Player Matchup

Sol
Sol
 
Sol
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Katshiki
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,262 Elo+
Party 2
Cernunnos
Cernunnos
oMoDood
Cernunnos
Level 46
God Stats
0W - 2L
1,245 SR
Queue Stats
15W - 13L
1,499 Elo+
Party 2
Team Averages
Level 38
1,415 SR
1,420 Elo+

VS

Team Averages
Level 66
1,539 SR
1,420 Elo+
Fenrir
Fenrir
DOCKOUTT
Fenrir
Level 141
God Stats
8W - 8L
1,388 SR
Queue Stats
175W - 192L
1,435 Elo+
Party 1
Ra
Ra
DOCKOUTT JR4575
Ra
Level 28
God Stats
8W - 6L
1,605 SR
Queue Stats
104W - 136L
1,278 Elo+
Party 1
Nike
Nike
Xaypotec
Nike
Level 29
God Stats
10W - 5L
1,624 SR
Queue Stats
33W - 21L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 6 / 8
11,755
691
11,762
17,006
4,978
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Odin
15
3 / 8 / 11
10,936
643
6,574
15,136
15,380
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cernunnos
oMoDood
Cernunnos
16
8 / 6 / 6
12,201
718
11,197
15,848
5,494
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DOCKOUTT
Fenrir
16
8 / 4 / 8
13,000
765
8,421
14,104
14,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 7 / 11
12,444
732
9,940
10,695
4,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
16
7 / 5 / 11
13,025
766
16,546
13,115
8,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
50
16
Kills
20
20
Deaths
16
25
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
6
8
1.5
W
Fenrir
DOCKOUTT
Fenrir
8
4
8
3
W
5
7
11
1.5
L
Odin
3
8
11
1.06
W
Nike
7
5
11
2.5
L
Cernunnos
oMoDood
Cernunnos
8
6
6
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,533
Damage
34,907
47,990
Taken
37,914
25,852
Mitigated
26,898
9,538
Healing
6,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,762
4,294
0
5,821
17,006
4,978
751
3,231
13,768
63,885
0
W
Fenrir
DOCKOUTT
Fenrir
8,421
1,586
0
1,617
14,104
14,514
858
4,485
9,381
45
28,290
W
9,940
694
1,253
1,940
10,695
4,159
583
3,543
7,152
45,904
0
L
Odin
6,574
2,590
0
0
15,136
15,380
132
6,194
8,942
0
18,572
W
Nike
16,546
3,312
0
1,369
13,115
8,225
1,099
3,734
9,381
3,450
35,163
L
Cernunnos
oMoDood
Cernunnos
11,197
4,816
0
3,717
15,848
5,494
842
2,196
13,500
0
44,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,892
Gold Earned
38,469
166
Minions Killed
136
0
Camps Cleared
0
878,447
Distance Traveled
885,325
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,755
691
81
5
0
297,138
0
W
Fenrir
13,000
765
36
2
0
307,023
0
W
Ra
12,444
732
62
4
0
287,819
2
L
Odin
10,936
643
16
1
0
301,888
0
W
Nike
13,025
766
38
2
0
290,483
2
L
Cernunnos
12,201
718
69
4
0
279,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role