Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
AlanT54
Bakasura
Level 88
God Stats
17W - 12L
1,533 SR
Queue Stats
47W - 56L
1,478 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JHonIV
Morgan Le Fay
Level 98
God Stats
12W - 11L
1,305 SR
Queue Stats
257W - 256L
1,443 Elo+
Solo
King Arthur
King Arthur
WYVERRN
King Arthur
Level 62
God Stats
2W - 3L
1,330 SR
Queue Stats
119W - 182L
1,376 Elo+
Solo
Medusa
Medusa
jairhar99
Medusa
Level 97
God Stats
7W - 5L
1,567 SR
Queue Stats
184W - 179L
1,462 Elo+
Solo
Team Averages
Level 81
1,447 SR
1,452 Elo+

VS

Team Averages
Level 103
1,466 SR
1,450 Elo+
Nike
Nike
 
Nike
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Freitas 1612
Tiamat
Level 67
God Stats
1W - 2L
1,563 SR
Queue Stats
205W - 220L
1,449 Elo+
Solo
Ao Kuang
Ao Kuang
KenseiScorpius
Ao Kuang
Level 99
God Stats
15W - 8L
1,589 SR
Queue Stats
179W - 219L
1,406 Elo+
Party 1
Fafnir
Fafnir
KttenYarngsm
Fafnir
Level 123
God Stats
13W - 14L
1,486 SR
Queue Stats
382W - 385L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
NinjaClutch05
Danzaburou
Level 119
God Stats
3W - 5L
1,193 SR
Queue Stats
255W - 293L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
9 / 2 / 14
10,926
607
12,350
13,597
7,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
AlanT54
Bakasura
19
7 / 1 / 4
11,146
619
9,752
13,890
5,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morgan Le Fay
JHonIV
Morgan Le Fay
15
6 / 4 / 9
9,715
540
11,327
12,344
4,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
WYVERRN
King Arthur
16
2 / 4 / 7
9,875
549
5,337
11,088
6,854
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
jairhar99
Medusa
16
13 / 4 / 6
10,621
590
16,202
13,921
5,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
16
5 / 3 / 4
10,240
569
8,337
11,797
11,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
13
2 / 9 / 4
8,351
464
9,477
15,568
8,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
11
3 / 9 / 3
7,930
441
5,475
17,714
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
11
0 / 8 / 7
8,494
472
6,821
17,627
15,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
NinjaClutch05
Danzaburou
13
5 / 8 / 3
9,252
514
13,419
13,611
4,170
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
36
37
Kills
15
15
Deaths
37
40
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
9
2
14
8
L
Nike
 
Nike
5
3
4
2.33
W
Bakasura
AlanT54
Bakasura
7
1
4
9
L
Tiamat
2
9
4
0.44
W
Morgan Le Fay
JHonIV
Morgan Le Fay
6
4
9
2.63
L
Ao Kuang
3
9
3
0.5
L
Fafnir
0
8
7
0.44
L
Danzaburou
NinjaClutch05
Danzaburou
5
8
3
0.81
W
King Arthur
WYVERRN
King Arthur
2
4
7
1.38
W
Medusa
jairhar99
Medusa
13
4
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,968
Damage
43,529
64,840
Taken
76,317
30,026
Mitigated
44,116
23,328
Healing
15,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,350
1,504
2,520
5,869
13,597
7,660
774
5,616
7,981
48,985
0
L
Nike
 
Nike
8,337
813
0
2,635
11,797
11,271
333
1,753
9,899
13,438
49,615
W
Bakasura
AlanT54
Bakasura
9,752
7,060
0
7,925
13,890
5,863
141
4,473
9,417
0
72,680
L
Tiamat
9,477
190
0
3,293
15,568
8,160
286
5,161
9,439
44,868
0
W
Morgan Le Fay
JHonIV
Morgan Le Fay
11,327
843
0
2,375
12,344
4,637
560
5,052
7,292
51,714
0
L
Ao Kuang
5,475
1,381
0
4,324
17,714
5,064
0
4,542
12,699
30,838
0
L
Fafnir
6,821
2,346
0
2,804
17,627
15,451
39
7,083
10,544
23,192
0
L
Danzaburou
NinjaClutch05
Danzaburou
13,419
6,916
0
2,499
13,611
4,170
56
5,388
8,223
0
40,778
W
King Arthur
WYVERRN
King Arthur
5,337
745
0
2,038
11,088
6,854
126
4,205
6,883
0
51,696
W
Medusa
jairhar99
Medusa
16,202
6,523
0
2,601
13,921
5,012
1,886
4,843
9,056
0
74,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,283
Gold Earned
44,267
517
Minions Killed
363
0
Camps Cleared
0
1,618,286
Distance Traveled
1,488,493
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,926
607
72
4
0
315,024
6
L
Nike
10,240
569
135
8
0
298,828
3
W
Bakasura
11,146
619
159
9
0
386,110
1
L
Tiamat
8,351
464
76
4
0
289,350
3
W
Morgan Le Fay
9,715
540
85
5
0
312,898
6
L
Ao Kuang
7,930
441
53
3
0
329,577
0
L
Fafnir
8,494
472
31
2
0
282,561
1
L
Danzaburou
9,252
514
68
4
0
288,177
0
W
King Arthur
9,875
549
106
6
0
304,507
5
W
Medusa
10,621
590
95
5
0
299,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role