Player Matchup

Ymir
Ymir
DemonLordCole
Ymir
Level 7
God Stats
1W - 3L
1,390 SR
Queue Stats
38W - 41L
1,359 Elo+
Party 1
Horus
Horus
MGurs
Horus
Level 27
God Stats
3W - 1L
1,860 SR
Queue Stats
140W - 130L
1,484 Elo+
Party 1
Apollo
Apollo
TheSandwitchMan
Apollo
Level 22
God Stats
8W - 6L
1,671 SR
Queue Stats
94W - 110L
1,359 Elo+
Party 1
Set
Set
crashpotatoe
Set
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,382 Elo+
Solo
Kukulkan
Kukulkan
drowningray13
Kukulkan
Level 26
God Stats
4W - 4L
1,345 SR
Queue Stats
104W - 99L
1,436 Elo+
Solo
Team Averages
Level 18
1,553 SR
1,404 Elo+

VS

Team Averages
Level 12
1,502 SR
1,436 Elo+
Artemis
Artemis
Filippowitz
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,373 Elo+
Party 2
Cthulhu
Cthulhu
SirChompy
Cthulhu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,677 Elo+
Party 2
Anubis
Anubis
Windchillz
Anubis
Level 28
God Stats
33W - 28L
1,506 SR
Queue Stats
74W - 84L
1,386 Elo+
Solo
Camazotz
Camazotz
gamerzclandotorg
Camazotz
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,373 Elo+
Party 2
Tsukuyomi
Tsukuyomi
jagarang
Tsukuyomi
Level 20
God Stats
3W - 2L
1,504 SR
Queue Stats
9W - 9L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 3
5,690
406
3,860
11,335
7,035
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Horus
MGurs
Horus
13
2 / 3 / 0
7,969
569
3,444
11,680
5,676
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
6 / 7 / 0
6,968
498
6,020
8,430
1,712
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 5 / 0
5,086
363
855
5,103
1,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
drowningray13
Kukulkan
12
0 / 5 / 1
6,879
491
2,960
7,554
1,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Filippowitz
Artemis
12
7 / 1 / 1
8,089
578
5,138
7,778
2,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
SirChompy
Cthulhu
13
4 / 4 / 10
8,671
619
6,175
8,319
7,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anubis
Windchillz
Anubis
15
7 / 0 / 1
9,136
653
7,429
6,089
3,162
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
9 / 1 / 4
8,341
596
5,828
11,885
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
jagarang
Tsukuyomi
14
0 / 3 / 4
7,934
567
7,004
8,402
3,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
8
Kills
27
27
Deaths
9
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Artemis
Filippowitz
Artemis
7
1
1
7.5
L
Horus
MGurs
Horus
2
3
0
0.67
W
Cthulhu
SirChompy
Cthulhu
4
4
10
2.25
L
6
7
0
0.86
W
Anubis
Windchillz
Anubis
7
0
1
7.5
L
0
5
0
0
L
Kukulkan
drowningray13
Kukulkan
0
5
1
0.1
W
9
1
4
11
W
Tsukuyomi
jagarang
Tsukuyomi
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,139
Damage
31,574
44,102
Taken
42,473
17,156
Mitigated
19,231
5,000
Healing
16,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,860
2,020
0
36
11,335
7,035
298
6,214
5,121
11,858
0
W
Artemis
Filippowitz
Artemis
5,138
3,200
0
3,292
7,778
2,252
1,158
1,629
6,149
0
35,792
L
Horus
MGurs
Horus
3,444
1,949
0
3,226
11,680
5,676
631
44
11,636
0
33,036
W
Cthulhu
SirChompy
Cthulhu
6,175
960
186
0
8,319
7,259
0
2,004
6,315
25,900
0
L
6,020
4,174
0
250
8,430
1,712
840
2,498
5,932
0
27,284
W
Anubis
Windchillz
Anubis
7,429
128
0
4,212
6,089
3,162
1,114
2,574
3,515
61,125
0
L
855
544
0
968
5,103
1,510
0
973
4,130
0
11,150
L
Kukulkan
drowningray13
Kukulkan
2,960
223
0
520
7,554
1,223
0
3,970
3,584
45,671
0
W
5,828
1,721
0
6,627
11,885
3,323
0
839
11,046
0
39,597
W
Tsukuyomi
jagarang
Tsukuyomi
7,004
1,179
0
2,127
8,402
3,235
634
0
8,402
0
46,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,592
Gold Earned
42,171
229
Minions Killed
384
0
Camps Cleared
0
1,096,840
Distance Traveled
1,360,763
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,690
406
14
1
0
233,246
3
W
Artemis
8,089
578
68
5
0
232,102
0
L
Horus
7,969
569
44
3
0
241,572
0
W
Cthulhu
8,671
619
30
2
0
287,019
0
L
Apollo
6,968
498
44
3
0
262,703
5
W
Anubis
9,136
653
123
9
0
256,000
3
L
Set
5,086
363
25
2
0
141,245
0
L
Kukulkan
6,879
491
102
7
0
218,074
1
W
Camazotz
8,341
596
62
4
0
295,526
3
W
Tsukuyomi
7,934
567
101
7
0
290,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role