Player Matchup

Chaac
Chaac
Alynska
Chaac
Level 92
God Stats
1W - 1L
1,865 SR
Queue Stats
1W - 4L
1,165 Elo+
Party 2
Discordia
Discordia
Choumat
Discordia
Level 128
God Stats
0W - 1L
1,589 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
Xemion
Ymir
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 43L
1,246 Elo+
Party 3
Anhur
Anhur
Zhaarek
Anhur
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,246 Elo+
Party 3
Fenrir
Fenrir
jackr160
Fenrir
Level 127
God Stats
5W - 4L
1,658 SR
Queue Stats
98W - 93L
1,429 Elo+
Solo
Team Averages
Level 99
1,622 SR
1,317 Elo+

VS

Team Averages
Level 100
1,540 SR
1,463 Elo+
Baron Samedi
Baron Samedi
Erwin_Boy1998
Baron Samedi
Level 79
God Stats
31W - 15L
1,672 SR
Queue Stats
308W - 319L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
Nerfo97
Danzaburou
Level 97
God Stats
2W - 0L
1,582 SR
Queue Stats
128W - 114L
1,452 Elo+
Solo
Cthulhu
Cthulhu
Rom112
Cthulhu
Level 69
God Stats
1W - 6L
1,320 SR
Queue Stats
66W - 45L
1,522 Elo+
Party 1
Eset
Eset
Shynto
Eset
Level 124
God Stats
14W - 8L
1,594 SR
Queue Stats
725W - 745L
1,439 Elo+
Solo
Tsukuyomi
Tsukuyomi
arturonatil
Tsukuyomi
Level 129
God Stats
18W - 14L
1,531 SR
Queue Stats
338W - 338L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Alynska
Chaac
17
0 / 6 / 5
10,772
449
5,940
21,241
21,160
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Choumat
Discordia
18
2 / 6 / 2
11,885
495
7,920
17,391
7,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ymir
Xemion
Ymir
16
1 / 6 / 5
11,337
472
8,123
23,118
20,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Zhaarek
Anhur
17
3 / 7 / 3
10,532
439
11,424
13,315
4,853
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
jackr160
Fenrir
18
8 / 7 / 2
11,992
500
15,346
23,236
9,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Erwin_Boy1998
Baron Samedi
19
5 / 3 / 6
12,719
530
9,002
15,503
10,017
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Nerfo97
Danzaburou
18
8 / 5 / 10
13,200
550
17,075
16,902
7,243
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Rom112
Cthulhu
18
5 / 1 / 22
12,959
540
20,044
20,114
29,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Eset
Shynto
Eset
20
7 / 2 / 12
13,983
583
15,811
15,536
7,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tsukuyomi
arturonatil
Tsukuyomi
20
7 / 3 / 15
13,313
555
14,209
17,720
9,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
97
14
Kills
32
32
Deaths
14
17
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Chaac
Alynska
Chaac
0
6
5
0.42
L
Discordia
Choumat
Discordia
2
6
2
0.5
W
Baron Samedi
Erwin_Boy1998
Baron Samedi
5
3
6
2.67
W
Danzaburou
Nerfo97
Danzaburou
8
5
10
2.6
W
Cthulhu
Rom112
Cthulhu
5
1
22
16
W
Eset
Shynto
Eset
7
2
12
6.5
L
Ymir
Xemion
Ymir
1
6
5
0.58
L
Anhur
Zhaarek
Anhur
3
7
3
0.64
W
Tsukuyomi
arturonatil
Tsukuyomi
7
3
15
4.83
L
Fenrir
jackr160
Fenrir
8
7
2
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,753
Damage
76,141
98,301
Taken
85,775
63,370
Mitigated
64,206
13,788
Healing
31,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Alynska
Chaac
5,940
624
0
2,918
21,241
21,160
0
10,998
10,074
0
60,901
L
Discordia
Choumat
Discordia
7,920
617
0
1,325
17,391
7,467
318
10,689
6,379
87,964
0
W
Baron Samedi
Erwin_Boy1998
Baron Samedi
9,002
338
1,011
5,840
15,503
10,017
1,291
2,668
12,835
64,972
0
W
Danzaburou
Nerfo97
Danzaburou
17,075
10,029
0
6,416
16,902
7,243
4,510
3,716
13,186
0
88,359
W
Cthulhu
Rom112
Cthulhu
20,044
933
1,570
4,121
20,114
29,902
240
5,670
14,444
57,204
0
W
Eset
Shynto
Eset
15,811
585
794
4,930
15,536
7,649
929
4,636
10,900
104,255
0
L
Ymir
Xemion
Ymir
8,123
1,432
0
2,280
23,118
20,407
320
10,298
12,698
38,081
0
L
Anhur
Zhaarek
Anhur
11,424
3,230
68
742
13,315
4,853
2,279
5,070
8,227
0
65,921
W
Tsukuyomi
arturonatil
Tsukuyomi
14,209
2,723
0
7,181
17,720
9,395
1,352
2,334
15,386
0
85,649
L
Fenrir
jackr160
Fenrir
15,346
1,843
0
6,455
23,236
9,483
0
6,989
16,066
0
92,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,518
Gold Earned
66,174
571
Minions Killed
589
0
Camps Cleared
0
2,105,471
Distance Traveled
2,327,894
33
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,772
449
121
5
0
441,616
4
L
Discordia
11,885
495
162
7
0
429,487
6
W
Baron Samedi
12,719
530
124
5
0
387,511
9
W
Danzaburou
13,200
550
117
5
0
442,254
12
W
Cthulhu
12,959
540
65
3
0
510,781
4
W
Eset
13,983
583
168
7
0
504,942
12
L
Ymir
11,337
472
64
3
0
421,678
13
L
Anhur
10,532
439
106
4
0
402,607
0
W
Tsukuyomi
13,313
555
115
5
0
482,406
3
L
Fenrir
11,992
500
118
5
0
410,083
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role