Player Matchup

Ra
Ra
Demimh
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,302 Elo+
Solo
Rama
Rama
Head of court
Rama
Level 10
God Stats
4W - 4L
1,439 SR
Queue Stats
8W - 13L
1,226 Elo+
Party 1
Bakasura
Bakasura
LiquidMarmaduke
Bakasura
Level 16
God Stats
16W - 13L
1,266 SR
Queue Stats
126W - 131L
1,329 Elo+
Solo
Hel
Hel
Wildnature213
Hel
Level 5
God Stats
6W - 9L
1,355 SR
Queue Stats
19W - 14L
1,307 Elo+
Solo
Artio
Artio
Ziotza
Artio
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,297 Elo+
Party 1
Team Averages
Level 13
1,412 SR
1,292 Elo+

VS

Team Averages
Level 23
1,473 SR
1,318 Elo+
Neith
Neith
CALLMEGOATIFIED
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,212 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Haywyre58
Morgan Le Fay
Level 30
God Stats
4W - 11L
1,505 SR
Queue Stats
46W - 56L
1,356 Elo+
Solo
Ymir
Ymir
Rockyway
Ymir
Level 29
God Stats
6W - 4L
1,404 SR
Queue Stats
7W - 8L
1,254 Elo+
Solo
Sun Wukong
Sun Wukong
TrebleCleff
Sun Wukong
Level 27
God Stats
7W - 11L
1,386 SR
Queue Stats
90W - 108L
1,388 Elo+
Solo
Pele
Pele
YoungTaoist640
Pele
Level 29
God Stats
10W - 7L
1,572 SR
Queue Stats
111W - 129L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
10
0 / 4 / 4
6,577
438
4,782
6,311
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 7 / 5
7,788
519
8,856
13,204
3,488
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
14
3 / 4 / 0
8,054
537
4,038
12,384
4,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 6 / 3
7,302
487
5,759
9,241
3,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
Ziotza
Artio
9
0 / 6 / 0
6,115
408
3,067
13,647
10,876
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 6
7,642
509
6,817
8,463
2,626
Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Haywyre58
Morgan Le Fay
14
7 / 1 / 1
8,717
581
9,783
6,674
3,160
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
11
1 / 4 / 5
7,659
511
3,119
11,886
8,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
TrebleCleff
Sun Wukong
14
4 / 0 / 3
8,880
592
8,310
7,461
3,586
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
10 / 1 / 1
9,268
618
9,712
11,174
3,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
9
Kills
27
27
Deaths
9
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
L
Ra
0
4
4
0.5
W
Morgan Le Fay
Haywyre58
Morgan Le Fay
7
1
1
7.5
L
4
7
5
0.93
L
Bakasura
3
4
0
0.75
W
Ymir
1
4
5
0.88
W
Sun Wukong
TrebleCleff
Sun Wukong
4
0
3
5.5
L
2
6
3
0.58
W
10
1
1
10.5
L
Artio
Ziotza
Artio
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,502
Damage
37,741
54,787
Taken
45,658
24,028
Mitigated
21,524
10,273
Healing
12,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,817
3,732
0
2,094
8,463
2,626
859
3,121
5,199
0
27,070
L
Ra
4,782
393
92
317
6,311
1,894
0
4,197
2,114
24,230
0
W
Morgan Le Fay
Haywyre58
Morgan Le Fay
9,783
1,037
0
2,678
6,674
3,160
1,269
1,569
4,868
57,884
0
L
8,856
6,872
0
2,761
13,204
3,488
666
3,905
9,299
0
29,003
L
Bakasura
4,038
3,112
0
2,156
12,384
4,630
225
2,986
9,398
0
50,558
W
Ymir
3,119
320
0
2,030
11,886
8,485
142
3,080
8,485
21,795
0
W
Sun Wukong
TrebleCleff
Sun Wukong
8,310
1,865
0
4,077
7,461
3,586
35
3,581
3,880
0
46,412
L
5,759
967
883
2,051
9,241
3,140
224
1,814
7,427
29,504
0
W
9,712
1,829
0
1,604
11,174
3,667
0
1,611
9,173
0
67,299
L
Artio
Ziotza
Artio
3,067
1,254
0
2,013
13,647
10,876
684
0
13,647
19,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,836
Gold Earned
42,166
275
Minions Killed
402
0
Camps Cleared
0
1,403,570
Distance Traveled
1,361,665
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,642
509
55
4
0
246,540
0
L
Ra
6,577
438
43
3
0
287,718
5
W
Morgan Le Fay
8,717
581
109
7
0
266,371
3
L
Rama
7,788
519
58
4
0
248,141
0
L
Bakasura
8,054
537
98
7
0
364,910
0
W
Ymir
7,659
511
31
2
0
246,554
5
W
Sun Wukong
8,880
592
101
7
0
251,225
1
L
Hel
7,302
487
44
3
0
243,042
0
W
Pele
9,268
618
106
7
0
350,975
1
L
Artio
6,115
408
32
2
0
259,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role