Player Matchup

Bakasura
Bakasura
GreedyIllusion
Bakasura
Level 28
God Stats
11W - 7L
1,631 SR
Queue Stats
110W - 91L
1,561 Elo+
Solo
Neith
Neith
Simplestt
Neith
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
15W - 16L
1,572 Elo+
Solo
Danzaburou
Danzaburou
Supercharged222
Danzaburou
Level 29
God Stats
38W - 33L
1,503 SR
Queue Stats
151W - 197L
1,358 Elo+
Party 1
Set
Set
Taco1ord
Set
Level 29
God Stats
15W - 8L
1,562 SR
Queue Stats
380W - 367L
1,620 Elo+
Party 1
Hercules
Hercules
oppar12345
Hercules
Level 27
God Stats
4W - 4L
1,538 SR
Queue Stats
158W - 150L
1,696 Elo+
Solo
Team Averages
Level 24
1,547 SR
1,561 Elo+

VS

Team Averages
Level 24
1,606 SR
1,563 Elo+
Ymir
Ymir
DAM0CLESS
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,546 Elo+
Solo
Apollo
Apollo
ElTollo89
Apollo
Level 22
God Stats
33W - 25L
1,582 SR
Queue Stats
103W - 101L
1,581 Elo+
Solo
Gilgamesh
Gilgamesh
ManGuyDudeG
Gilgamesh
Level 29
God Stats
23W - 15L
1,731 SR
Queue Stats
506W - 482L
1,564 Elo+
Solo
Bellona
Bellona
fakluk
Bellona
Level 28
God Stats
6W - 4L
1,378 SR
Queue Stats
140W - 145L
1,549 Elo+
Solo
Raijin
Raijin
feasterbunny1
Raijin
Level 29
God Stats
4W - 0L
1,841 SR
Queue Stats
148W - 145L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
1 / 3 / 1
6,147
559
5,267
8,461
3,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Simplestt
Neith
9
2 / 4 / 0
5,399
491
3,114
5,699
1,602
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Supercharged222
Danzaburou
8
1 / 7 / 1
4,903
446
3,199
8,414
2,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 2 / 1
4,368
397
238
2,848
764
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
oppar12345
Hercules
8
0 / 4 / 1
5,061
460
2,687
8,987
2,567
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
5 / 0 / 5
6,638
603
5,366
6,949
6,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
ElTollo89
Apollo
11
3 / 3 / 9
6,443
586
6,836
7,683
2,377
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
ManGuyDudeG
Gilgamesh
10
4 / 1 / 4
6,553
596
4,192
5,936
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
fakluk
Bellona
12
3 / 0 / 1
6,725
611
4,463
5,335
3,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
5 / 0 / 3
7,234
658
4,219
2,988
1,341
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
4
Kills
20
20
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ymir
5
0
5
7.5
W
Apollo
ElTollo89
Apollo
3
3
9
2.5
L
Bakasura
1
3
1
0.5
W
Gilgamesh
ManGuyDudeG
Gilgamesh
4
1
4
6
L
Neith
Simplestt
Neith
2
4
0
0.5
L
Danzaburou
Supercharged222
Danzaburou
1
7
1
0.21
L
0
2
1
0.25
W
Bellona
fakluk
Bellona
3
0
1
3.5
W
5
0
3
6.5
L
Hercules
oppar12345
Hercules
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,505
Damage
25,076
34,409
Taken
28,891
10,849
Mitigated
16,088
8,017
Healing
9,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,366
858
0
1,402
6,949
6,548
56
0
6,808
19,142
0
W
Apollo
ElTollo89
Apollo
6,836
4,856
0
2,807
7,683
2,377
1,248
0
7,465
0
38,806
L
Bakasura
5,267
2,990
0
3,183
8,461
3,640
0
1,223
7,238
0
32,890
W
Gilgamesh
ManGuyDudeG
Gilgamesh
4,192
1,708
0
278
5,936
2,330
0
0
5,456
0
34,417
L
Neith
Simplestt
Neith
3,114
844
0
922
5,699
1,602
0
2,542
3,157
0
24,123
L
Danzaburou
Supercharged222
Danzaburou
3,199
1,646
0
1,580
8,414
2,276
0
3,685
4,729
0
14,878
L
238
158
0
0
2,848
764
0
0
2,848
0
9,346
W
Bellona
fakluk
Bellona
4,463
1,585
0
3,354
5,335
3,492
128
0
4,920
0
36,137
W
4,219
589
0
1,778
2,988
1,341
444
0
2,893
40,057
0
L
Hercules
oppar12345
Hercules
2,687
596
399
1,933
8,987
2,567
0
2,135
6,852
0
18,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,878
Gold Earned
33,593
216
Minions Killed
333
0
Camps Cleared
0
910,463
Distance Traveled
1,066,381
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,638
603
24
2
0
202,045
4
W
Apollo
6,443
586
87
8
0
188,889
1
L
Bakasura
6,147
559
82
7
0
251,571
0
W
Gilgamesh
6,553
596
61
6
0
244,082
1
L
Neith
5,399
491
56
5
0
186,195
2
L
Danzaburou
4,903
446
22
2
0
150,677
0
L
Set
4,368
397
14
1
0
119,893
2
W
Bellona
6,725
611
76
7
0
222,654
1
W
Raijin
7,234
658
85
8
0
208,711
3
L
Hercules
5,061
460
42
4
0
202,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role