Player Matchup

Cthulhu
Cthulhu
Jackypdf
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,761 Elo+
Party 2
Chronos
Chronos
RaginRebelsss
Chronos
Level 26
God Stats
9W - 5L
1,609 SR
Queue Stats
96W - 83L
1,539 Elo+
Solo
Chaac
Chaac
Sentai
Chaac
Level 16
God Stats
7W - 13L
1,310 SR
Queue Stats
142W - 158L
1,537 Elo+
Party 2
Rama
Rama
TGThree
Rama
Level 8
God Stats
4W - 4L
1,738 SR
Queue Stats
81W - 72L
1,574 Elo+
Solo
Bakasura
Bakasura
ikillu4laughs
Bakasura
Level 16
God Stats
4W - 3L
1,832 SR
Queue Stats
38W - 37L
1,548 Elo+
Party 2
Team Averages
Level 14
1,598 SR
1,592 Elo+

VS

Team Averages
Level 23
1,628 SR
1,577 Elo+
Sun Wukong
Sun Wukong
FrankSea
Sun Wukong
Level 29
God Stats
20W - 13L
1,622 SR
Queue Stats
186W - 177L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GnoleTTV
Danzaburou
Level 18
God Stats
2W - 2L
1,696 SR
Queue Stats
13W - 12L
1,598 Elo+
Solo
Horus
Horus
SaltyyPeanuts
Horus
Level 15
God Stats
18W - 20L
1,435 SR
Queue Stats
34W - 34L
1,525 Elo+
Solo
Chaac
Chaac
ThyAlphaMale
Chaac
Level 27
God Stats
6W - 6L
1,598 SR
Queue Stats
91W - 76L
1,629 Elo+
Party 1
Hades
Hades
lemonjuice405
Hades
Level 28
God Stats
13W - 7L
1,790 SR
Queue Stats
95W - 80L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jackypdf
Cthulhu
10
0 / 3 / 0
5,992
352
1,051
9,336
4,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
12
0 / 7 / 0
6,947
409
8,137
11,197
3,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
Sentai
Chaac
13
1 / 3 / 1
8,068
475
6,349
10,856
6,577
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
TGThree
Rama
12
0 / 3 / 2
7,080
416
3,391
8,787
2,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
ikillu4laughs
Bakasura
15
2 / 4 / 1
9,098
535
4,735
12,345
4,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FrankSea
Sun Wukong
12
0 / 1 / 2
7,367
433
4,212
6,651
4,304
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
GnoleTTV
Danzaburou
16
6 / 2 / 3
9,630
566
12,568
10,488
4,033
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
8 / 0 / 2
10,822
637
6,985
8,041
4,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
2 / 0 / 8
9,259
545
6,227
9,678
7,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 0 / 7
9,085
534
6,661
9,891
4,673
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
20
20
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
FrankSea
Sun Wukong
0
1
2
1
W
Danzaburou
GnoleTTV
Danzaburou
6
2
3
3.75
L
Cthulhu
Jackypdf
Cthulhu
0
3
0
0
L
Chronos
0
7
0
0
W
8
0
2
9
L
Chaac
Sentai
Chaac
1
3
1
0.5
L
Rama
TGThree
Rama
0
3
2
0.33
W
2
0
8
6
L
Bakasura
ikillu4laughs
Bakasura
2
4
1
0.63
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,663
Damage
36,653
52,521
Taken
44,749
21,245
Mitigated
25,085
11,364
Healing
16,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
FrankSea
Sun Wukong
4,212
1,509
0
2,695
6,651
4,304
0
0
6,611
0
32,297
W
Danzaburou
GnoleTTV
Danzaburou
12,568
5,859
0
339
10,488
4,033
1,026
3,366
6,664
0
70,433
L
Cthulhu
Jackypdf
Cthulhu
1,051
0
0
693
9,336
4,270
0
182
9,154
14,015
0
L
Chronos
8,137
1,511
0
1,760
11,197
3,779
0
3,549
7,648
41,593
0
W
6,985
3,195
515
3,327
8,041
4,436
0
828
7,155
0
86,168
L
Chaac
Sentai
Chaac
6,349
1,733
0
4,423
10,856
6,577
697
1,363
9,493
0
40,156
L
Rama
TGThree
Rama
3,391
1,773
0
1,997
8,787
2,598
0
1,375
7,412
0
40,709
W
6,227
376
369
1,890
9,678
7,639
174
963
8,031
0
39,884
L
Bakasura
ikillu4laughs
Bakasura
4,735
3,464
0
2,491
12,345
4,021
0
192
12,153
0
60,344
W
6,661
558
420
6,586
9,891
4,673
0
3,313
6,242
56,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,185
Gold Earned
46,163
371
Minions Killed
492
0
Camps Cleared
0
1,476,818
Distance Traveled
1,526,746
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,367
433
71
4
0
234,055
2
W
Danzaburou
9,630
566
115
7
0
281,948
5
L
Cthulhu
5,992
352
17
1
0
240,977
0
L
Chronos
6,947
409
72
4
0
285,582
1
W
Horus
10,822
637
151
9
0
390,071
1
L
Chaac
8,068
475
83
5
0
282,578
0
L
Rama
7,080
416
70
4
0
310,084
7
W
Chaac
9,259
545
64
4
0
332,395
3
L
Bakasura
9,098
535
129
8
0
357,597
0
W
Hades
9,085
534
91
5
0
288,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role