Player Matchup

Fenrir
Fenrir
Silver III
MakakoYT
Fenrir
Silver III
Level 124
God Stats
2W - 0L
1,753 SR
Queue Stats
176W - 191L
867 MMR
Party 2
Odin
Odin
Silver I
NDragonSlayer101
Odin
Silver I
Level 124
God Stats
2W - 0L
1,737 SR
Queue Stats
75W - 76L
1,086 MMR
Party 1
Scylla
Scylla
Silver II
RealKingSully
Scylla
Silver II
Level 122
God Stats
7W - 4L
1,527 SR
Queue Stats
50W - 50L
1,104 MMR
Party 1
Cthulhu
Cthulhu
Silver I
mellcounter
Cthulhu
Silver I
Level 66
God Stats
19W - 25L
1,548 SR
Queue Stats
95W - 102L
1,069 MMR
Solo
Izanami
Izanami
Gold IV
xXMasterNighaXx
Izanami
Gold IV
Level 108
God Stats
105W - 68L
1,644 SR
Queue Stats
221W - 235L
1,358 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,642 SR
1,097 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,457 SR
1,098 MMR
Ah Puch
Ah Puch
Silver III
Belcemuantaky
Ah Puch
Silver III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,022 MMR
Solo
Hachiman
Hachiman
Gold V
KstateFan7
Hachiman
Gold V
Level 86
God Stats
8W - 16L
1,365 SR
Queue Stats
238W - 252L
1,148 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
LuiisK
Kuzenbo
Silver II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 201L
1,119 MMR
Solo
Hun Batz
Hun Batz
Bronze I
ManHoof
Hun Batz
Bronze I
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,035 MMR
Solo
Merlin
Merlin
Silver I
NemoTequila
Merlin
Silver I
Level 122
God Stats
16W - 28L
1,421 SR
Queue Stats
624W - 636L
1,166 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MakakoYT
Fenrir
16
6 / 2 / 4
9,078
605
4,503
10,281
7,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
7 / 2 / 0
9,391
626
13,145
12,653
11,186
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 1 / 5
7,837
522
5,943
4,782
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
mellcounter
Cthulhu
11
2 / 2 / 7
7,181
479
5,657
14,759
10,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 2 / 3
8,985
599
9,889
10,826
3,584
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Morgan Le FayTiamatBakasuraGilgameshAthena

VS

Bans
TsukuyomiOsirisSobekSetCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
11
0 / 7 / 1
7,071
471
4,599
13,905
4,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
KstateFan7
Hachiman
12
2 / 2 / 3
7,370
491
6,504
11,061
2,805
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
LuiisK
Kuzenbo
10
1 / 5 / 6
7,323
488
5,620
12,552
9,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
ManHoof
Hun Batz
12
3 / 6 / 2
7,643
510
6,279
11,944
3,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
13
2 / 2 / 0
7,420
495
5,048
6,796
2,991
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
22
Kills
8
9
Deaths
22
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
0
7
1
0.07
L
Hachiman
KstateFan7
Hachiman
2
2
3
1.75
L
Kuzenbo
LuiisK
Kuzenbo
1
5
6
0.8
W
Fenrir
MakakoYT
Fenrir
6
2
4
4
L
Hun Batz
ManHoof
Hun Batz
3
6
2
0.67
W
7
2
0
3.5
L
Merlin
2
2
0
1
W
1
1
5
3.5
W
Cthulhu
mellcounter
Cthulhu
2
2
7
2.75
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,137
Damage
28,050
53,301
Taken
56,258
34,271
Mitigated
23,886
19,369
Healing
16,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
4,599
298
0
3,205
13,905
4,401
0
92
12,672
35,095
0
L
Hachiman
KstateFan7
Hachiman
6,504
3,537
0
6,184
11,061
2,805
0
2,028
8,825
0
44,905
L
Kuzenbo
LuiisK
Kuzenbo
5,620
2,110
0
1,077
12,552
9,700
0
4,025
7,908
19,104
0
W
Fenrir
MakakoYT
Fenrir
4,503
517
0
5,439
10,281
7,080
0
1,838
8,292
0
53,212
L
Hun Batz
ManHoof
Hun Batz
6,279
1,730
0
3,150
11,944
3,989
0
2,514
9,124
0
50,809
W
13,145
3,825
0
3,666
12,653
11,186
1,237
4,599
8,054
180
52,317
L
Merlin
5,048
658
0
2,897
6,796
2,991
0
2,010
4,547
47,738
0
W
5,943
663
0
1,062
4,782
1,447
312
1,350
3,432
45,047
0
W
Cthulhu
mellcounter
Cthulhu
5,657
504
225
3,653
14,759
10,974
110
4,709
9,754
25,570
0
W
9,889
6,486
0
5,324
10,826
3,584
2,599
2,102
8,502
0
65,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,472
Gold Earned
36,827
455
Minions Killed
359
0
Camps Cleared
0
1,568,204
Distance Traveled
1,444,011
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,071
471
83
6
0
270,720
1
L
Hachiman
7,370
491
70
5
0
286,328
6
L
Kuzenbo
7,323
488
21
1
0
304,708
6
W
Fenrir
9,078
605
92
6
0
341,191
2
L
Hun Batz
7,643
510
89
6
0
290,564
4
W
Odin
9,391
626
99
7
0
327,793
5
L
Merlin
7,420
495
96
6
0
291,691
6
W
Scylla
7,837
522
89
6
0
306,379
3
W
Cthulhu
7,181
479
45
3
0
296,040
1
W
Izanami
8,985
599
130
9
0
296,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role