Player Matchup

Osiris
Osiris
Silver II
 
Osiris
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
alayn
Medusa
Silver I
Level 135
God Stats
1W - 0L
1,824 SR
Queue Stats
73W - 74L
1,246 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
lDubstepZ
Zhong Kui
Silver I
Level 128
God Stats
4W - 0L
1,815 SR
Queue Stats
77W - 71L
1,281 MMR
Solo
Geb
Geb
Gold V
lMelo
Geb
Gold V
Level 129
God Stats
15W - 12L
1,531 SR
Queue Stats
529W - 544L
1,246 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,634 SR
1,355 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,496 SR
1,315 MMR
Raijin
Raijin
Gold V
 
Raijin
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold IV
Suegetsy
Tyr
Gold IV
Level 124
God Stats
1W - 8L
1,512 SR
Queue Stats
135W - 141L
1,450 MMR
Party 2
Sylvanus
Sylvanus
Silver I
Vidneym
Sylvanus
Silver I
Level 81
God Stats
2W - 3L
1,707 SR
Queue Stats
149W - 163L
1,182 MMR
Party 2
Kali
Kali
Silver II
aajmg
Kali
Silver II
Level 83
God Stats
3W - 5L
1,118 SR
Queue Stats
280W - 294L
957 MMR
Party 1
Izanami
Izanami
Gold IV
gun1241
Izanami
Gold IV
Level 148
God Stats
135W - 107L
1,644 SR
Queue Stats
957W - 924L
1,487 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
3 / 2 / 5
10,229
602
10,453
12,664
7,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
 
Arachne
17
7 / 2 / 5
10,120
595
9,211
12,712
6,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
alayn
Medusa
17
4 / 5 / 2
10,206
600
12,390
14,898
4,564
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
lDubstepZ
Zhong Kui
16
4 / 0 / 3
10,181
599
13,710
8,154
5,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
lMelo
Geb
14
1 / 1 / 8
9,090
535
3,950
14,096
12,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
Morgan Le FayArtemisGilgameshAthena

VS

Bans
NemesisAnhurTiamatChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
1 / 3 / 2
9,030
531
6,646
11,760
4,086
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 4 / 0
9,044
532
7,999
14,518
12,000
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Vidneym
Sylvanus
10
1 / 3 / 2
7,692
452
5,407
12,673
9,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kali
aajmg
Kali
14
3 / 6 / 3
8,815
519
6,797
15,598
7,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
gun1241
Izanami
16
3 / 3 / 3
9,679
569
9,871
14,178
4,982
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
19
Kills
10
10
Deaths
19
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
2
5
2.75
W
Arachne
 
Arachne
7
2
5
4.75
L
Raijin
 
Raijin
1
3
2
0.67
L
2
4
0
0.5
L
Sylvanus
Vidneym
Sylvanus
1
3
2
0.67
L
Kali
aajmg
Kali
3
6
3
0.75
W
Medusa
alayn
Medusa
4
5
2
1
L
Izanami
gun1241
Izanami
3
3
3
1.5
W
Zhong Kui
lDubstepZ
Zhong Kui
4
0
3
5.5
W
Geb
lMelo
Geb
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,714
Damage
36,720
62,524
Taken
68,727
36,941
Mitigated
38,012
24,347
Healing
27,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,453
4,399
0
6,951
12,664
7,698
1,058
1,394
11,270
0
58,318
W
Arachne
 
Arachne
9,211
7,229
0
3,280
12,712
6,001
327
1,617
11,095
0
78,055
L
Raijin
 
Raijin
6,646
581
0
4,888
11,760
4,086
0
7,698
3,708
65,712
0
L
7,999
1,752
0
5,687
14,518
12,000
0
1,803
12,356
0
58,950
L
Sylvanus
Vidneym
Sylvanus
5,407
1,276
1,099
3,747
12,673
9,051
0
4,683
7,884
15,480
0
L
Kali
aajmg
Kali
6,797
2,990
0
6,037
15,598
7,893
0
1,479
14,053
0
62,567
W
Medusa
alayn
Medusa
12,390
5,165
0
5,010
14,898
4,564
1,077
1,401
13,497
0
83,405
L
Izanami
gun1241
Izanami
9,871
6,027
0
6,238
14,178
4,982
1,074
1,481
12,679
0
81,282
W
Zhong Kui
lDubstepZ
Zhong Kui
13,710
1,427
126
5,016
8,154
5,748
460
2,881
5,273
79,634
0
W
Geb
lMelo
Geb
3,950
291
0
3,964
14,096
12,930
0
4,940
9,156
24,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,826
Gold Earned
44,260
581
Minions Killed
531
0
Camps Cleared
0
1,773,848
Distance Traveled
1,678,628
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,229
602
120
7
0
360,247
1
W
Arachne
10,120
595
111
7
0
415,238
1
L
Raijin
9,030
531
139
8
0
312,590
3
L
Tyr
9,044
532
125
7
0
334,216
3
L
Sylvanus
7,692
452
17
1
0
344,654
7
L
Kali
8,815
519
96
6
0
368,043
9
W
Medusa
10,206
600
158
9
0
310,470
5
L
Izanami
9,679
569
154
9
0
319,125
8
W
Zhong Kui
10,181
599
164
10
0
330,534
10
W
Geb
9,090
535
28
2
0
357,359
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role