Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BadHabitsTM-
Merlin
Level 102
God Stats
5W - 5L
1,605 SR
Queue Stats
42W - 37L
1,635 Elo+
Party 1
Ymir
Ymir
FazeNoEvil
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 10L
1,777 Elo+
Party 1
Apollo
Apollo
V2 PoSeiDoN xXx
Apollo
Level 29
God Stats
1W - 2L
1,529 SR
Queue Stats
260W - 252L
1,613 Elo+
Solo
Anhur
Anhur
rezpecr
Anhur
Level 29
God Stats
38W - 10L
1,870 SR
Queue Stats
83W - 29L
1,781 Elo+
Party 1
Team Averages
Level 39
1,601 SR
1,661 Elo+

VS

Team Averages
Level 48
1,763 SR
1,711 Elo+
Morgan Le Fay
Morgan Le Fay
Athena
Morgan Le Fay
Level 154
God Stats
3W - 0L
1,868 SR
Queue Stats
10W - 2L
1,824 Elo+
Party 2
Olorun
Olorun
Borgdor
Olorun
Level 14
God Stats
3W - 0L
1,908 SR
Queue Stats
13W - 2L
1,805 Elo+
Party 2
Nike
Nike
DantespardaOne
Nike
Level 28
God Stats
11W - 8L
1,618 SR
Queue Stats
88W - 81L
1,597 Elo+
Solo
Apollo
Apollo
GiveMeNoobs
Apollo
Level 28
God Stats
3W - 3L
1,723 SR
Queue Stats
83W - 71L
1,561 Elo+
Solo
Osiris
Osiris
HouseOfMystery
Osiris
Level 15
God Stats
3W - 1L
1,700 SR
Queue Stats
33W - 12L
1,771 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
4 / 3 / 1
7,342
612
6,759
9,513
3,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
10
2 / 5 / 3
6,488
541
4,545
5,393
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 5 / 4
5,346
446
2,183
7,354
2,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 5 / 1
6,080
507
4,147
11,034
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anhur
rezpecr
Anhur
12
1 / 3 / 1
6,836
570
3,159
7,213
2,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Athena
Morgan Le Fay
13
4 / 2 / 4
7,604
634
7,463
5,821
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
Borgdor
Olorun
12
4 / 1 / 6
7,738
645
6,861
7,850
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 1 / 1
7,560
630
4,817
8,256
5,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
13
6 / 2 / 2
7,751
646
4,498
9,329
3,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
5 / 1 / 5
7,097
591
6,725
8,627
4,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
7
Kills
21
21
Deaths
7
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
3
1
1.5
W
Morgan Le Fay
Athena
Morgan Le Fay
4
2
4
3
L
Merlin
2
5
3
0.7
W
Olorun
Borgdor
Olorun
4
1
6
7
W
2
1
1
2.5
L
0
5
4
0.4
W
Apollo
6
2
2
3.5
W
5
1
5
7.5
L
0
5
1
0.1
L
Anhur
rezpecr
Anhur
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,793
Damage
30,364
40,507
Taken
39,883
13,214
Mitigated
17,270
7,538
Healing
14,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,759
2,916
0
733
9,513
3,271
0
4,431
5,002
0
37,047
W
Morgan Le Fay
Athena
Morgan Le Fay
7,463
922
0
2,340
5,821
2,214
189
1,406
4,415
42,254
0
L
Merlin
4,545
228
0
353
5,393
1,711
0
1,941
3,364
28,327
0
W
Olorun
Borgdor
Olorun
6,861
4,564
296
4,778
7,850
2,248
871
1,332
6,518
42,426
0
W
4,817
1,184
0
2,988
8,256
5,152
202
934
7,322
0
44,027
L
2,183
210
0
1,070
7,354
2,532
0
2,860
4,494
15,771
0
W
Apollo
4,498
2,548
0
989
9,329
3,346
0
1,665
7,664
0
42,861
W
6,725
2,527
0
2,849
8,627
4,310
218
1,539
7,088
0
35,382
L
4,147
2,346
130
4,037
11,034
3,084
93
3,822
7,212
0
36,354
L
Anhur
rezpecr
Anhur
3,159
1,695
0
1,215
7,213
2,616
0
1,270
5,378
0
37,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,092
Gold Earned
37,750
291
Minions Killed
378
0
Camps Cleared
0
1,170,714
Distance Traveled
1,243,646
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,342
612
60
5
0
286,879
7
W
Morgan Le Fay
7,604
634
80
7
0
246,665
4
L
Merlin
6,488
541
49
4
0
218,608
1
W
Olorun
7,738
645
73
6
0
238,843
3
W
Nike
7,560
630
91
8
0
245,711
1
L
Ymir
5,346
446
26
2
0
227,260
4
W
Apollo
7,751
646
85
7
0
238,918
2
W
Osiris
7,097
591
49
4
0
273,509
7
L
Apollo
6,080
507
74
6
0
216,883
2
L
Anhur
6,836
570
82
7
0
221,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role