Player Matchup

Baron Samedi
Baron Samedi
D3nisty99
Baron Samedi
Level 17
God Stats
1W - 1L
1,756 SR
Queue Stats
2W - 6L
1,448 Elo+
Party 1
Jormungandr
Jormungandr
Killing4live
Jormungandr
Level 53
God Stats
0W - 2L
1,285 SR
Queue Stats
24W - 24L
1,481 Elo+
Party 1
Susano
Susano
Necron4869
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,780 Elo+
Party 1
Hel
Hel
Syphario
Hel
Level 29
God Stats
2W - 4L
1,281 SR
Queue Stats
14W - 16L
1,086 Elo+
Solo
Ra
Ra
T0byi
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,780 Elo+
Party 1
Team Averages
Level 22
1,464 SR
1,515 Elo+

VS

Team Averages
Level 27
1,549 SR
1,483 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Canjas
Thor
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,293 Elo+
Party 3
Zeus
Zeus
NotMat
Zeus
Level 28
God Stats
168W - 106L
1,701 SR
Queue Stats
254W - 201L
1,574 Elo+
Party 2
Neith
Neith
ThatProYouKnow
Neith
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
imorto
Nu Wa
Level 28
God Stats
29W - 20L
1,545 SR
Queue Stats
214W - 180L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
D3nisty99
Baron Samedi
15
1 / 7 / 3
9,254
925
9,246
21,320
12,929
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
Killing4live
Jormungandr
15
1 / 1 / 3
9,148
915
8,580
12,343
13,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
Necron4869
Susano
16
1 / 6 / 4
9,700
970
6,994
13,533
5,874
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 7 / 3
9,182
918
6,381
15,708
8,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ra
15
1 / 7 / 3
9,461
946
6,586
12,808
6,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

94

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
7 / 0 / 10
12,136
1,214
19,985
17,282
25,204
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Canjas
Thor
17
2 / 3 / 14
9,917
992
3,886
10,192
3,882
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
NotMat
Zeus
18
9 / 0 / 17
12,737
1,274
27,947
3,943
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 2 / 10
10,270
1,027
8,257
6,356
2,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
imorto
Nu Wa
17
5 / 2 / 15
10,848
1,085
11,920
5,522
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
94
5
Kills
28
28
Deaths
7
16
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
0
10
12
W
Thor
Canjas
Thor
2
3
14
3
L
Baron Samedi
D3nisty99
Baron Samedi
1
7
3
0.36
L
Jormungandr
Killing4live
Jormungandr
1
1
3
2.5
L
Susano
Necron4869
Susano
1
6
4
0.5
W
Zeus
NotMat
Zeus
9
0
17
17.5
L
1
7
3
0.36
L
Ra
1
7
3
0.36
W
5
2
10
5
W
Nu Wa
imorto
Nu Wa
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,787
Damage
71,995
75,712
Taken
43,295
46,989
Mitigated
35,156
12,670
Healing
7,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
19,985
1,615
257
6,152
17,282
25,204
0
13,018
4,264
55,814
0
W
Thor
Canjas
Thor
3,886
1,152
0
0
10,192
3,882
0
6,399
3,469
0
12,463
L
Baron Samedi
D3nisty99
Baron Samedi
9,246
928
2,331
2,679
21,320
12,929
0
17,024
4,296
19,800
0
L
Jormungandr
Killing4live
Jormungandr
8,580
919
0
0
12,343
13,556
0
9,533
2,810
35,057
0
L
Susano
Necron4869
Susano
6,994
1,672
0
0
13,533
5,874
0
8,357
5,176
0
20,973
W
Zeus
NotMat
Zeus
27,947
1,243
0
326
3,943
1,450
0
2,870
1,073
43,877
0
L
6,381
1,220
3,905
2,004
15,708
8,609
0
13,725
1,983
15,567
0
L
Ra
6,586
547
1,751
0
12,808
6,021
0
11,213
1,595
29,416
0
W
8,257
3,302
0
941
6,356
2,522
0
4,737
1,619
0
16,390
W
Nu Wa
imorto
Nu Wa
11,920
2,945
0
0
5,522
2,098
0
3,769
1,753
20,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,745
Gold Earned
55,908
170
Minions Killed
175
5
Camps Cleared
7
965,047
Distance Traveled
997,872
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,136
1,214
74
7
2
237,234
2
W
Thor
9,917
992
23
2
1
211,665
0
L
Baron Samedi
9,254
925
25
3
1
181,419
0
L
Jormungandr
9,148
915
40
4
0
228,479
0
L
Susano
9,700
970
30
3
3
171,578
0
W
Zeus
12,737
1,274
50
5
3
230,859
0
L
Hel
9,182
918
16
2
1
193,640
0
L
Ra
9,461
946
59
6
0
189,931
0
W
Neith
10,270
1,027
15
2
0
167,725
0
W
Nu Wa
10,848
1,085
13
1
1
150,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role