Player Matchup

Cthulhu
Cthulhu
FadeBoy15
Cthulhu
Level 8
God Stats
3W - 2L
1,753 SR
Queue Stats
5W - 2L
1,812 Elo+
Party 2
Nemesis
Nemesis
LEVl-SA
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,188 Elo+
Solo
Arachne
Arachne
MasterHastur4343
Arachne
Level 10
God Stats
0W - 2L
1,229 SR
Queue Stats
46W - 62L
1,542 Elo+
Party 3
Sol
Sol
SonOfChobe
Sol
Level 29
God Stats
37W - 37L
1,612 SR
Queue Stats
136W - 123L
1,512 Elo+
Party 2
Gilgamesh
Gilgamesh
plaznu
Gilgamesh
Level 21
God Stats
1W - 5L
1,494 SR
Queue Stats
17W - 22L
1,348 Elo+
Party 3
Team Averages
Level 18
1,518 SR
1,480 Elo+

VS

Team Averages
Level 37
1,342 SR
1,544 Elo+
Nemesis
Nemesis
Aikod
Nemesis
Level 29
God Stats
2W - 3L
1,180 SR
Queue Stats
121W - 138L
1,398 Elo+
Solo
Ullr
Ullr
Daddy Roundd
Ullr
Level 26
God Stats
6W - 7L
1,362 SR
Queue Stats
100W - 96L
1,429 Elo+
Solo
Ymir
Ymir
Hound9246
Ymir
Level 22
God Stats
1W - 1L
1,359 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Olorun
Olorun
MrsKittikat
Olorun
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 27L
1,760 Elo+
Party 1
Pele
Pele
MsKittiK4t
Pele
Level 103
God Stats
8W - 7L
1,311 SR
Queue Stats
156W - 142L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FadeBoy15
Cthulhu
17
1 / 8 / 3
10,401
452
7,722
19,200
11,856
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
LEVl-SA
Nemesis
2
0 / 2 / 0
6,159
268
163
1,281
356
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 9 / 2
8,843
384
5,413
20,407
6,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
11 / 6 / 1
13,377
582
24,530
25,937
8,215
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
plaznu
Gilgamesh
18
4 / 5 / 3
11,537
502
12,003
21,062
18,920
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aikod
Nemesis
18
3 / 4 / 7
12,536
545
16,110
19,196
9,505
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 5 / 3
12,354
537
7,011
15,185
5,448
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
11
0 / 5 / 0
9,378
408
2,751
9,600
3,703
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Olorun
20
14 / 2 / 3
17,151
746
27,474
27,422
14,302
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
10 / 4 / 6
15,402
670
16,383
20,339
8,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
49
18
Kills
30
30
Deaths
20
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Aikod
Nemesis
3
4
7
1.63
W
3
5
3
0.9
L
Cthulhu
FadeBoy15
Cthulhu
1
8
3
0.31
W
Ymir
0
5
0
0
L
Nemesis
LEVl-SA
Nemesis
0
2
0
0
L
2
9
2
0.33
W
Olorun
14
2
3
7.75
W
10
4
6
3.25
L
11
6
1
1.92
L
Gilgamesh
plaznu
Gilgamesh
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,831
Damage
69,729
87,887
Taken
91,742
45,938
Mitigated
41,190
22,150
Healing
39,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Aikod
Nemesis
16,110
8,029
0
7,924
19,196
9,505
2,442
3,163
16,033
0
58,413
W
7,011
4,008
0
4,133
15,185
5,448
3,223
8,981
6,204
0
61,566
L
Cthulhu
FadeBoy15
Cthulhu
7,722
1,725
14
2,397
19,200
11,856
182
12,231
6,969
53,638
0
W
Ymir
2,751
443
0
1,492
9,600
3,703
335
6,173
3,427
15,721
0
L
Nemesis
LEVl-SA
Nemesis
163
120
0
23
1,281
356
0
971
310
0
605
L
5,413
3,256
0
5,365
20,407
6,591
0
1,035
19,372
0
35,895
W
Olorun
27,474
18,295
1,261
19,646
27,422
14,302
10,294
12,425
14,997
168,709
0
W
16,383
4,006
0
5,184
20,339
8,232
2,390
3,898
16,161
0
131,573
L
24,530
13,863
0
11,264
25,937
8,215
2,127
10,491
15,446
84,010
0
L
Gilgamesh
plaznu
Gilgamesh
12,003
3,232
0
3,087
21,062
18,920
926
5,497
15,565
0
63,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,317
Gold Earned
66,821
392
Minions Killed
640
0
Camps Cleared
0
1,517,912
Distance Traveled
1,865,863
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,536
545
87
4
0
455,213
7
W
Ullr
12,354
537
92
4
0
406,277
0
L
Cthulhu
10,401
452
86
4
0
376,682
0
W
Ymir
9,378
408
31
1
0
130,453
0
L
Nemesis
6,159
268
2
0
0
20,279
0
L
Arachne
8,843
384
48
2
0
338,666
6
W
Olorun
17,151
746
248
11
0
392,975
0
W
Pele
15,402
670
182
8
0
480,945
1
L
Sol
13,377
582
138
6
0
370,582
0
L
Gilgamesh
11,537
502
118
5
0
411,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role