Player Matchup

Hercules
Hercules
CommandoO
Hercules
Level 84
God Stats
8W - 6L
1,475 SR
Queue Stats
34W - 36L
1,476 Elo+
Party 1
Danzaburou
Danzaburou
Dogirahm
Danzaburou
Level 63
God Stats
4W - 6L
1,611 SR
Queue Stats
189W - 174L
1,540 Elo+
Solo
Yemoja
Yemoja
GabrielAng7
Yemoja
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 10L
1,088 Elo+
Party 1
Olorun
Olorun
TheLazerShell
Olorun
Level 88
God Stats
1W - 0L
1,293 SR
Queue Stats
24W - 22L
1,448 Elo+
Solo
Loki
Loki
parasmies
Loki
Level 122
God Stats
8W - 10L
1,442 SR
Queue Stats
281W - 289L
1,533 Elo+
Solo
Team Averages
Level 81
1,464 SR
1,417 Elo+

VS

Team Averages
Level 117
1,557 SR
1,468 Elo+
Cupid
Cupid
 
Cupid
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
KyraniJ
Mulan
Level 160
God Stats
9W - 11L
1,522 SR
Queue Stats
194W - 243L
1,424 Elo+
Solo
Pele
Pele
Minirocha1994
Pele
Level 79
God Stats
1W - 2L
1,736 SR
Queue Stats
124W - 121L
1,526 Elo+
Solo
Yemoja
Yemoja
Sentinel0999
Yemoja
Level 118
God Stats
0W - 1L
1,507 SR
Queue Stats
65W - 73L
1,439 Elo+
Solo
Sol
Sol
vadarki
Sol
Level 99
God Stats
1W - 1L
1,517 SR
Queue Stats
95W - 97L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CommandoO
Hercules
14
6 / 2 / 1
9,439
674
7,982
11,159
9,118
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Dogirahm
Danzaburou
13
4 / 2 / 2
7,735
553
8,765
11,112
4,008
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
12
1 / 0 / 1
6,645
475
1,678
5,694
4,654
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 1 / 2
9,084
649
9,878
8,465
4,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
14
8 / 0 / 3
8,742
624
10,525
8,848
3,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 5 / 0
6,302
450
2,900
8,524
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
KyraniJ
Mulan
10
3 / 8 / 0
6,923
495
5,893
13,430
8,869
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 4 / 1
7,088
506
8,366
12,224
4,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yemoja
10
0 / 2 / 2
6,704
479
6,137
10,527
6,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
9
0 / 5 / 1
5,799
414
5,790
9,599
3,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
24
Kills
5
5
Deaths
24
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
5
0
0
W
Hercules
CommandoO
Hercules
6
2
1
3.25
W
Danzaburou
Dogirahm
Danzaburou
4
2
2
2.5
W
Yemoja
1
0
1
1.5
L
Mulan
KyraniJ
Mulan
3
8
0
0.38
L
2
4
1
0.63
L
Yemoja
0
2
2
0.5
W
5
1
2
6
W
Loki
8
0
3
9.5
L
Sol
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,828
Damage
29,086
45,278
Taken
54,304
24,867
Mitigated
26,383
19,652
Healing
11,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,900
1,018
0
893
8,524
2,257
675
875
7,649
0
38,754
W
Hercules
CommandoO
Hercules
7,982
3,644
0
3,298
11,159
9,118
1,588
618
10,541
0
40,367
W
Danzaburou
Dogirahm
Danzaburou
8,765
3,723
0
4,781
11,112
4,008
676
5,029
6,083
0
51,391
W
Yemoja
1,678
386
703
3,035
5,694
4,654
287
2,417
3,277
23,297
0
L
Mulan
KyraniJ
Mulan
5,893
1,115
0
1,511
13,430
8,869
0
1,897
11,533
0
24,482
L
8,366
2,594
0
3,378
12,224
4,878
0
2,476
9,748
0
48,370
L
Yemoja
6,137
1,666
684
2,749
10,527
6,875
287
2,838
7,689
22,898
0
W
9,878
4,235
0
3,728
8,465
4,036
1,418
2,295
6,170
58,117
5,578
W
Loki
10,525
3,119
0
4,107
8,848
3,051
6
1,367
7,481
0
55,589
L
Sol
5,790
1,724
0
2,658
9,599
3,504
0
2,543
7,056
24,127
2,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,645
Gold Earned
32,816
459
Minions Killed
295
0
Camps Cleared
0
1,295,910
Distance Traveled
1,269,915
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,302
450
81
6
0
237,048
3
W
Hercules
9,439
674
107
8
0
251,504
0
W
Danzaburou
7,735
553
83
6
0
264,576
2
W
Yemoja
6,645
475
36
3
0
218,089
6
L
Mulan
6,923
495
45
3
0
242,367
0
L
Pele
7,088
506
83
6
0
292,832
3
L
Yemoja
6,704
479
34
2
0
218,610
7
W
Olorun
9,084
649
128
9
0
259,292
1
W
Loki
8,742
624
105
8
0
302,449
0
L
Sol
5,799
414
52
4
0
279,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role