Player Matchup

Hercules
Hercules
IzToxiic
Hercules
Level 119
God Stats
1W - 1L
1,258 SR
Queue Stats
1W - 2L
1,258 Elo+
Solo
Artemis
Artemis
Pappe1
Artemis
Level 148
God Stats
4W - 5L
1,636 SR
Queue Stats
38W - 46L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
Trenton5
Zhong Kui
Level 104
God Stats
6W - 3L
1,638 SR
Queue Stats
179W - 138L
1,641 Elo+
Solo
Team Averages
Level 124
1,511 SR
1,459 Elo+

VS

Team Averages
Level 86
1,407 SR
1,465 Elo+
King Arthur
King Arthur
BrotherBrandon
King Arthur
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 133L
1,677 Elo+
Solo
Anubis
Anubis
Sakakini
Anubis
Level 51
God Stats
19W - 37L
1,343 SR
Queue Stats
263W - 343L
1,352 Elo+
Party 1
Apollo
Apollo
Stan_Smith_78
Apollo
Level 50
God Stats
3W - 8L
1,377 SR
Queue Stats
218W - 285L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IzToxiic
Hercules
14
5 / 2 / 8
9,478
790
7,046
12,670
11,228
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Pappe1
Artemis
12
2 / 2 / 8
8,445
704
7,070
5,358
1,910
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
Trenton5
Zhong Kui
14
7 / 1 / 6
9,625
802
10,471
7,207
5,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrotherBrandon
King Arthur
11
1 / 3 / 4
8,498
708
3,469
11,721
10,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Sakakini
Anubis
12
3 / 6 / 0
8,169
681
5,715
8,414
3,289
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
1 / 5 / 4
8,059
672
3,369
9,231
3,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
14
Kills
5
5
Deaths
14
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BrotherBrandon
King Arthur
1
3
4
1
W
Hercules
IzToxiic
Hercules
5
2
8
4.5
W
Artemis
Pappe1
Artemis
2
2
8
3
L
Anubis
Sakakini
Anubis
3
6
0
0.5
L
1
5
4
0.6
W
Zhong Kui
Trenton5
Zhong Kui
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,587
Damage
12,553
25,235
Taken
29,366
18,784
Mitigated
16,492
9,302
Healing
4,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BrotherBrandon
King Arthur
3,469
456
0
1,782
11,721
10,118
92
3,142
8,201
0
14,890
W
Hercules
IzToxiic
Hercules
7,046
2,166
322
5,044
12,670
11,228
324
2,919
9,751
1,060
20,767
W
Artemis
Pappe1
Artemis
7,070
3,028
0
605
5,358
1,910
1,024
1,681
3,677
0
29,432
L
Anubis
Sakakini
Anubis
5,715
52
0
2,159
8,414
3,289
250
3,215
4,897
27,667
0
L
3,369
2,142
0
842
9,231
3,085
0
3,698
5,395
0
19,001
W
Zhong Kui
Trenton5
Zhong Kui
10,471
2,195
0
3,331
7,207
5,646
1,109
1,115
6,092
33,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,548
Gold Earned
24,726
127
Minions Killed
110
0
Camps Cleared
0
637,824
Distance Traveled
577,987
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,498
708
20
2
0
219,771
0
W
Hercules
9,478
790
26
2
0
236,102
5
W
Artemis
8,445
704
56
5
0
182,106
0
L
Anubis
8,169
681
37
3
0
177,521
1
L
Apollo
8,059
672
53
4
0
180,695
1
W
Zhong Kui
9,625
802
45
4
0
219,616
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role