Player Matchup

Osiris
Osiris
BosseB
Osiris
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
MartinSjutusen
Anhur
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Ra
Ra
Pozzii
Ra
Level 25
God Stats
73W - 72L
1,393 SR
Queue Stats
110W - 122L
1,349 Elo+
Solo
Nemesis
Nemesis
SepHex
Nemesis
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
TengilTyrann
Ullr
Level 16
God Stats
3W - 11L
1,130 SR
Queue Stats
26W - 30L
1,415 Elo+
Party 3
Team Averages
Level 21
1,405 SR
1,453 Elo+

VS

Team Averages
Level 10
1,375 SR
1,203 Elo+
Da Ji
Da Ji
Lakees
Da Ji
Level 5
God Stats
1W - 7L
1,126 SR
Queue Stats
1W - 8L
1,113 Elo+
Party 2
Bellona
Bellona
RaZGoN101
Bellona
Level 10
God Stats
16W - 18L
1,460 SR
Queue Stats
26W - 35L
1,224 Elo+
Party 1
Khepri
Khepri
SuGaRHaTe
Khepri
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 91L
1,280 Elo+
Party 1
Baba Yaga
Baba Yaga
jmove23
Baba Yaga
Level 14
God Stats
14W - 23L
1,290 SR
Queue Stats
83W - 88L
1,283 Elo+
Party 1
Pele
Pele
пвкпвкнкнвкн
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,113 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BosseB
Osiris
16
4 / 3 / 10
10,260
513
6,462
10,872
8,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
3 / 3 / 10
9,947
497
10,367
6,807
2,332
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
19
3 / 1 / 7
11,787
589
4,154
6,491
3,296
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
SepHex
Nemesis
15
5 / 4 / 6
10,664
533
7,632
16,141
5,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
10 / 2 / 9
11,701
585
13,263
11,631
4,785
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Lakees
Da Ji
12
0 / 10 / 2
7,764
388
3,256
14,333
4,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
RaZGoN101
Bellona
14
3 / 4 / 4
9,371
469
6,276
12,496
9,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Khepri
SuGaRHaTe
Khepri
13
1 / 2 / 6
8,727
436
2,315
8,817
9,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baba Yaga
jmove23
Baba Yaga
15
9 / 4 / 0
9,351
468
11,946
12,939
5,535
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 9 / 3
8,169
408
5,596
16,744
4,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
28
25
Kills
13
13
Deaths
29
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Osiris
BosseB
Osiris
4
3
10
3
L
Da Ji
Lakees
Da Ji
0
10
2
0.1
W
3
3
10
2.67
W
Ra
3
1
7
6.5
L
Bellona
RaZGoN101
Bellona
3
4
4
1.25
W
Nemesis
SepHex
Nemesis
5
4
6
2
L
Khepri
SuGaRHaTe
Khepri
1
2
6
2
W
10
2
9
7.25
L
Baba Yaga
jmove23
Baba Yaga
9
4
0
2.25
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,878
Damage
29,389
51,942
Taken
65,329
24,881
Mitigated
33,009
16,024
Healing
12,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
BosseB
Osiris
6,462
2,237
0
2,746
10,872
8,636
528
2,971
7,901
0
35,165
L
Da Ji
Lakees
Da Ji
3,256
716
0
1,454
14,333
4,677
0
874
13,459
0
40,733
W
10,367
5,938
0
225
6,807
2,332
2,827
4,539
2,268
0
35,159
W
Ra
4,154
301
1,096
1,659
6,491
3,296
2,590
2,391
4,100
73,528
0
L
Bellona
RaZGoN101
Bellona
6,276
2,000
0
2,109
12,496
9,034
556
1,618
10,878
0
36,726
W
Nemesis
SepHex
Nemesis
7,632
3,703
0
8,543
16,141
5,832
645
1,386
14,755
0
59,253
L
Khepri
SuGaRHaTe
Khepri
2,315
501
0
1,210
8,817
9,309
0
990
7,827
19,681
0
W
13,263
5,447
0
1,755
11,631
4,785
3,255
2,974
8,657
0
67,610
L
Baba Yaga
jmove23
Baba Yaga
11,946
911
0
3,611
12,939
5,535
1,116
910
12,029
56,933
0
L
5,596
1,247
0
4,546
16,744
4,454
0
500
16,244
0
55,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,359
Gold Earned
43,382
473
Minions Killed
353
0
Camps Cleared
0
1,792,361
Distance Traveled
1,866,942
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,260
513
59
3
0
354,388
1
L
Da Ji
7,764
388
69
3
0
379,127
1
W
Anhur
9,947
497
53
3
0
318,459
5
W
Ra
11,787
589
166
8
0
406,633
0
L
Bellona
9,371
469
82
4
0
402,842
1
W
Nemesis
10,664
533
97
5
0
321,633
0
L
Khepri
8,727
436
29
1
0
380,894
4
W
Ullr
11,701
585
98
5
0
391,248
1
L
Baba Yaga
9,351
468
83
4
0
326,902
5
L
Pele
8,169
408
90
5
0
377,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role