Player Matchup

Cthulhu
Cthulhu
Silver V
CJX_Psycho
Cthulhu
Silver V
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,219 MMR
Solo
Chiron
Chiron
Gold IV
ThisisCarlosG
Chiron
Gold IV
Level 99
God Stats
22W - 19L
1,587 SR
Queue Stats
263W - 266L
1,443 MMR
Party 1
Awilix
Awilix
Silver I
TnSpookie
Awilix
Silver I
Level 60
God Stats
0W - 3L
1,348 SR
Queue Stats
45W - 53L
1,218 MMR
Solo
Scylla
Scylla
Gold V
bbcmaster445
Scylla
Gold V
Level 128
God Stats
5W - 9L
1,309 SR
Queue Stats
393W - 404L
1,220 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
jmarcus21
Sun Wukong
Silver III
Level 104
God Stats
3W - 1L
1,601 SR
Queue Stats
313W - 343L
987 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,469 SR
1,217 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,519 SR
1,182 MMR
Hercules
Hercules
Gold V
Assxssiiinn
Hercules
Gold V
Level 57
God Stats
7W - 4L
1,541 SR
Queue Stats
364W - 376L
1,255 MMR
Solo
Kali
Kali
Silver III
Feriux11
Kali
Silver III
Level 104
God Stats
20W - 12L
1,206 SR
Queue Stats
304W - 330L
947 MMR
Solo
Nu Wa
Nu Wa
Silver II
Stormweb720
Nu Wa
Silver II
Level 68
God Stats
5W - 1L
1,652 SR
Queue Stats
68W - 106L
1,248 MMR
Solo
Cerberus
Cerberus
Gold V
coldnjLA
Cerberus
Gold V
Level 149
God Stats
16W - 21L
1,696 SR
Queue Stats
111W - 114L
1,233 MMR
Party 2
Hachiman
Hachiman
Gold V
mikeofthegarden
Hachiman
Gold V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 120L
1,225 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CJX_Psycho
Cthulhu
4
0 / 1 / 0
3,062
510
1,329
4,260
1,851
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
0 / 3 / 0
3,518
586
2,415
4,135
901
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Awilix
TnSpookie
Awilix
5
1 / 1 / 1
3,720
620
881
3,014
690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
7
2 / 2 / 1
4,231
705
1,387
2,855
668
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
jmarcus21
Sun Wukong
6
0 / 2 / 1
3,702
617
974
4,851
1,726
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
Morgan Le FayCabrakanTiamatGilgameshAthena

VS

Bans
ApolloLokiDanzaburouKing ArthurSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Assxssiiinn
Hercules
8
2 / 0 / 0
4,575
763
2,909
3,206
1,530
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kali
7
3 / 0 / 0
4,558
760
1,148
3,225
1,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 3 / 1
4,016
669
2,037
3,108
774
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cerberus
coldnjLA
Cerberus
6
1 / 0 / 3
4,258
710
1,877
3,885
1,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
7
3 / 0 / 1
4,575
763
4,091
2,809
718
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
9
9
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
Assxssiiinn
Hercules
2
0
0
2
L
Cthulhu
CJX_Psycho
Cthulhu
0
1
0
0
W
Kali
3
0
0
3
W
0
3
1
0.17
L
0
3
0
0
L
Awilix
TnSpookie
Awilix
1
1
1
1.5
L
Scylla
2
2
1
1.25
W
Cerberus
coldnjLA
Cerberus
1
0
3
2.5
L
Sun Wukong
jmarcus21
Sun Wukong
0
2
1
0.25
W
Hachiman
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,986
Damage
12,062
19,115
Taken
16,233
5,836
Mitigated
5,287
5,518
Healing
5,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Assxssiiinn
Hercules
2,909
925
0
935
3,206
1,530
33
0
3,206
0
17,967
L
Cthulhu
CJX_Psycho
Cthulhu
1,329
124
0
0
4,260
1,851
69
1,290
2,962
4,625
0
W
Kali
1,148
331
0
1,580
3,225
1,149
0
324
2,857
0
15,186
W
2,037
431
0
575
3,108
774
609
907
2,089
17,342
0
L
2,415
1,258
67
1,215
4,135
901
162
641
3,365
0
17,017
L
Awilix
TnSpookie
Awilix
881
352
0
1,471
3,014
690
0
202
2,800
0
10,104
L
Scylla
1,387
238
0
1,125
2,855
668
0
1,282
1,407
15,368
0
W
Cerberus
coldnjLA
Cerberus
1,877
240
0
695
3,885
1,116
0
735
3,150
8,950
0
L
Sun Wukong
jmarcus21
Sun Wukong
974
172
0
1,640
4,851
1,726
0
172
4,667
0
13,501
W
Hachiman
4,091
1,750
0
1,490
2,809
718
0
594
2,215
0
21,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,233
Gold Earned
21,982
143
Minions Killed
167
0
Camps Cleared
0
567,577
Distance Traveled
623,461
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,575
763
33
6
0
133,354
0
L
Cthulhu
3,062
510
8
1
0
116,579
1
W
Kali
4,558
760
35
6
0
140,628
1
W
Nu Wa
4,016
669
33
6
0
117,061
0
L
Chiron
3,518
586
32
5
0
110,551
2
L
Awilix
3,720
620
33
6
0
82,529
0
L
Scylla
4,231
705
42
7
0
119,173
2
W
Cerberus
4,258
710
18
3
0
120,109
2
L
Sun Wukong
3,702
617
28
5
0
138,745
2
W
Hachiman
4,575
763
48
8
0
112,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role