Player Matchup

Hercules
Hercules
Choree10
Hercules
Level 37
God Stats
1W - 5L
1,164 SR
Queue Stats
17W - 33L
1,175 Elo+
Solo
Nu Wa
Nu Wa
HeishiM
Nu Wa
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 104L
1,443 Elo+
Solo
Gilgamesh
Gilgamesh
TheDanteBrutal
Gilgamesh
Level 28
God Stats
2W - 1L
1,484 SR
Queue Stats
41W - 34L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
ZaWarudoFumante
Baron Samedi
Level 48
God Stats
7W - 9L
1,439 SR
Queue Stats
43W - 36L
1,519 Elo+
Party 1
Chiron
Chiron
αCenturion
Chiron
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 24L
1,486 Elo+
Party 1
Team Averages
Level 39
1,417 SR
1,429 Elo+

VS

Team Averages
Level 47
1,409 SR
1,446 Elo+
Ra
Ra
fw-Gaby237
Ra
Level 67
God Stats
6W - 5L
1,405 SR
Queue Stats
342W - 375L
1,435 Elo+
Party 2
Bakasura
Bakasura
fw-Leonzinho
Bakasura
Level 66
God Stats
1W - 8L
1,236 SR
Queue Stats
418W - 438L
1,447 Elo+
Party 2
Artio
Artio
fw_caratimc
Artio
Level 53
God Stats
0W - 2L
1,260 SR
Queue Stats
252W - 285L
1,441 Elo+
Party 2
Ymir
Ymir
guerreiromaste
Ymir
Level 14
God Stats
7W - 7L
1,588 SR
Queue Stats
14W - 21L
1,431 Elo+
Party 2
Neith
Neith
thiegocarvalho
Neith
Level 34
God Stats
126W - 138L
1,556 SR
Queue Stats
194W - 229L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Choree10
Hercules
12
1 / 1 / 0
6,942
631
4,277
4,637
2,093
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
HeishiM
Nu Wa
12
3 / 2 / 5
7,140
649
4,790
5,522
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
TheDanteBrutal
Gilgamesh
11
3 / 4 / 5
6,807
619
5,061
8,713
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
ZaWarudoFumante
Baron Samedi
10
3 / 1 / 5
5,895
536
4,218
5,173
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
11
6 / 0 / 5
7,004
637
6,663
4,153
1,133
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
6,232
567
3,619
4,639
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
fw-Leonzinho
Bakasura
11
5 / 4 / 2
6,671
606
6,535
9,336
3,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 5 / 0
5,006
455
1,946
7,916
4,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 1 / 0
5,713
519
1,876
7,441
4,409
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 4 / 0
5,111
465
2,334
5,995
1,440
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
16
Kills
7
8
Deaths
16
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
Choree10
Hercules
1
1
0
1
W
Nu Wa
HeishiM
Nu Wa
3
2
5
2.75
W
Gilgamesh
TheDanteBrutal
Gilgamesh
3
4
5
1.38
W
Baron Samedi
ZaWarudoFumante
Baron Samedi
3
1
5
5.5
L
1
2
3
1.25
L
Bakasura
fw-Leonzinho
Bakasura
5
4
2
1.5
L
0
5
0
0
L
0
1
0
0
L
1
4
0
0.25
W
Chiron
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,009
Damage
16,310
28,198
Taken
35,327
12,199
Mitigated
15,828
8,679
Healing
8,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Choree10
Hercules
4,277
1,715
0
1,770
4,637
2,093
0
1,876
2,636
0
38,070
W
Nu Wa
HeishiM
Nu Wa
4,790
665
0
1,423
5,522
1,504
625
1,897
3,233
35,348
0
W
Gilgamesh
TheDanteBrutal
Gilgamesh
5,061
2,401
0
1,065
8,713
3,548
0
923
7,167
0
38,821
W
Baron Samedi
ZaWarudoFumante
Baron Samedi
4,218
449
262
1,524
5,173
3,921
147
1,275
3,850
14,953
0
L
3,619
778
140
1,349
4,639
1,434
437
1,896
2,471
35,074
0
L
Bakasura
fw-Leonzinho
Bakasura
6,535
4,215
0
2,812
9,336
3,984
0
1,293
7,933
0
35,553
L
1,946
344
282
1,478
7,916
4,561
0
2,529
5,059
9,294
0
L
1,876
0
0
2,415
7,441
4,409
0
426
6,961
25,992
0
L
2,334
1,282
0
364
5,995
1,440
0
1,815
3,895
0
21,895
W
Chiron
6,663
2,276
771
1,864
4,153
1,133
539
1,250
2,797
0
32,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,788
Gold Earned
28,733
341
Minions Killed
270
0
Camps Cleared
0
1,098,754
Distance Traveled
1,023,202
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,942
631
97
9
0
233,964
5
W
Nu Wa
7,140
649
83
8
0
205,082
1
W
Gilgamesh
6,807
619
67
6
0
238,569
3
W
Baron Samedi
5,895
536
22
2
0
197,788
4
L
Ra
6,232
567
79
7
0
205,514
5
L
Bakasura
6,671
606
75
7
0
220,178
3
L
Artio
5,006
455
19
2
0
212,033
4
L
Ymir
5,713
519
52
5
0
192,557
0
L
Neith
5,111
465
45
4
0
192,920
2
W
Chiron
7,004
637
72
7
0
223,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role