Player Matchup

Awilix
Awilix
 
Awilix
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Dadysiao
Olorun
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 8L
1,820 Elo+
Solo
Bacchus
Bacchus
Geruhn
Bacchus
Level 84
God Stats
13W - 10L
1,481 SR
Queue Stats
186W - 193L
1,566 Elo+
Solo
Discordia
Discordia
Lavill
Discordia
Level 129
God Stats
6W - 3L
2,008 SR
Queue Stats
107W - 94L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
troycisco
Gilgamesh
Level 108
God Stats
25W - 16L
1,603 SR
Queue Stats
255W - 238L
1,459 Elo+
Solo
Team Averages
Level 101
1,618 SR
1,565 Elo+

VS

Team Averages
Level 92
1,551 SR
1,487 Elo+
Tiamat
Tiamat
Cidoss
Tiamat
Level 128
God Stats
0W - 2L
1,272 SR
Queue Stats
102W - 101L
1,448 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Dradra
Morgan Le Fay
Level 61
God Stats
0W - 1L
1,823 SR
Queue Stats
1W - 1L
1,720 Elo+
Party 2
Arachne
Arachne
dongourl
Arachne
Level 136
God Stats
0W - 1L
1,684 SR
Queue Stats
0W - 2L
1,237 Elo+
Party 2
Sylvanus
Sylvanus
jimmbo_17
Sylvanus
Level 66
God Stats
11W - 15L
1,463 SR
Queue Stats
19W - 27L
1,551 Elo+
Party 1
Izanami
Izanami
КотБалу
Izanami
Level 69
God Stats
30W - 25L
1,511 SR
Queue Stats
40W - 45L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
20
10 / 3 / 10
13,158
598
11,571
12,999
5,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Dadysiao
Olorun
18
9 / 0 / 6
12,763
580
14,381
9,944
4,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Geruhn
Bacchus
17
4 / 2 / 16
12,420
565
12,125
22,614
24,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Lavill
Discordia
18
3 / 0 / 13
12,383
563
14,479
8,175
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
troycisco
Gilgamesh
20
12 / 3 / 7
14,642
666
17,815
19,436
13,650
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cidoss
Tiamat
15
2 / 9 / 1
9,384
427
4,411
17,145
7,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
Dradra
Morgan Le Fay
11
1 / 12 / 3
7,748
352
6,446
14,189
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
dongourl
Arachne
16
2 / 9 / 1
9,945
452
10,974
23,687
10,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
jimmbo_17
Sylvanus
15
1 / 3 / 1
8,552
389
4,872
15,907
21,189
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
2 / 5 / 1
11,041
502
9,259
15,537
6,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
15
38
Kills
8
8
Deaths
38
52
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
10
3
10
5
L
Tiamat
Cidoss
Tiamat
2
9
1
0.28
W
Olorun
Dadysiao
Olorun
9
0
6
12
L
Morgan Le Fay
Dradra
Morgan Le Fay
1
12
3
0.21
W
Bacchus
Geruhn
Bacchus
4
2
16
6
W
Discordia
Lavill
Discordia
3
0
13
9.5
L
Arachne
dongourl
Arachne
2
9
1
0.28
L
Sylvanus
jimmbo_17
Sylvanus
1
3
1
0.5
W
Gilgamesh
troycisco
Gilgamesh
12
3
7
5.17
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,371
Damage
35,962
73,168
Taken
86,465
50,685
Mitigated
50,824
29,775
Healing
17,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
11,571
4,759
0
4,821
12,999
5,845
1,233
1,894
11,099
0
89,942
L
Tiamat
Cidoss
Tiamat
4,411
38
0
2,016
17,145
7,812
260
9,364
7,286
49,035
0
W
Olorun
Dadysiao
Olorun
14,381
7,859
1,494
5,468
9,944
4,004
5,568
2,658
7,144
103,944
0
L
Morgan Le Fay
Dradra
Morgan Le Fay
6,446
561
0
218
14,189
4,678
0
5,353
8,678
21,749
0
W
Bacchus
Geruhn
Bacchus
12,125
1,215
961
9,060
22,614
24,092
449
4,643
17,800
47,888
0
W
Discordia
Lavill
Discordia
14,479
635
0
1,183
8,175
3,094
1,643
3,460
4,677
86,556
0
L
Arachne
dongourl
Arachne
10,974
5,869
0
9,376
23,687
10,602
20
9,274
14,367
0
65,559
L
Sylvanus
jimmbo_17
Sylvanus
4,872
494
1,406
3,150
15,907
21,189
0
8,027
7,758
23,143
0
W
Gilgamesh
troycisco
Gilgamesh
17,815
5,433
0
6,788
19,436
13,650
3,467
3,840
14,017
0
93,967
L
9,259
4,865
254
1,490
15,537
6,543
0
8,016
7,391
0
95,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,366
Gold Earned
46,670
668
Minions Killed
452
0
Camps Cleared
0
2,294,206
Distance Traveled
1,876,687
33
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
13,158
598
141
6
0
486,735
2
L
Tiamat
9,384
427
96
4
0
366,369
3
W
Olorun
12,763
580
149
7
0
422,263
2
L
Morgan Le Fay
7,748
352
35
2
0
364,366
0
W
Bacchus
12,420
565
69
3
0
478,831
11
W
Discordia
12,383
563
157
7
0
468,429
11
L
Arachne
9,945
452
107
5
0
382,116
2
L
Sylvanus
8,552
389
29
1
0
362,213
4
W
Gilgamesh
14,642
666
152
7
0
437,948
7
L
Izanami
11,041
502
185
8
0
401,623
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role