Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Dyspaiir
Ah Muzen Cab
Level 108
God Stats
2W - 2L
1,157 SR
Queue Stats
161W - 156L
1,544 Elo+
Solo
Hun Batz
Hun Batz
EJF28
Hun Batz
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 73L
1,602 Elo+
Party 1
Cu Chulainn
Cu Chulainn
EnjoyTheBalls
Cu Chulainn
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,635 Elo+
Party 1
Baba Yaga
Baba Yaga
JaredxFisher
Baba Yaga
Level 139
God Stats
1W - 1L
1,619 SR
Queue Stats
66W - 83L
1,508 Elo+
Party 1
Fenrir
Fenrir
billyTayri
Fenrir
Level 29
God Stats
1W - 2L
1,290 SR
Queue Stats
164W - 183L
1,529 Elo+
Solo
Team Averages
Level 92
1,413 SR
1,564 Elo+

VS

Team Averages
Level 118
1,499 SR
1,590 Elo+
King Arthur
King Arthur
Nctigers
King Arthur
Level 120
God Stats
0W - 3L
1,156 SR
Queue Stats
72W - 69L
1,556 Elo+
Solo
Fenrir
Fenrir
R4gn4r0k420
Fenrir
Level 145
God Stats
15W - 11L
1,696 SR
Queue Stats
776W - 813L
1,533 Elo+
Party 2
Cthulhu
Cthulhu
TsunamiKim
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,731 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TumulousPurse
Morgan Le Fay
Level 157
God Stats
3W - 2L
1,425 SR
Queue Stats
341W - 305L
1,595 Elo+
Party 2
Nike
Nike
euanwhytePHD
Nike
Level 146
God Stats
2W - 1L
1,719 SR
Queue Stats
571W - 589L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dyspaiir
Ah Muzen Cab
20
7 / 3 / 24
14,374
799
34,900
16,195
8,050
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
EJF28
Hun Batz
20
15 / 7 / 16
14,670
815
22,516
21,188
9,488
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
EnjoyTheBalls
Cu Chulainn
20
6 / 3 / 22
14,528
807
18,163
33,016
31,771
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
JaredxFisher
Baba Yaga
20
11 / 2 / 27
14,712
817
27,499
18,025
9,702
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
billyTayri
Fenrir
19
5 / 6 / 26
12,727
707
13,431
20,548
22,008
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Nctigers
King Arthur
20
4 / 10 / 12
12,389
688
17,986
31,154
44,769
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
17
2 / 11 / 7
10,370
576
11,357
21,006
10,863
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
TsunamiKim
Cthulhu
19
3 / 9 / 8
12,358
687
10,689
26,381
27,866
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
TumulousPurse
Morgan Le Fay
20
8 / 6 / 6
12,433
691
36,502
26,508
14,334
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 8 / 7
11,541
641
11,069
24,811
32,755
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
61
44
Kills
21
21
Deaths
44
115
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Dyspaiir
Ah Muzen Cab
7
3
24
6.33
W
Hun Batz
EJF28
Hun Batz
15
7
16
3.29
W
Cu Chulainn
EnjoyTheBalls
Cu Chulainn
6
3
22
5.67
W
Baba Yaga
JaredxFisher
Baba Yaga
11
2
27
12.25
L
King Arthur
Nctigers
King Arthur
4
10
12
1
L
Fenrir
2
11
7
0.5
L
Cthulhu
TsunamiKim
Cthulhu
3
9
8
0.78
L
Morgan Le Fay
TumulousPurse
Morgan Le Fay
8
6
6
1.83
W
Fenrir
billyTayri
Fenrir
5
6
26
3
L
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,509
Damage
87,603
108,972
Taken
129,860
81,019
Mitigated
130,587
39,296
Healing
24,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Dyspaiir
Ah Muzen Cab
34,900
12,873
2,295
6,061
16,195
8,050
3,720
6,028
10,167
0
74,710
W
Hun Batz
EJF28
Hun Batz
22,516
5,493
3,146
2,165
21,188
9,488
720
10,359
10,829
409
29,899
W
Cu Chulainn
EnjoyTheBalls
Cu Chulainn
18,163
3,095
1,456
9,506
33,016
31,771
496
15,726
17,290
6,123
24,974
W
Baba Yaga
JaredxFisher
Baba Yaga
27,499
1,377
2,711
7,750
18,025
9,702
1,209
7,193
10,832
55,263
0
L
King Arthur
Nctigers
King Arthur
17,986
1,395
2,283
3,314
31,154
44,769
21
8,517
22,399
910
30,532
L
Fenrir
11,357
1,878
98
1,807
21,006
10,863
0
4,379
16,497
0
17,394
L
Cthulhu
TsunamiKim
Cthulhu
10,689
513
1,060
1,812
26,381
27,866
0
6,071
20,085
22,279
0
L
Morgan Le Fay
TumulousPurse
Morgan Le Fay
36,502
3,554
2,322
7,284
26,508
14,334
0
6,721
19,449
70,444
0
W
Fenrir
billyTayri
Fenrir
13,431
2,171
0
4,206
20,548
22,008
524
8,679
11,869
0
21,235
L
11,069
894
1,227
3,232
24,811
32,755
0
5,986
18,475
0
21,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,011
Gold Earned
59,091
177
Minions Killed
155
0
Camps Cleared
0
1,671,013
Distance Traveled
1,351,291
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,374
799
72
4
0
345,189
3
W
Hun Batz
14,670
815
23
1
0
293,367
0
W
Cu Chulainn
14,528
807
27
2
0
338,204
0
W
Baba Yaga
14,712
817
38
2
0
362,477
0
L
King Arthur
12,389
688
27
2
0
279,128
0
L
Fenrir
10,370
576
20
1
0
254,086
0
L
Cthulhu
12,358
687
28
2
0
236,748
1
L
Morgan Le Fay
12,433
691
55
3
0
308,795
0
W
Fenrir
12,727
707
17
1
0
331,776
0
L
Nike
11,541
641
25
1
0
272,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role