Player Matchup

Tyr
Tyr
TRtheSAILOR
Tyr
Level 103
God Stats
13W - 12L
1,728 SR
Queue Stats
252W - 184L
1,561 Elo+
Party 1
Da Ji
Da Ji
VentiofFaith
Da Ji
Level 137
God Stats
8W - 0L
1,869 SR
Queue Stats
173W - 147L
1,589 Elo+
Party 1
Olorun
Olorun
thegodlygamer97
Olorun
Level 88
God Stats
1W - 4L
1,225 SR
Queue Stats
158W - 121L
1,596 Elo+
Party 1
Team Averages
Level 109
1,608 SR
1,582 Elo+

VS

Team Averages
Level 59
1,542 SR
1,458 Elo+
Merlin
Merlin
BahbieTripod
Merlin
Level 68
God Stats
3W - 4L
1,626 SR
Queue Stats
99W - 130L
1,507 Elo+
Party 2
Artio
Artio
DystopianNacht
Artio
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
129W - 186L
1,485 Elo+
Party 2
Anhur
Anhur
bronze3btw
Anhur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 0 / 4
5,446
1,089
2,297
2,945
1,788
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
5 / 0 / 5
5,895
1,179
4,755
2,533
792
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 8
5,440
1,088
2,968
1,293
419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
6
0 / 3 / 0
3,916
783
2,523
3,772
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
0 / 5 / 0
3,914
783
1,202
5,909
4,644
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
4
0 / 3 / 0
3,691
738
498
2,321
615
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
11
Kills
0
0
Deaths
11
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
0
0
L
0
5
0
0
W
4
0
4
6
W
5
0
5
7.5
L
Anhur
0
3
0
0
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,020
Damage
4,223
6,771
Taken
12,002
2,999
Mitigated
6,104
1,033
Healing
937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
2,523
67
0
100
3,772
845
0
269
3,503
9,540
0
L
1,202
213
192
645
5,909
4,644
0
1,498
4,411
4,937
0
W
2,297
305
0
302
2,945
1,788
805
1,283
1,484
0
6,652
W
4,755
922
0
0
2,533
792
407
1,344
997
0
11,793
L
Anhur
498
293
0
0
2,321
615
0
822
1,499
0
1,559
W
2,968
1,625
174
557
1,293
419
1,461
640
565
15,289
1,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,781
Gold Earned
11,521
62
Minions Killed
31
0
Camps Cleared
0
315,166
Distance Traveled
212,460
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,916
783
20
4
0
81,548
0
L
Artio
3,914
783
9
2
0
92,771
2
W
Tyr
5,446
1,089
12
2
0
107,682
2
W
Da Ji
5,895
1,179
14
3
0
116,711
0
L
Anhur
3,691
738
2
0
0
38,141
0
W
Olorun
5,440
1,088
36
7
0
90,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role