Player Matchup

Sol
Sol
 
Sol
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Enobu
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,684 Elo+
Party 3
Da Ji
Da Ji
Flanders1997
Da Ji
Level 29
God Stats
6W - 5L
1,633 SR
Queue Stats
27W - 21L
1,556 Elo+
Party 1
Neith
Neith
Oussalame
Neith
Level 8
God Stats
3W - 2L
1,745 SR
Queue Stats
13W - 13L
1,525 Elo+
Party 3
Odin
Odin
frictionfactor
Odin
Level 27
God Stats
9W - 4L
1,849 SR
Queue Stats
179W - 176L
1,500 Elo+
Solo
Team Averages
Level 20
1,645 SR
1,553 Elo+

VS

Team Averages
Level 19
1,642 SR
1,539 Elo+
Anubis
Anubis
Sweetsabuki
Anubis
Level 22
God Stats
9W - 9L
1,711 SR
Queue Stats
70W - 69L
1,488 Elo+
Party 4
Ratatoskr
Ratatoskr
VeradoxNL
Ratatoskr
Level 31
God Stats
7W - 11L
1,500 SR
Queue Stats
98W - 102L
1,460 Elo+
Party 4
Neith
Neith
Xx__Zak88__xX
Neith
Level 3
God Stats
2W - 2L
1,681 SR
Queue Stats
2W - 3L
1,647 Elo+
Solo
Ullr
Ullr
iNevermore241
Ullr
Level 16
God Stats
36W - 28L
1,706 SR
Queue Stats
73W - 76L
1,571 Elo+
Party 2
Bacchus
Bacchus
mystere-vert
Bacchus
Level 23
God Stats
70W - 53L
1,610 SR
Queue Stats
82W - 79L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
7 / 3 / 2
8,230
588
13,530
10,241
2,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Enobu
Cthulhu
9
0 / 3 / 2
5,518
394
1,826
6,712
4,873
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 2 / 3
7,181
513
3,388
10,815
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
Oussalame
Neith
12
2 / 7 / 0
7,153
511
2,786
7,394
1,517
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 5
6,782
484
5,511
10,491
4,694
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
8 / 1 / 4
8,871
634
10,045
10,284
5,033
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ratatoskr
VeradoxNL
Ratatoskr
13
6 / 5 / 4
8,389
599
5,739
10,397
3,365
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 5 / 4
6,160
440
3,363
8,629
2,731
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
3 / 1 / 4
8,345
596
5,443
7,497
2,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
mystere-vert
Bacchus
11
2 / 1 / 7
7,734
552
5,523
7,015
5,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
13
Kills
19
19
Deaths
13
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
7
3
2
2.67
L
Cthulhu
Enobu
Cthulhu
0
3
2
0.33
L
2
2
3
1.75
L
Neith
Oussalame
Neith
2
7
0
0.29
W
Anubis
8
1
4
10
W
Ratatoskr
VeradoxNL
Ratatoskr
6
5
4
1.6
W
0
5
4
0.4
L
2
4
5
1.13
W
3
1
4
5
W
Bacchus
mystere-vert
Bacchus
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,041
Damage
30,113
45,653
Taken
43,822
16,464
Mitigated
19,935
8,864
Healing
12,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,530
3,428
0
3,779
10,241
2,520
427
2,925
7,316
42,314
0
L
Cthulhu
Enobu
Cthulhu
1,826
324
0
0
6,712
4,873
0
1,581
5,131
10,735
0
L
3,388
686
0
2,541
10,815
2,860
481
2,592
8,223
0
32,415
L
Neith
Oussalame
Neith
2,786
1,164
0
146
7,394
1,517
716
4,581
2,813
0
26,011
W
Anubis
10,045
588
0
6,917
10,284
5,033
922
3,574
6,710
43,825
0
W
Ratatoskr
VeradoxNL
Ratatoskr
5,739
1,560
0
1,451
10,397
3,365
178
2,235
8,162
0
44,738
W
3,363
1,785
0
2,280
8,629
2,731
0
3,794
4,835
0
24,920
L
5,511
362
0
2,398
10,491
4,694
0
3,827
6,602
6,204
24,396
W
5,443
2,227
0
1,022
7,497
2,940
2,082
2,663
4,834
0
65,739
W
Bacchus
mystere-vert
Bacchus
5,523
842
0
475
7,015
5,866
0
4,174
2,841
10,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,864
Gold Earned
39,499
263
Minions Killed
330
0
Camps Cleared
0
1,174,989
Distance Traveled
1,327,860
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,230
588
65
5
0
259,763
1
L
Cthulhu
5,518
394
18
1
0
173,784
0
L
Da Ji
7,181
513
60
4
0
287,819
0
L
Neith
7,153
511
68
5
0
198,121
0
W
Anubis
8,871
634
91
7
0
237,087
3
W
Ratatoskr
8,389
599
83
6
0
279,144
1
W
Neith
6,160
440
33
2
0
213,697
1
L
Odin
6,782
484
52
4
0
255,502
3
W
Ullr
8,345
596
115
8
0
286,652
2
W
Bacchus
7,734
552
8
1
0
311,280
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role