Player Matchup

Chaac
Chaac
BiGGpoppaD
Chaac
Level 114
God Stats
18W - 21L
1,561 SR
Queue Stats
101W - 105L
1,544 Elo+
Party 1
Merlin
Merlin
McCaskey
Merlin
Level 82
God Stats
3W - 4L
1,432 SR
Queue Stats
75W - 60L
1,604 Elo+
Party 1
Amaterasu
Amaterasu
ZRillema
Amaterasu
Level 42
God Stats
5W - 2L
1,662 SR
Queue Stats
67W - 54L
1,539 Elo+
Party 1
Team Averages
Level 79
1,552 SR
1,562 Elo+

VS

Team Averages
Level 127
1,653 SR
1,496 Elo+
Chang'e
Chang'e
Acaleus-Thorne
Chang'e
Level 127
God Stats
4W - 5L
1,767 SR
Queue Stats
40W - 49L
1,446 Elo+
Party 2
Chiron
Chiron
BigBroJoeski
Chiron
Level 126
God Stats
24W - 22L
1,691 SR
Queue Stats
409W - 452L
1,531 Elo+
Solo
Fafnir
Fafnir
Wilkinson21x
Fafnir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 58L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
3 / 0 / 7
10,312
645
15,160
11,773
11,867
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
McCaskey
Merlin
15
4 / 1 / 5
10,406
650
19,693
5,908
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
ZRillema
Amaterasu
13
3 / 5 / 4
9,713
607
4,794
10,813
5,892
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
9,190
574
4,842
15,949
5,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
14
3 / 5 / 1
9,884
618
4,994
14,164
5,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
14
2 / 0 / 4
9,782
611
10,438
16,198
19,576
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
10
Kills
6
6
Deaths
10
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Chaac
3
0
7
6.5
L
Chiron
3
5
1
0.7
W
Merlin
McCaskey
Merlin
4
1
5
6.5
L
Fafnir
2
0
4
4
W
Amaterasu
ZRillema
Amaterasu
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,647
Damage
20,274
28,494
Taken
46,311
19,885
Mitigated
31,059
5,351
Healing
15,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,842
49
4,049
4,328
15,949
5,895
0
7,049
8,900
30,514
0
W
Chaac
15,160
2,197
0
3,870
11,773
11,867
245
5,521
6,252
0
41,953
L
Chiron
4,994
1,478
1,204
2,886
14,164
5,588
0
4,928
9,236
0
40,346
W
Merlin
McCaskey
Merlin
19,693
395
0
596
5,908
2,126
370
4,362
1,546
65,539
0
L
Fafnir
10,438
2,513
0
2,533
16,198
19,576
0
7,716
8,482
29,733
0
W
Amaterasu
ZRillema
Amaterasu
4,794
2,376
0
885
10,813
5,892
203
5,397
5,416
0
13,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,431
Gold Earned
28,856
181
Minions Killed
167
0
Camps Cleared
0
886,218
Distance Traveled
834,647
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,190
574
51
3
0
263,390
0
W
Chaac
10,312
645
48
3
0
321,138
1
L
Chiron
9,884
618
73
5
0
271,782
2
W
Merlin
10,406
650
109
7
0
286,660
0
L
Fafnir
9,782
611
43
3
0
299,475
4
W
Amaterasu
9,713
607
24
2
0
278,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role