stats
8W - 5L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 6 / 0
5,607
467
5,402
8,215
2,422
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Dynmk
Anhur
7
0 / 6 / 1
5,048
421
3,000
5,782
1,417
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Chaac
Kyo_Mvp
Chaac
12
1 / 0 / 1
6,751
563
4,203
8,117
3,825
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
6 / 3 / 0
7,517
626
6,735
6,712
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 4 / 1
5,848
487
2,337
9,106
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
7 / 1 / 2
8,370
698
6,051
6,440
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Andamir
Nemesis
11
4 / 2 / 2
7,221
602
2,813
6,385
2,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 4 / 3
7,769
647
8,104
10,169
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
3 / 0 / 12
8,111
676
4,151
5,454
4,144
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jormungandr
twtvleonwick1
Jormungandr
10
0 / 2 / 1
6,556
546
4,972
6,420
6,410
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
9
Kills
19
19
Deaths
9
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
6
0
0.17
W
Artemis
 
Artemis
7
1
2
8
W
Nemesis
Andamir
Nemesis
4
2
2
2.5
L
Anhur
Dynmk
Anhur
0
6
1
0.08
L
Chaac
Kyo_Mvp
Chaac
1
0
1
1.5
W
5
4
3
1.63
L
6
3
0
2
W
3
0
12
9
L
1
4
1
0.38
W
Jormungandr
twtvleonwick1
Jormungandr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,677
Damage
26,091
37,932
Taken
34,868
12,392
Mitigated
18,160
7,837
Healing
10,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,402
1,434
0
733
8,215
2,422
0
3,178
5,037
0
20,566
W
Artemis
 
Artemis
6,051
3,252
0
615
6,440
2,213
1,278
975
5,397
0
54,396
W
Nemesis
Andamir
Nemesis
2,813
689
0
2,076
6,385
2,054
47
1,343
4,952
0
23,929
L
Anhur
Dynmk
Anhur
3,000
1,728
0
88
5,782
1,417
0
2,868
2,877
0
14,116
L
Chaac
Kyo_Mvp
Chaac
4,203
1,340
0
3,674
8,117
3,825
243
3,383
4,056
0
40,041
W
8,104
1,940
0
5,085
10,169
3,339
3,789
3,025
6,969
45,991
3,287
L
6,735
1,154
0
747
6,712
2,302
286
3,708
2,916
33,862
0
W
4,151
1,326
0
1,476
5,454
4,144
366
950
4,395
18,666
0
L
2,337
573
0
2,595
9,106
2,426
0
2,864
6,198
0
22,307
W
Jormungandr
twtvleonwick1
Jormungandr
4,972
1,219
0
1,737
6,420
6,410
498
0
6,420
25,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,771
Gold Earned
38,027
274
Minions Killed
305
0
Camps Cleared
0
1,112,286
Distance Traveled
1,084,978
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,607
467
41
3
0
210,567
4
W
Artemis
8,370
698
95
8
0
209,124
1
W
Nemesis
7,221
602
59
5
0
259,289
0
L
Anhur
5,048
421
26
2
0
201,822
2
L
Chaac
6,751
563
88
7
0
238,728
0
W
Sol
7,769
647
88
7
0
221,087
3
L
Vulcan
7,517
626
66
6
0
236,615
4
W
Ymir
8,111
676
19
2
0
218,679
5
L
Da Ji
5,848
487
53
4
0
224,554
0
W
Jormungandr
6,556
546
44
4
0
176,799
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role