Player Matchup

Ganesha
Ganesha
I Jeff King I
Ganesha
Level 87
God Stats
4W - 0L
1,722 SR
Queue Stats
149W - 143L
1,534 Elo+
Solo
Jing Wei
Jing Wei
PumpkinTrickster
Jing Wei
Level 135
God Stats
3W - 3L
1,275 SR
Queue Stats
214W - 218L
1,532 Elo+
Solo
Gilgamesh
Gilgamesh
Rejuvious
Gilgamesh
Level 149
God Stats
15W - 6L
1,636 SR
Queue Stats
550W - 555L
1,587 Elo+
Party 1
Vulcan
Vulcan
Xagel
Vulcan
Level 51
God Stats
6W - 3L
1,566 SR
Queue Stats
330W - 314L
1,562 Elo+
Party 1
Cu Chulainn
Cu Chulainn
by--xMaykolx
Cu Chulainn
Level 150
God Stats
1W - 1L
1,736 SR
Queue Stats
36W - 32L
1,574 Elo+
Solo
Team Averages
Level 114
1,587 SR
1,558 Elo+

VS

Team Averages
Level 136
1,437 SR
1,476 Elo+
Terra
Terra
Distractor08
Terra
Level 149
God Stats
5W - 4L
1,629 SR
Queue Stats
249W - 249L
1,531 Elo+
Solo
Da Ji
Da Ji
JOSELITOnonSENSE
Da Ji
Level 157
God Stats
0W - 2L
1,267 SR
Queue Stats
228W - 229L
1,506 Elo+
Solo
Xing Tian
Xing Tian
Nikkdrawsart
Xing Tian
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,448 Elo+
Solo
Sol
Sol
Vill_Vandall
Sol
Level 148
God Stats
9W - 15L
1,484 SR
Queue Stats
700W - 716L
1,530 Elo+
Solo
He Bo
He Bo
YESBR0
He Bo
Level 122
God Stats
2W - 2L
1,307 SR
Queue Stats
44W - 68L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
18
0 / 3 / 14
11,362
757
8,060
19,766
29,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
3 / 4 / 5
12,143
810
11,132
12,977
5,910
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
Rejuvious
Gilgamesh
15
2 / 9 / 6
10,239
683
11,629
16,843
15,062
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
Xagel
Vulcan
19
4 / 3 / 7
11,759
784
22,407
7,311
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
by--xMaykolx
Cu Chulainn
20
9 / 4 / 6
12,880
859
22,498
24,883
21,408
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 15
10,904
727
12,551
34,759
36,577
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
11 / 6 / 7
11,763
784
11,231
13,937
7,896
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Nikkdrawsart
Xing Tian
5
0 / 0 / 0
6,768
451
0
0
0
20
4 / 6 / 11
11,501
767
20,593
21,609
11,141
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
YESBR0
He Bo
19
5 / 4 / 9
10,400
693
13,164
14,154
6,622
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
65
18
Kills
23
23
Deaths
18
38
Assists
42
Player
Kills
Deaths
Assists
KDA
L
3
2
15
5.25
W
Ganesha
0
3
14
2.33
L
11
6
7
2.42
L
Xing Tian
Nikkdrawsart
Xing Tian
0
0
0
0
W
3
4
5
1.38
W
Gilgamesh
Rejuvious
Gilgamesh
2
9
6
0.56
L
4
6
11
1.58
W
Vulcan
Xagel
Vulcan
4
3
7
2.5
L
He Bo
YESBR0
He Bo
5
4
9
2.38
W
Cu Chulainn
by--xMaykolx
Cu Chulainn
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,726
Damage
57,539
81,780
Taken
84,459
75,895
Mitigated
62,236
23,522
Healing
40,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,551
836
5,579
18,741
34,759
36,577
0
14,462
20,297
28,028
0
W
Ganesha
8,060
1,251
1,977
4,743
19,766
29,843
72
10,886
8,880
18,216
0
L
11,231
2,647
227
601
13,937
7,896
0
6,592
7,345
0
18,230
L
Xing Tian
Nikkdrawsart
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
W
11,132
8,582
1,358
2,902
12,977
5,910
2,589
7,142
5,835
0
32,420
W
Gilgamesh
Rejuvious
Gilgamesh
11,629
1,518
1,934
1,106
16,843
15,062
228
7,921
8,922
41
15,195
L
20,593
8,139
1,601
7,429
21,609
11,141
0
7,324
14,285
53,225
0
W
Vulcan
Xagel
Vulcan
22,407
11,106
1,325
1,029
7,311
3,672
944
5,412
1,899
43,941
0
L
He Bo
YESBR0
He Bo
13,164
1,016
2,778
3,875
14,154
6,622
0
5,916
8,238
33,721
0
W
Cu Chulainn
by--xMaykolx
Cu Chulainn
22,498
3,419
199
6,949
24,883
21,408
969
14,947
9,936
7,130
40,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,383
Gold Earned
51,336
159
Minions Killed
153
0
Camps Cleared
0
1,456,223
Distance Traveled
1,033,965
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,904
727
16
1
0
305,808
0
W
Ganesha
11,362
757
0
0
0
292,015
1
L
Da Ji
11,763
784
15
1
0
231,536
3
L
Xing Tian
6,768
451
0
0
0
0
0
W
Jing Wei
12,143
810
58
4
0
276,159
0
W
Gilgamesh
10,239
683
7
0
0
277,148
0
L
Sol
11,501
767
75
5
0
248,751
0
W
Vulcan
11,759
784
48
3
0
299,484
0
L
He Bo
10,400
693
47
3
0
247,870
3
W
Cu Chulainn
12,880
859
46
3
0
311,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role