Player Matchup

Izanami
Izanami
GottaBlastt
Izanami
Level 93
God Stats
37W - 12L
1,729 SR
Queue Stats
79W - 56L
1,593 Elo+
Party 1
Artio
Artio
MegaHoodRat
Artio
Level 48
God Stats
23W - 10L
1,743 SR
Queue Stats
146W - 131L
1,553 Elo+
Party 1
Baron Samedi
Baron Samedi
RickYeti
Baron Samedi
Level 29
God Stats
44W - 32L
1,608 SR
Queue Stats
112W - 100L
1,573 Elo+
Party 1
Team Averages
Level 57
1,693 SR
1,573 Elo+

VS

Team Averages
Level 22
1,500 SR
1,361 Elo+
Scylla
Scylla
GordanFreewomen
Scylla
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 57L
1,425 Elo+
Solo
Cthulhu
Cthulhu
Knurtttt
Cthulhu
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,157 Elo+
Party 2
Kuzenbo
Kuzenbo
midwestfarmer
Kuzenbo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GottaBlastt
Izanami
17
13 / 4 / 8
12,303
820
18,750
13,195
9,261
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
7 / 1 / 16
12,141
809
12,242
15,012
16,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
RickYeti
Baron Samedi
14
4 / 3 / 11
10,338
689
12,015
11,818
9,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 4
10,135
676
10,577
13,046
4,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Knurtttt
Cthulhu
11
2 / 9 / 3
9,062
604
9,398
19,161
15,443
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Kuzenbo
12
4 / 8 / 2
9,822
655
6,296
17,743
23,631
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
24
Kills
8
8
Deaths
24
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
W
Izanami
GottaBlastt
Izanami
13
4
8
4.25
L
Cthulhu
Knurtttt
Cthulhu
2
9
3
0.39
W
7
1
16
15
W
Baron Samedi
RickYeti
Baron Samedi
4
3
11
3.17
L
Kuzenbo
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,007
Damage
26,271
40,025
Taken
49,950
35,351
Mitigated
43,899
20,576
Healing
3,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,577
1,343
0
1,576
13,046
4,825
116
3,929
8,895
42,899
0
W
Izanami
GottaBlastt
Izanami
18,750
13,887
0
5,029
13,195
9,261
1,563
8,523
4,446
0
61,456
L
Cthulhu
Knurtttt
Cthulhu
9,398
1,123
336
1,481
19,161
15,443
0
10,275
8,629
20,984
0
W
12,242
1,497
1,718
6,698
15,012
16,213
288
8,959
5,737
28,677
0
W
Baron Samedi
RickYeti
Baron Samedi
12,015
2,462
2,968
4,163
11,818
9,877
810
7,975
3,571
37,174
0
L
Kuzenbo
6,296
1,857
0
160
17,743
23,631
0
9,208
8,169
15,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,782
Gold Earned
29,019
179
Minions Killed
108
0
Camps Cleared
0
770,113
Distance Traveled
629,514
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,135
676
70
5
0
227,913
3
W
Izanami
12,303
820
92
6
0
227,758
3
L
Cthulhu
9,062
604
24
2
0
207,523
0
W
Artio
12,141
809
32
2
0
304,878
2
W
Baron Samedi
10,338
689
55
4
0
237,477
2
L
Kuzenbo
9,822
655
14
1
0
194,078
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role